Does anyone know if there is a fixed amount of server capacity for Cyrodiil, or if it is adjusted dynamically based on population? We know in PvE zones additional instances can be spun up if certain population thresholds are reached, and that there are dynamic elements to those zones. The reason I ask is because if it is somehow dynamic in Cyrodiil does it reduce capacity every time the cap is reduced? This could counterintuitively make things actually worse every time they reduce the population cap. Perhaps by reducing the cap they have reduced the capacity to the point that any time there is a 50 v 50 it will become a lag fest. Grasping at straws here, but straws are all that is left.