I'm not sure I understand why you'd need the "stickerbook" for provisioning...
The whole point of the stickerbook was to reconstruct items that, as long as you collected once, you could make copies for other characters to use.
That isn't the case with provisioning/furnishings/etc... once you learn it on a character, you can make as many of that item and give them to any other character you have (as long as you have the materials)
I'm not sure I understand why you'd need the "stickerbook" for provisioning...
The whole point of the stickerbook was to reconstruct items that, as long as you collected once, you could make copies for other characters to use.
That isn't the case with provisioning/furnishings/etc... once you learn it on a character, you can make as many of that item and give them to any other character you have (as long as you have the materials)
I'm not sure I understand why you'd need the "stickerbook" for provisioning...
The whole point of the stickerbook was to reconstruct items that, as long as you collected once, you could make copies for other characters to use.
That isn't the case with provisioning/furnishings/etc... once you learn it on a character, you can make as many of that item and give them to any other character you have (as long as you have the materials)
Think they just want a way to track what is learned and what is not.
Sure, the sticker book was setup the way you describe but as a console player with no add-on helpers a sticker book for provisioner/furnishing plans would be an awesome help.
Especially since we cannot go a guild trader and only search for provisioner/furnishing plans that are not know but must see a list of everything.
Stay safe and enjoy the journey
redspecter23 wrote: »I'm not sure I understand why you'd need the "stickerbook" for provisioning...
The whole point of the stickerbook was to reconstruct items that, as long as you collected once, you could make copies for other characters to use.
That isn't the case with provisioning/furnishings/etc... once you learn it on a character, you can make as many of that item and give them to any other character you have (as long as you have the materials)
That's the entire reason that having the ability to craft the recipes on alts is a good idea. If my main can already craft a recipe, there is no game unbalancing reason why my alts can't also do that if they are of the appropriate skill level. It simply removes the need to swap toons to craft and I would count it as a quality of life improvement, especially if they make it optional in some way so you wouldn't have to do it.
How account wide recipe knowledge is accomplished could be through a stickerbook system or something else, but I think it would be a great addition.
As to the earlier concern about master writs, if it results in some extra provisioning master writs, I don't really think that would be a bad thing. I can't imagine it would introduce so many new writs into the economy to warp anything, but I could be wrong.