Marcus_Aurelius wrote: »Let's also add one the punish people using shields and also people using food ad maybe punish you when you are mounted.
Let's make PvP great again.
/s
xylena_lazarow wrote: »Do players actually like endlessly stalemated keep battles and groups with immovable health bars?
Tommy_The_Gun wrote: »I would like to see:
(5 items): When you take damage from non-player & non-npc ability sourced damage, reflect 100% of the damage back to the attacker. This effect can not be blocked or dodged. Light attacks, heavy attacks and Siege engines are not affected.
^ So basically, if some one is wearing a proc set that deals damage, they will take all that juicy damage back... What ? It is not OP, I am also wearing a proc set too...
xylena_lazarow wrote: »Do players actually like endlessly stalemated keep battles and groups with immovable health bars?
Tommy_The_Gun wrote: »I would like to see:
(5 items): When you take damage from non-player & non-npc ability sourced damage, reflect 100% of the damage back to the attacker. This effect can not be blocked or dodged. Light attacks, heavy attacks and Siege engines are not affected.
^ So basically, if some one is wearing a proc set that deals damage, they will take all that juicy damage back... What ? It is not OP, I am also wearing a proc set too...
Marcus_Aurelius wrote: »Let's also add one the punish people using shields and also people using food ad maybe punish you when you are mounted.
Let's make PvP great again.
/s
techyeshic wrote: »If target moves, explode for 24k damage.
Izanagi.Xiiib16_ESO wrote: »I've spent all day theorycrafting new sets. I think this one would really make ball groups pay.
"(5 items) When you die to a player they are infected with Major Lag causing their character to rollback for X number of minutes scaling with the number of players in their group"