Multithreaded Rendering
Multithreaded Rendering (Beta) is an optional performance optimization available in the Video Settings panel. This option enables a separate thread for the render process which can improve performance and provide a smoother overall experience if the limiting factor on your device is CPU processing, rather than GPU processing. The setting change is only applied after a client restart.
Please note if you have this option enabled, you may hear your PC graphics cards working hard during loading screens. This is expected with the framerate now being uncapped during loading
My Questuin: Why uncap the frame rate during loading screens?
My Questuin: Why uncap the frame rate during loading screens?
it helps to loading faster data from your install drive.
It`s a cheap Trick to suggest shorter loading screens.
The same as the mod "Load Accelerator" "for Fallout 4.
(Description:Reduce the loading time by controlling vsync(fps) and CPU affinity at loading screen.
This is expected to shorten the loading time under the SSD environment.
(Under HDD environment does not seem to have much effect) ).
Just my Opinion:
It's not really the Problemsolver for ESO which has Serverresponse-Errors at loading a cell, but i'll give it a try.
Generates a lot of heavy stress for your GFX-Card at Loading and can be risky for your Graphiccard if you STUCK in a LOADING SCREEN for few minutes.
When are you adding support for HDR on PC ? It has been ignored for so long and not fully supported. Console is getting a new HDR but PC is again ignored with no option for HDR settings or option to switch between default / vibrant. Which is kind of disappointing and feels like you continue to ignore PC players.