LightYagami wrote: »What about having PvP version of the 99.999999% PvE contents?
I'm sorry but when the game is approx 98% Pve.. with barely any Pvp activity... With no new additional Pvp zones with each new expansion..No. Cyrodill is PvP land.. stop trying to turn it into PvE.. If you want Pve.. go do trials or go farm some dolmens.. leave Cyrodill alone.
LightYagami wrote: »What about having PvP version of the 99.999999% PvE contents?
There is PVE Cyro.
They're called dead campaigns. Some of them barely have anyone in.
And all this work for what? There's nothing in Cyrodiil.
Some delves, dolmens and daily quests that give pvp rewards. What would be the point?
Itt never going to happen. There's 4 PvE updates every year, including two new zones. What's the obsession with cyrodiil??
Elendir2am wrote: »The wish of us PvEs to have pure PvE Cyro (and IC) is about as old as the game itself. We would like to calmly consume the written stories and explore all corners.
The ZOS has ignored these wishes for as long as they exist. So, I would not lose any sleep over this possibility.
I'm just wondering why someone from the PvP community always jumps up and rails against it.
They're afraid there'll be fewer people they can ganking?
Or that there aren't enough real PvPs and after such a step it would be more obvious?
It would have zero impact on PvP.
Elendir2am wrote: »@VaranisArano
When I visited Cyro and did PvP there, I get different rewards, than during PvE so I don’t understand your concern.
VaranisArano wrote: »Elendir2am wrote: »The wish of us PvEs to have pure PvE Cyro (and IC) is about as old as the game itself. We would like to calmly consume the written stories and explore all corners.
The ZOS has ignored these wishes for as long as they exist. So, I would not lose any sleep over this possibility.
I'm just wondering why someone from the PvP community always jumps up and rails against it.
They're afraid there'll be fewer people they can ganking?
Or that there aren't enough real PvPs and after such a step it would be more obvious?
It would have zero impact on PvP.
Many of us object to PVEers wanting the same rewards of PvPvE Cyrodiil while accepting none of the risks of PvPvE in a zone designed and intended for PvPvE.
Now, if you'd be okay with an exploration-only zone with none of the same skyshards, fish, event tickets, achievements, etc. then maybe we can agree.
But if this is really a way to get the current PvPvE skyshards, quests, dolmens, fish, event tickets, and other achievements and rewards from Cyrodiil while refusing to play the PvPvE zone as intended...then no, we aren't going to agree. You don't get to play a neutered version of the zone and earn the same rewards - any more than a hypothetical "story mode" of PVE end game content should give the same rewards as doing it on the intended normal or veteran difficulties.
AuraNebula wrote: »I dont want to pve to get skyshards. Can you just make a separate map with pvp and put all the overworld skyshards and quests in there. K thanks.
[snip]
You really don't want a pve cyrodiil. Without the pvp, Cyrodiil is just a vast, empty wasteland of nothing. There's some small towns with not much to do and delves with monsters. That's basically it. It's not worth the effort. It's worse than Blackwood, and that's saying a lot.
[edited for profanity bypass]
Some of the hottest topics on the forums have been pve cyrodiil and open world pvp, as well as making overland more difficult. Theres an obvious option here that would please most of the player base. A separate pvp server without any 4 man dungeons and trials with the original faction locked zones, entering one would obviously mean pvp.