At this point in my ESO career I believe they're shaking up the game every 3 months merely to keep us busy. That's all. They couldn't exactly make players even squishier, so they're going in a tanky direction again. Note how they're never putting something back exactly to how it was before. You can't fall back on an old build. If you can that will be accidental. That's probably the best word to describe their whole "balancing" process. Accidental.
At this point in my ESO career I believe they're shaking up the game every 3 months merely to keep us busy. That's all. They couldn't exactly make players even squishier, so they're going in a tanky direction again. Note how they're never putting something back exactly to how it was before. You can't fall back on an old build. If you can that will be accidental. That's probably the best word to describe their whole "balancing" process. Accidental.
I don't know whether this MMO can be balanced. That may be a fallacy believed by many players and probably by some of ZOS' employees, who may be hard at work to accomplish this. I wouldn't be surprised if there is someone higher up, though, who knows this to be false. The so-called "balancing" is, instead, merely a rat-race between the devs and the players establishing the next meta. They plug the worst excesses or, since Brian Wheeler's arrival, it franky seems like they're embracing the chaos more than wanting to be careful and stabilize the game. Chasing the next meta is what keeps players engaged more than they probably care to admit. I myself enjoy buildcraft. A bedded-down game might become stale quickly. I am not sure I believe that, but I bet people in ZOS' management do. That's the true reason they've never gone for the incremental fine-tuning of the game that players sometimes ask for.
I doubt it will end. It's the difference between Wheeler's and Wrobel's management styles. We're in the Wheeler era now.neferpitou73 wrote: »At this point in my ESO career I believe they're shaking up the game every 3 months merely to keep us busy. That's all. They couldn't exactly make players even squishier, so they're going in a tanky direction again. Note how they're never putting something back exactly to how it was before. You can't fall back on an old build. If you can that will be accidental. That's probably the best word to describe their whole "balancing" process. Accidental.
I don't know whether this MMO can be balanced. That may be a fallacy believed by many players and probably by some of ZOS' employees, who may be hard at work to accomplish this. I wouldn't be surprised if there is someone higher up, though, who knows this to be false. The so-called "balancing" is, instead, merely a rat-race between the devs and the players establishing the next meta. They plug the worst excesses or, since Brian Wheeler's arrival, it franky seems like they're embracing the chaos more than wanting to be careful and stabilize the game. Chasing the next meta is what keeps players engaged more than they probably care to admit. I myself enjoy buildcraft. A bedded-down game might become stale quickly. I am not sure I believe that, but I bet people in ZOS' management do. That's the true reason they've never gone for the incremental fine-tuning of the game that players sometimes ask for.
I think this is a good point, and I wouldn't necessarily have a problem with this. Changing things up slightly every couple of months does keep things interesting.
My issue is with the pace of the changes over the past year. It used to be that you could change out a gear set and you were good to go. Now (especially with all of the "testing" and No-proc) you pretty much have to throw out your previous builds and start from scratch. Which, given how it can take a month for group to farm all of the necessary builds, means you only have
two months or so to enjoy playing before it's back to grinding. Granted this will (hopefully) end when they finally decide what they're doing with No-proc