It is showing that a less crowded server is less attractive to ball groups.
YandereGirlfriend wrote: »All of these anti-ball group posts miss the clear point that such groups are the only thing that stand between the fun and dynamic Cyrodiil that we know and mindless "He who faction-stacks harder, wins" gameplay.
Witness right now in Ravenwatch, the EP faction-stack is rampaging unchecked across the entire map with all the Scrolls and Emperor bonus. No opposing ball groups are currently on the map to do anything about it and the other factions don't have the numbers to stop it. Is that fun? Is that a superior version of Cyrodiil? No way.
I can understand that if someone is a dedicated faction-stacker and enjoys making low-effort AP that they might dislike organized groups that can impede them but a campaign quickly dies when one side zergs without a check... eventually people just stop logging in.
Ball groups are like the meteor that wipes out all of the dinosaurs (e.g. the faction-stackers) and provide the breathing room for other species (e.g. solo, small-scale, casual questing) to have a chance at survial.
Cyrdemaceb17_ESO wrote: »YandereGirlfriend wrote: »All of these anti-ball group posts miss the clear point that such groups are the only thing that stand between the fun and dynamic Cyrodiil that we know and mindless "He who faction-stacks harder, wins" gameplay.
Witness right now in Ravenwatch, the EP faction-stack is rampaging unchecked across the entire map with all the Scrolls and Emperor bonus. No opposing ball groups are currently on the map to do anything about it and the other factions don't have the numbers to stop it. Is that fun? Is that a superior version of Cyrodiil? No way.
I can understand that if someone is a dedicated faction-stacker and enjoys making low-effort AP that they might dislike organized groups that can impede them but a campaign quickly dies when one side zergs without a check... eventually people just stop logging in.
Ball groups are like the meteor that wipes out all of the dinosaurs (e.g. the faction-stackers) and provide the breathing room for other species (e.g. solo, small-scale, casual questing) to have a chance at survial.
I would agree IF ball groups actually do something for their faction. On Ravenwatch (EU) they just farm..even with their own scroll (and losing it due to reset). Ballgroups here almost NEVER do something for the faction, just farming and farming and farming..
Therefore: Ballgroups have to go.
Cyrdemaceb17_ESO wrote: »YandereGirlfriend wrote: »All of these anti-ball group posts miss the clear point that such groups are the only thing that stand between the fun and dynamic Cyrodiil that we know and mindless "He who faction-stacks harder, wins" gameplay.
Witness right now in Ravenwatch, the EP faction-stack is rampaging unchecked across the entire map with all the Scrolls and Emperor bonus. No opposing ball groups are currently on the map to do anything about it and the other factions don't have the numbers to stop it. Is that fun? Is that a superior version of Cyrodiil? No way.
I can understand that if someone is a dedicated faction-stacker and enjoys making low-effort AP that they might dislike organized groups that can impede them but a campaign quickly dies when one side zergs without a check... eventually people just stop logging in.
Ball groups are like the meteor that wipes out all of the dinosaurs (e.g. the faction-stackers) and provide the breathing room for other species (e.g. solo, small-scale, casual questing) to have a chance at survial.
I would agree IF ball groups actually do something for their faction. On Ravenwatch (EU) they just farm..even with their own scroll (and losing it due to reset). Ballgroups here almost NEVER do something for the faction, just farming and farming and farming..
Therefore: Ballgroups have to go.
YandereGirlfriend wrote: »All of these anti-ball group posts miss the clear point that such groups are the only thing that stand between the fun and dynamic Cyrodiil that we know and mindless "He who faction-stacks harder, wins" gameplay.
YandereGirlfriend wrote: »All of these anti-ball group posts miss the clear point that such groups are the only thing that stand between the fun and dynamic Cyrodiil that we know and mindless "He who faction-stacks harder, wins" gameplay.
Witness right now in Ravenwatch, the EP faction-stack is rampaging unchecked across the entire map with all the Scrolls and Emperor bonus. No opposing ball groups are currently on the map to do anything about it and the other factions don't have the numbers to stop it. Is that fun? Is that a superior version of Cyrodiil? No way.
I can understand that if someone is a dedicated faction-stacker and enjoys making low-effort AP that they might dislike organized groups that can impede them but a campaign quickly dies when one side zergs without a check... eventually people just stop logging in.
Ball groups are like the meteor that wipes out all of the dinosaurs (e.g. the faction-stackers) and provide the breathing room for other species (e.g. solo, small-scale, casual questing) to have a chance at survial.