the burst the tankiness the recovery ..... ESPECIALLY the recovery. its all causing the class to be extremly overtuned
why would anyone play a dk or templar by now
the burst the tankiness the recovery ..... ESPECIALLY the recovery. its all causing the class to be extremly overtuned
why would anyone play a dk or templar by now
LightYagami wrote: »Warden is a paid class.
why would anyone play a dk by now
Warden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.
Warden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.
This is the warden mentality: expecting that the class should have a class based stun on top of all the others boons and perks.
Chep buffs - yes
Choice of healing? yes
Good damage? yes
Tanky? yes
Class melee and range skills? yes
purge? yes
etc.
Of course...let's give them a class stun too!
I wish dive was faster or undodgeable. I have been enjoying the ranged bow approach to warden but it just feels like I'm trapped with focus aim.
WrathOfInnos wrote: »Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.
WrathOfInnos wrote: »Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.
Warden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.
WrathOfInnos wrote: »Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.
ah yes because spreadsheet balancing has done so much good for this game.
casually forgetting that frags is single target and dodgeable, not to mention its not a delayed burst and requires a proc, that blastbones, despite being a lot more clunky than shalks, should not be as strong as it currently is, and that shalks, which only hits almost as hard as an ultimate, costs less than a spammable. oh yeah and aoe major breach but who cares amirite xd
magden does need buffs but its stupid to overload a single skill. buff all the other unusable skills insteadWarden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.
off gcd stun that goes through block btw
Joy_Division wrote: »WrathOfInnos wrote: »Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.
I'll trade Wardens Backlash for Sub Assault
WrathOfInnos wrote: »WrathOfInnos wrote: »Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.
ah yes because spreadsheet balancing has done so much good for this game.
casually forgetting that frags is single target and dodgeable, not to mention its not a delayed burst and requires a proc, that blastbones, despite being a lot more clunky than shalks, should not be as strong as it currently is, and that shalks, which only hits almost as hard as an ultimate, costs less than a spammable. oh yeah and aoe major breach but who cares amirite xd
magden does need buffs but its stupid to overload a single skill. buff all the other unusable skills insteadWarden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.
off gcd stun that goes through block btw
I’m not casually forgetting anything. I play Sorc most of the time, and understand the limitations on Frags. Just replying to the multiple people in this thread that claimed Shalks deals the same damage as Frags and Blastbones, which is objectively false. Haunting Curse would be a more appropriate comparison to Deep Fissure, since they have very similar scaling, deal AoE damage, and Curse even shares the feature of Sub Assault for a 2nd hit after time.Joy_Division wrote: »WrathOfInnos wrote: »Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.
I'll trade Wardens Backlash for Sub Assault
@Joy_Division for sure. Templar has some terrible skills. I don’t get why that one still ignores Spell Damage with its scaling. Even Sorc pets were fixed to use the full damage formula, but Templar still has to build max mag to get their skill to deal decent damage, and they have zero class passives to increase Max Mag.