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why warden has to be like this

Noctus
Noctus
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the burst the tankiness the recovery ..... ESPECIALLY the recovery. its all causing the class to be extremly overtuned

why would anyone play a dk or templar by now
  • Firstmep
    Firstmep
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    Well, can't speak for dk this patch, but my stamplar is rocking 10-15k crescent sweeps atm, just deleting ppl In like 2gcds.
    Edited by Firstmep on 15 June 2021 11:01
  • coletas
    coletas
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    Noctus wrote: »
    the burst the tankiness the recovery ..... ESPECIALLY the recovery. its all causing the class to be extremly overtuned

    why would anyone play a dk or templar by now

    Is obvious you didnt tried a warden recently... Or a magdk... Or a stamplar... Now I play with all and my main stamden is much more balanced than before (i lost fights with every other classes, i mean... Stamden years before was really op). Recovery... Well battle roar or helping hands on dk, dark exchange or unholy on sorcer, refrshing shadows on nb... Well we can continue, but no, i think is not broken on that comparing with all other classes I play. In fact i have to play with artaeum food to play it well (all well i can play lol)

    I think warden is good for deleting groups of noobs, but for other better players, is boring the gameplay, dont have enough pressure like when i play with a stamsorc, dk or nb, and u only rely on small burst windows to kill... Well... And subterranean/db/onslaught with lag are difficult to fire on proper place lol... Is not easy to catch a good nb/sorcer (high mobility classes) with a stamden lol
  • LightYagami
    LightYagami
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    Noctus wrote: »
    the burst the tankiness the recovery ..... ESPECIALLY the recovery. its all causing the class to be extremly overtuned

    why would anyone play a dk or templar by now

    Warden is a paid class.

    p.s. I main a Magdk in Cyrodiil. I guess you know the pain :|

    I also have an alt Stamden, I guess you know the fun B)
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Jameson18
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    Warden is a paid class.

    I never paid for it. Or necro.

    I don't think I play with anyone that had to either.
  • gamma71
    gamma71
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    I think there 1k crowns now in the store I mean that's nothing I have my complaints about wardens but there not pay to win. Not everything in life is free.
  • DontWorryAboutit
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    Noctus wrote: »
    the burst the tankiness the recovery ..... ESPECIALLY the recovery. its all causing the class to be extremly overtuned

    why would anyone play a dk or templar by now


    Paid for carry class by design.
  • Dominion_Nightblade
    Dominion_Nightblade
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    Noctus wrote: »
    why would anyone play a dk by now

    Can wardens leap??
    I dont think so...
    After this patch wardens are by no means OP..
    When any other class can leap gloriously, I just might play them..

    Edit: if you bring my name into this, I was a main stamblade first. But I had not made a stamDK yet, so I was ignorant..
    Edited by Dominion_Nightblade on 16 June 2021 02:45
  • Torbschka
    Torbschka
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    Can u just be more specific? Ur talking about stamina warden, magicka warden is almost pure garbage this patch…
  • Anyron
    Anyron
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    Torbschka wrote: »
    Can u just be more specific? Ur talking about stamina warden, magicka warden is almost pure garbage this patch…

    That counts for every magclass. Its unbelievable but even magsorc got weaker

    Unable (or much weaker than stam) to use both proc sets and monster sets really hurts
  • Torbschka
    Torbschka
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    Anyron wrote: »
    Torbschka wrote: »
    Can u just be more specific? Ur talking about stamina warden, magicka warden is almost pure garbage this patch…

    That counts for every magclass. Its unbelievable but even magsorc got weaker

    Unable (or much weaker than stam) to use both proc sets and monster sets really hurts

    I agree. Stamina is absolutely easy mode.
  • Brander12
    Brander12
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    Warden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.
  • Rhaegar75
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    Brander12 wrote: »
    Warden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.

    This is the warden mentality: expecting that the class should have a class based stun on top of all the others boons and perks.

    Chep buffs - yes
    Choice of healing? yes
    Good damage? yes
    Tanky? yes
    Class melee and range skills? yes
    purge? yes
    etc.


    Of course...let's give them a class stun too!
  • Brander12
    Brander12
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    Rhaegar75 wrote: »
    Brander12 wrote: »
    Warden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.

    This is the warden mentality: expecting that the class should have a class based stun on top of all the others boons and perks.

    Chep buffs - yes
    Choice of healing? yes
    Good damage? yes
    Tanky? yes
    Class melee and range skills? yes
    purge? yes
    etc.


    Of course...let's give them a class stun too!

    Chep buffs - yes - compare warden buffs to other. I want to see which one is cheaper then others.
    Choice of healing? yes - Sure. 20% nerfed arctic wind or ridiculous Vines which makes your character STOP and go ;D
    Good damage? Subbter assault deals same damage as Blastbones, Crystall shards. But can't target by it's own and has no debuffs like others anymore.
    Class melee and range skills? yes Subbterrain assault and what else melee? Do you consider Dive a damage skill? lol
    Tanky? Show me class which can't be tanky. (As an example, Exltrawelt ith 60k HP could not be killed as an NB even.)

    Tell me really advantage of a warden class as in a question. It's not better in anything, it's just nothing now.

    More than that - no execute abilities. Total trash skill with teleport you to enemy like area effect.
  • Casul
    Casul
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    I wish dive was faster or undodgeable. I have been enjoying the ranged bow approach to warden but it just feels like I'm trapped with focus aim.
    PvP needs more love.
  • Lughlongarm
    Lughlongarm
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    BuildMan wrote: »
    I wish dive was faster or undodgeable. I have been enjoying the ranged bow approach to warden but it just feels like I'm trapped with focus aim.

    Dive was designed to be undodgeable and used to be undodgeable for many months. It got nerfed and received the "off-balance" as a compensation.
    Edited by Lughlongarm on 24 June 2021 11:47
  • Rhaegar75
    Rhaegar75
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    @Brander12

    Chep buffs - yes - compare warden buffs to other. I want to see which one is cheaper then others. which other class has a free of charge buff/purge?

    Choice of healing? yes - Sure. 20% nerfed arctic wind or ridiculous Vines which makes your character STOP and go ;D
    Artic wind was nerfed because it was OP: still, how many classes hvae a healing skill that can stun and do damage at the same time?

    Good damage? Subbter assault deals same damage as Blastbones, Crystall shards. But can't target by it's own and has no debuffs like others anymore.
    mate SA has a large and long enough range that doesn't require targeting: it just hits whatever is in front of you. And it goes off a second time free of charge!!

    Class melee and range skills? yes Subbterrain assault and what else melee? Do you consider Dive a damage skill? lol
    your spammable is verstaile...I play DKs and Plars and most of my skills force me to get close to you.

    Tanky? Show me class which can't be tanky. (As an example, Exltrawelt ith 60k HP could not be killed as an NB even.)
    Yes of course..yesterday I fought a DK that was unkillable but I could happily ignore him simply because his dots were pitiful....I don't see that happening very often with wardens: tanky and doing damage that is the main issue in my opinion

    Tell me really advantage of a warden class as in a question. It's not better in anything, it's just nothing now.

    More than that - no execute abilities. Total trash skill with teleport you to enemy like area effect.


    Seriously: on top of all the stuff that warden has are you also demanding a class execute and a teleport?!?!?!? You cannot be serious!! Are we actually playing the same game?

    Edited by Rhaegar75 on 25 June 2021 17:06
  • Waffennacht
    Waffennacht
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    I love my stamden and have been destroying with it

    I primarily BG, and i do so much better on stamden than Stam Sorc
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • WrathOfInnos
    WrathOfInnos
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    Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only thing Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.
    Edited by WrathOfInnos on 25 June 2021 18:02
  • Joy_Division
    Joy_Division
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    Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.

    I'll trade Wardens Backlash for Sub Assault
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • clearly
    clearly
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    Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.

    ah yes because spreadsheet balancing has done so much good for this game.

    casually forgetting that frags is single target and dodgeable, not to mention its not a delayed burst and requires a proc, that blastbones, despite being a lot more clunky than shalks, should not be as strong as it currently is, and that shalks, which only hits almost as hard as an ultimate, costs less than a spammable. oh yeah and aoe major breach but who cares amirite xd

    magden does need buffs but its stupid to overload a single skill. buff all the other unusable skills instead
    Brander12 wrote: »
    Warden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.

    wS5E1vG.png

    off gcd stun that goes through block btw
  • WrathOfInnos
    WrathOfInnos
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    clearly wrote: »
    Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.

    ah yes because spreadsheet balancing has done so much good for this game.

    casually forgetting that frags is single target and dodgeable, not to mention its not a delayed burst and requires a proc, that blastbones, despite being a lot more clunky than shalks, should not be as strong as it currently is, and that shalks, which only hits almost as hard as an ultimate, costs less than a spammable. oh yeah and aoe major breach but who cares amirite xd

    magden does need buffs but its stupid to overload a single skill. buff all the other unusable skills instead
    Brander12 wrote: »
    Warden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.

    wS5E1vG.png

    off gcd stun that goes through block btw

    I’m not casually forgetting anything. I play Sorc most of the time, and understand the limitations on Frags. Just replying to the multiple people in this thread that claimed Shalks deals the same damage as Frags and Blastbones, which is objectively false. Haunting Curse would be a more appropriate comparison to Deep Fissure, since they have very similar scaling, deal AoE damage, and Curse even shares the feature of Sub Assault for a 2nd hit after time.
    Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.

    I'll trade Wardens Backlash for Sub Assault

    @Joy_Division for sure. Templar has some terrible skills. I don’t get why that one still ignores Spell Damage with its scaling. Even Sorc pets were fixed to use the full damage formula, but Templar still has to build max mag to get their skill to deal decent damage, and they have zero class passives to increase Max Mag.
    Edited by WrathOfInnos on 25 June 2021 18:11
  • clearly
    clearly
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    clearly wrote: »
    Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.

    ah yes because spreadsheet balancing has done so much good for this game.

    casually forgetting that frags is single target and dodgeable, not to mention its not a delayed burst and requires a proc, that blastbones, despite being a lot more clunky than shalks, should not be as strong as it currently is, and that shalks, which only hits almost as hard as an ultimate, costs less than a spammable. oh yeah and aoe major breach but who cares amirite xd

    magden does need buffs but its stupid to overload a single skill. buff all the other unusable skills instead
    Brander12 wrote: »
    Warden doesn't have any stuns. You can delete this class for current patch. If u saying "easy mode" - go give it a try in Battlegrounds.

    wS5E1vG.png

    off gcd stun that goes through block btw

    I’m not casually forgetting anything. I play Sorc most of the time, and understand the limitations on Frags. Just replying to the multiple people in this thread that claimed Shalks deals the same damage as Frags and Blastbones, which is objectively false. Haunting Curse would be a more appropriate comparison to Deep Fissure, since they have very similar scaling, deal AoE damage, and Curse even shares the feature of Sub Assault for a 2nd hit after time.
    Shalks do not deal the same damage as Blastbones. Both Deep Fissure and Subterranean Assault scale 1.51X effective Weapon/Spell Power. Blastbones starts at 1.68X and the Stalking morph can go higher. Crystal Frags scales higher than either of the above skills. And both Frags and Blastbones get large cost reductions (maybe balanced by Warden’s Netch being an occasional free cast). The only think Shalks has going for it is the double cast on SA, which is apparently untelegraphed. Deep Fissure morph could use a buff tbh.

    I'll trade Wardens Backlash for Sub Assault

    @Joy_Division for sure. Templar has some terrible skills. I don’t get why that one still ignores Spell Damage with its scaling. Even Sorc pets were fixed to use the full damage formula, but Templar still has to build max mag to get their skill to deal decent damage, and they have zero class passives to increase Max Mag.

    iTs TeChNiCaLlY nOt TrUe ThAt ItS tHe SaMe DaMaGe

    who cares. both blastbones and shalks are overtuned aoe delayed burst with ultimates-like tooltip, for cheaper than a spammable
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