Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Blastbone should be untargetable

Red99
Red99
✭✭✭
This skill mitigate too much damage, doesnt matter if u use tab target on player, blastbone will receive many hits especially if u re a ranged player
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    Considering you usually can't even kill it before it does it's business it should be non targetable. Same with engine guardian while we're at it.
    I drink and I stream things.
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    Pets are annoying. However there is an antidote, except no one plays it: A Master's Brawler build. The more targets you hit, the more damage you do and you hit both targets for full damage. Unlike with Jabs the Blastbones or pet does not dilute the damage - the opposite in fact - so there actually is a chance to kill the Blastbones. Having a pet out is also a boon for Proxy Det bombers and they are strong enough to take on single players, these days. Wanting to play rounded characters, effective against most opponents, is a goal I share, but the game probably wouldn't be any fun without a certain amount of rock / paper / scissors.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    fred4 wrote: »
    Pets are annoying. However there is an antidote, except no one plays it: A Master's Brawler build
    That's quite a high opportunity cost to compensate for the fact that tab targeting doesn't reliably do what it's supposed to. An option to disable pet targeting would probably be ideal, but I'd be fine with just making them not targetable. I've played stamsorc builds with multiple targetable pets, and while they're oppressive 1v1, the pets tend to get lost in large scale or mobile fights, and won't alone save you from being focused.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • NylAR
    NylAR
    ✭✭✭✭
    Red99 wrote: »
    This skill mitigate too much damage, doesnt matter if u use tab target on player, blastbone will receive many hits especially if u re a ranged player

    I'd Rather it be targetable but if you manage to kill it Quick enough, it will deal damage to the caster rather than target. 😏
    Edited by NylAR on 9 June 2021 13:23
  • Goregrinder
    Goregrinder
    ✭✭✭✭✭
    ✭✭
    fred4 wrote: »
    Pets are annoying. However there is an antidote, except no one plays it: A Master's Brawler build. The more targets you hit, the more damage you do and you hit both targets for full damage. Unlike with Jabs the Blastbones or pet does not dilute the damage - the opposite in fact - so there actually is a chance to kill the Blastbones. Having a pet out is also a boon for Proxy Det bombers and they are strong enough to take on single players, these days. Wanting to play rounded characters, effective against most opponents, is a goal I share, but the game probably wouldn't be any fun without a certain amount of rock / paper / scissors.

    Couldn't agree with you more.
  • SHOW
    SHOW
    ✭✭✭
    Either make it not targetable...
    or
    lower its health so if targeted, then it actually dies appropriately in time and the attack is actually countered.

    Counterplay is fun... if implemented correctly.

    Edited by SHOW on 9 June 2021 17:49
  • Sedare38
    Sedare38
    ✭✭✭
    Considering you usually can't even kill it before it does it's business it should be non targetable. Same with engine guardian while we're at it.

    Also, no. If I can interrupt the beam with a quick bash block that's some health, stam, or mag you don't get. I don't care if it mucks up targeting, it keeps you from sustaining.
  • Sagetim
    Sagetim
    ✭✭✭
    This skill feels like it uses the same mechanics as guards do when they are targeting you. If you are a NB going dark does very little to them. Feel this skill should only be targeted at a player to be cast.
  • Jameson18
    Jameson18
    ✭✭✭✭✭
    Sagetim wrote: »
    This skill feels like it uses the same mechanics as guards do when they are targeting you. If you are a NB going dark does very little to them. Feel this skill should only be targeted at a player to be cast.

    It does require a target to cast. At least on my 2 on Xbox.
  • Fawn4287
    Fawn4287
    ✭✭✭✭✭
    The skill is beyond buggy and if it remains as a pet it will forever not work appropriately, there are countless times where it for for whatever possible reason just doesn’t hit the target. If anything the skill should be redesigned to just summon at the location of the target and hit them at the 3 second mark, not be a pet that spawns at the caster, this will 1. Increase the reliability and consistency of the skill, making it an actual ranged ability that can be cast above and below the caster 2. Remove the annoying targetable pet aspect of the skill.
  • milllaurie
    milllaurie
    ✭✭✭✭
    Let's not forget by being targetable it procs some stuff.
    Set's like Heem Jas (when an enemy you are in combat with dies you get major berserk)
    The cp stars that can restore 1500 stamina or magicka for a killed enemy etc.
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    Need all pets can not target.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    fred4 wrote: »
    Pets are annoying. However there is an antidote, except no one plays it: A Master's Brawler build

    I've barely set this weapon down in years, for sure since the Bugged Pet Sorc meta of 2018

    I did still use Brawler in No Procrodiil though, it was alright

    My only issue with targetable pets is when they eat my Leap
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • JayKwellen
    JayKwellen
    ✭✭✭✭✭
    My only issue with targetable pets is when they eat my Leap

    Especially the engine guardian. I think the thing knows when you hit 115 ult or get the person into leap-kill range and specifically chooses that exact moment to pop up directly in your line of sight.


  • Togal
    Togal
    ✭✭✭✭
    I'm down for that, if my blastbones is unkillable people would stop messing up my combo. Free damage baby makes it easier to kill others with.
  • ResidentContrarian
    ResidentContrarian
    ✭✭✭✭✭
    You guys don't like it when a player uses that skill and keeps spawning it in a enclosed area with totem or rune?

    Wow, way to want to ruin the fun!

    Jeez, no one respects skilled play anymore...!
  • Brazier_of_Roebeck
    Brazier_of_Roebeck
    Soul Shriven
    SHOW wrote: »
    Either make it not targetable...
    or
    lower its health so if targeted, then it actually dies appropriately in time and the attack is actually countered.

    Counterplay is fun... if implemented correctly.

    When I am playing outnumbered my blastbones OFTEN gets killed before even starting the run animation...
    Blastbones? Not OP at all...
  • SHOW
    SHOW
    ✭✭✭
    SHOW wrote: »
    Either make it not targetable...
    or
    lower its health so if targeted, then it actually dies appropriately in time and the attack is actually countered.

    Counterplay is fun... if implemented correctly.

    When I am playing outnumbered my blastbones OFTEN gets killed before even starting the run animation...

    with the exaggerated leap animation these days (to fix pathing), the tiny spawn window is really the only time available to kill it (not really a realistic TTK unless multiple simultaneous attackers as u said)... health should be reduced accordingly.

    Counterplay is fun when implemented correctly.

    Edited by SHOW on 15 June 2021 16:05
Sign In or Register to comment.