That's quite a high opportunity cost to compensate for the fact that tab targeting doesn't reliably do what it's supposed to. An option to disable pet targeting would probably be ideal, but I'd be fine with just making them not targetable. I've played stamsorc builds with multiple targetable pets, and while they're oppressive 1v1, the pets tend to get lost in large scale or mobile fights, and won't alone save you from being focused.Pets are annoying. However there is an antidote, except no one plays it: A Master's Brawler build
This skill mitigate too much damage, doesnt matter if u use tab target on player, blastbone will receive many hits especially if u re a ranged player
Pets are annoying. However there is an antidote, except no one plays it: A Master's Brawler build. The more targets you hit, the more damage you do and you hit both targets for full damage. Unlike with Jabs the Blastbones or pet does not dilute the damage - the opposite in fact - so there actually is a chance to kill the Blastbones. Having a pet out is also a boon for Proxy Det bombers and they are strong enough to take on single players, these days. Wanting to play rounded characters, effective against most opponents, is a goal I share, but the game probably wouldn't be any fun without a certain amount of rock / paper / scissors.
TheEndBringer wrote: »Considering you usually can't even kill it before it does it's business it should be non targetable. Same with engine guardian while we're at it.
Pets are annoying. However there is an antidote, except no one plays it: A Master's Brawler build
Urzigurumash wrote: »My only issue with targetable pets is when they eat my Leap
Either make it not targetable...
or
lower its health so if targeted, then it actually dies appropriately in time and the attack is actually countered.
Counterplay is fun... if implemented correctly.
Brazier_of_Roebeck wrote: »Either make it not targetable...
or
lower its health so if targeted, then it actually dies appropriately in time and the attack is actually countered.
Counterplay is fun... if implemented correctly.
When I am playing outnumbered my blastbones OFTEN gets killed before even starting the run animation...