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What are plans in housing system for rest of 2021 and 2022?

Anethum
Anethum
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@ZOS_CullenLee @ZOS_GinaBruno guys, say something about what core changes u plan to do in a future.

Current posts at forum don't contain any difinite information from u... Do u plan to improve that part of game at all in next 12 month??

LIst of things i'm interested for:
  • Guildhalls? Guild ownership, roles, rights functionality?
  • Guildbank/guildstore options for npc? interactions between different furnishings? links between some button and another interactables? statue or lightning or something mechanical
  • inactive account characters as npcs into houses?
  • furnishings caps sure
  • custom entrance portal into house to avoid additional loading screens when u want come into main area? (good examle is house Stillwaters Retreat, which brings u into dwarven undegraunds first, than u need to run threw them, come into the door, wait loading screen and only than coming into the frozen lake surface).
  • fixing of floor and another furnishings to work properly with aoe and another abilities, without dropping down threw the floor when knockbacked? (didnt checked if it works currently same as in the past)
  • engineering functions (something similar to "Satisfactory"). it can be for example something like manufacture of wood or silk, combined of many furnishings into one system. Or huge centurion cobbined of many parts to make something fun, centurion livitating elevator for example.
  • Stablemaster for guildhouse
  • Alphabet banners for crafting stations to mark them for others
@Anethum from .ua
  • SantieClaws
    SantieClaws
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    Only the gods know for sure and this one is just as sure they probably won't tell us.

    At least not until any change is scheduled to be in a particular update.

    They have been bitten in the tail before about saying things and then those things being delayed or dropped altogether so now they tend to lean towards extreme caution.

    Which is a shame but understandable given that travellers still whisper about the long ago legend of spellcrafting ...

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • MajThorax
    MajThorax
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    I also wonder if they will release a new house, more of a plot of land, in Blackwood like they did with Elsweyr and Western Skyrim.
  • SantieClaws
    SantieClaws
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    This one would most certainly like another plot.

    This one can always use plots and the outdoor space is always what is most interesting to this one in any properties or land that she may acquire.

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Anethum
    Anethum
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    Only the gods know for sure and this one is just as sure they probably won't tell us.

    At least not until any change is scheduled to be in a particular update.

    They have been bitten in the tail before about saying things and then those things being delayed or dropped altogether so now they tend to lean towards extreme caution.

    Which is a shame but understandable given that travellers still whisper about the long ago legend of spellcrafting ...

    Yours with paws
    Santie Claws

    actually i wasn't happy about spellcraft as idea for eso in general and didn't wanted it to be implemented at all. spellcraft from zos = 10 billions of bugs and any balance. i'm 100% sure. they simply not ready to create something so complicated. first they should make good performance (client-server) and investigate/improve combat balance from A to Z. only after maybe spellcraft in a future

    but housing, above described things are real and many years on demand, @ZOS_CullenLee can we get some infor about your plans?
    Edited by Anethum on 4 June 2021 11:16
    @Anethum from .ua
  • Smith4HirePmMe2Order
    The biggest and most simple to implement thing they could do RN to help guilds is make 4 new Super attuned crafting tables.
    (Blacksmithing, Clothing, Wood, and Jewl)
    Each table would have a drop down menu so you could selected the attuned set you wanted to make. and the way you unlock options for that drop down menu is to feed the existing attunable tables to it.

    This one change would turn like 500 tables/item slots into 4 thus saving MASSIVE floor space and item limits.
    Quality of life changes that desperately need to happen in order make ESO Better for everyone!
    Forget new content for awhile & forget adding new DLC, this is a list of what is actually needed in the game.
    1: Change the ESO+ Housing item limit from 2x to 3x. (preferably 4x)
    2: Add a working Exit wayshrine item for housing.
    (Needs to be added as a special achievement item for finding all wayshrines in the game, & should use the same slots & operate the exit shrines in cyro, where you cant port to them but you can use them to leave the house and go anywhere u want)
    3: Add a GUILD Banker & Store NPC for housing.
    (willing to pay 5k crowns if it does both Or 2.5k crowns each if they split them and have 2 Npcs(1 for each banker/store))
    4: Add Writ boards and Writ Drop-off's for housing.
    (willing to pay 2.5k crowns for each board+1k crowns per Drop off box=11k total crowns
    5: Cut the crown price of Mundus stones IN HALF, and refund the difference in crowns to the few people who have already bought them.
    (If Zo$ was my dog, ied roll up a news paper and smack you in the nose repeatedly for this. 4k per stone x13 stones? what were you thinking?!!
    6: Multi Attuneable crafting stations. (this one change will solve so many issues with item limits. Make it so you have to 'feed' existing attuned tables to the new station to unlock its drop down effects. This kills 2 birds with 1 stone.)
    7: Change the amount of transmutation gems needed to change a trait from 50 to 10, Increase the drop rates of all Geode sources by 10x.
    8: Release more crafting recipes in the game for housing, Dark elf bed of coals/Outdoor and indoor fires/Orcish Column Brazier/Imperial Forge/Beehives/Grape vinyards/smaller greenhouse than the one currently ingame (half the size), We know they are already in the game. These were on the original housing PTS then like 60% of the good stuff disappeared when housing hit the live server.
    9: ESO+ life time membership option.
    10: Permanent craft bag unlock for crowns.
    11: REMOVE BIND ON PICKUP FOR EVERYTHING EXCEPT QUEST ITEMS! PLZ ABOLISH THIS TRASH RESTRICTION!!! Change all current non quest BOP items to BOE. PvPers don't like being forced to run pve for gear, and pve-ers don't like being forced to run pvp for their gear either. The solution is so simple let people run the content they like and trade their drops on the open market..
    12: Add New Fishing rods that you can unlock with bonuses for catching rate fish. spending 6 hours trying to get ONE blue fish using all of the buffs currently available is cancer, especially when you have to do this for 12 fish per zone times 40+ zones. In-fact just overhaul fishing totally and make it like Farcry 5 where you KNOW exactly which holes and locations the each of the rares will spawn. Make the T2 bait ACTUALLY & NOTICEABLY WORK, and combine it with better rods & better fishing related food buff so we can just reel in the rare fish like crazy. Even with all that its still gonna take a week or more of grinding to get all the fish, but thats better than a LITERAL FREAKING YEAR of fishing just for a housing boat item that doesn't even do anything...
    13: Playable Games inside houses (basically just make all the decorative game furnishings actually intractable so we can play against other players. This would give a nice bump to housing utility and community building, RPers would also probably appreciate this).
    14: A 'Port to Guild House' Option on the main guild page.
    15: Add Functional Things to housing/guild halls that your guild can contribute to unlock as a group effort. An example of stuff would be like a 5% damage buff during overland content for all guild members, or buffs for dungeons/trails. Another example would be unlock tokens for people with super hard to get achievements like someone with the grand master fisher, they could donate a token to the guild that unlocks usable fishing plots inside the guild that the GM/House owner could place down. This would then let people travel to the guild hall and collect a Daily account Limit from housing harvesting nodes. Nothing crazy that would break the economy, just like 30 or so resources from each daily harvest able nodes for each of the skills. It would be even better if they were special enhanced versions of the normal ore/wood etc. that gave a refining bonus for tempers like double the chance to get tempers. (double the chance to get tempers on such a small amount of resources wouldn't actually make a big impact on economy, but the COOL factor would be off the charts so i see no reason why this couldn't be done).
    16: Solo Dungeons, Much like solo trials this would be a 1 person equivalent of a 4 person dungeon. It would be even cooler if you could have your new companion NPC come with you on these, but we will have to see how good that companion system is first.
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