Pre-nerf Thrassian Stranglers. 😂
https://www.youtube.com/watch?v=PfJG9PhBujwSoul_Demon wrote: »I had hoped by now we would have had someone post the mark of 6,574 Spell Damage on an actual character in game now---If not the problem remains, how do you get that obscene level of Spell Damage in order to have a proc set (with a proc set on) hit for full value.....they locked out Casters from proc sets, intentional or not in using them with unreachable Spell Damage within today's environment.
https://www.youtube.com/watch?v=PfJG9PhBujwSoul_Demon wrote: »I had hoped by now we would have had someone post the mark of 6,574 Spell Damage on an actual character in game now---If not the problem remains, how do you get that obscene level of Spell Damage in order to have a proc set (with a proc set on) hit for full value.....they locked out Casters from proc sets, intentional or not in using them with unreachable Spell Damage within today's environment.
Please look again. It is 6.5K when Caluurion would fire. You get 5 seconds of the spell damage enchant from the resto staff, then it falls to 6.1K. However, I consider it entirely realistic to have Continuous Attack up in PvP, which means the spell damage would be over 7K, probably around the 7.3K mark that UESP indicated.Soul_Demon wrote: »seems you got to Spell Damage of 6139 with all buffs up, just down 435 more Spell Damage from 6,574- the required.
For the 6.5K, yes. For 6.1K (Clever Alchemist): 20 seconds.Seems its duration was just about 6 seconds?
No it won't. For one thing you cloak all the time and that gives you Major Resolve. For another, the back bar is Defending. Lastly, the build depends on speed, sometimes Shadow Image, and dodge rolling. I don't invest into front bar resistances on magblade.And the spell resist of 14,573 and phys resist of 7907 would basically keep you out of trials and PvP
Please look again. It is 6.5K when Caluurion would fire. You get 5 seconds of the spell damage enchant from the resto staff, then it falls to 6.1K. However, I consider it entirely realistic to have Continuous Attack up in PvP, which means the spell damage would be over 7K, probably around the 7.3K mark that UESP indicated.Soul_Demon wrote: »seems you got to Spell Damage of 6139 with all buffs up, just down 435 more Spell Damage from 6,574- the required.For the 6.5K, yes. For 6.1K (Clever Alchemist): 20 seconds.Seems its duration was just about 6 seconds?No it won't. For one thing you cloak all the time and that gives you Major Resolve. For another, the back bar is Defending. Lastly, the build depends on speed, sometimes Shadow Image, and dodge rolling. I don't invest into front bar resistances on magblade.And the spell resist of 14,573 and phys resist of 7907 would basically keep you out of trials and PvP
Yes, this is on the squishy side and, unfortunately, not enough to burst down a stamden. If you don't cloak and you don't constantly move like crazy on this build, if you are out in the open and in range, you are completely at a disadvantage to something like that class, who is tanky and will frequently do more damage to you than you do to them. That said, I have never built for this much skill damage along with Caluurion, so I'll try it and see how it goes. I do like Juggernaut as a safety net, otherwise it's too much like walking on eggshells. On the other hand, I've had to make do without it in Cyro over the past few months, so we'll see how it goes.
I can hit over 8k on my bomber, but ill admit thats very niche.
The funniest thing about this change is that once again ZoS inadvertently buffed ballgroups. With major/minor courage, powerful assault, etc a well built group will have no trouble getting to and past the 6574 mark whereas the average solo player will not.
It is undeniable that it is waaaaay easier to stack weapon damage than spell damage. And while it is possible to create a build that hits that magic spell damage number - why would you bother? Except for a few niche builds, it would be unplayable. Proc sets for mag dps are done. Move on till the next ZoS balancing attempt.
neferpitou73 wrote: »This was a problem back in the pts that many people pointed out. Outside a few niche builds it's not possible to get the mag procs to be as high as the stam procs. ZOS ignored the feedback for some reason. Seems to me it would have been more balanced to rework sets to scale off max stats and resources like skills do.
I see people saying the pen bonus from light armor balances this out, and for solo players that's likely true. Although for high end group content like trials I would think not (I'm not much of a pver so I wouldn't know, seems to me you can get enough pen from debuffs on enemies).
It's definitely not the case for organized group pve who have so many sources of pen and resistance debuffs it's not even funny. I look forward to the stamden VD meta
Suna_Ye_Sunnabe wrote: »I think a lot of people in this thread are missing the point. Even if you can somehow reach the absurd spell damage required, it won't be with the proc sets that many people want to use in the first place.
Soul_Demon wrote: »Just wanted to see if it was me or ......I have seen 6,500 weapon damage in the game but over the years I have never seen Spell Damage at 6,500. Anyone ever seen that stat achieved on any character in the game, trials, BG's or PvP?
Soul_Demon wrote: »That would give 1.150 Spell Damage after you got 50 kills so you would have started with 5,350 Spell Damage?
How did you get to 5,350? Truly curious here as I said, in all these years I have seen Weapon Damage at 6,500 but yet I have never seen Spell Damage at that high a number.....I am not sure its possible at all. If this is the case, the blanket numbers being the same where building Spell Damage and Weapon Damage is very different and therefore not achievable for Casters.
Would appreciate anyone who has ever gotten there to speak up and offer some insight-
Viewsfrom6ix wrote: »https://www.youtube.com/watch?v=PfJG9PhBujwSoul_Demon wrote: »I had hoped by now we would have had someone post the mark of 6,574 Spell Damage on an actual character in game now---If not the problem remains, how do you get that obscene level of Spell Damage in order to have a proc set (with a proc set on) hit for full value.....they locked out Casters from proc sets, intentional or not in using them with unreachable Spell Damage within today's environment.
Unfortunately, this isn't viable for hard PvE content or PvP. The max mag is too low, low crit chance (for PvE), need to rely on dual wield and need to rely on clever alchemist proc.
Soul_Demon wrote: »https://www.youtube.com/watch?v=PfJG9PhBujwSoul_Demon wrote: »I had hoped by now we would have had someone post the mark of 6,574 Spell Damage on an actual character in game now---If not the problem remains, how do you get that obscene level of Spell Damage in order to have a proc set (with a proc set on) hit for full value.....they locked out Casters from proc sets, intentional or not in using them with unreachable Spell Damage within today's environment.
Thanks for that one....seems you got to Spell Damage of 6139 with all buffs up, just down 435 more Spell Damage from 6,574- the required. Seems its duration was just about 3 seconds when you swapped bars it boosted to 6, 556 and back down to 6,139? (still not quite there) And the spell resist of 14,573 and phys resist of 7907 would basically keep you out of trials and PvP (guessing for trials) then and we still have to find the additional 435 to give procs the same damage......
Appreciate you very much showing where you could get to man, impressive....but still seems the casters are locked out of proc set use for full damage----
Edit- Adjusted for bar swap bounce-
Soul_Demon wrote: »https://www.youtube.com/watch?v=PfJG9PhBujwSoul_Demon wrote: »I had hoped by now we would have had someone post the mark of 6,574 Spell Damage on an actual character in game now---If not the problem remains, how do you get that obscene level of Spell Damage in order to have a proc set (with a proc set on) hit for full value.....they locked out Casters from proc sets, intentional or not in using them with unreachable Spell Damage within today's environment.
Thanks for that one....seems you got to Spell Damage of 6139 with all buffs up, just down 435 more Spell Damage from 6,574- the required. Seems its duration was just about 3 seconds when you swapped bars it boosted to 6, 556 and back down to 6,139? (still not quite there) And the spell resist of 14,573 and phys resist of 7907 would basically keep you out of trials and PvP (guessing for trials) then and we still have to find the additional 435 to give procs the same damage......
Appreciate you very much showing where you could get to man, impressive....but still seems the casters are locked out of proc set use for full damage----
Edit- Adjusted for bar swap bounce-
just a note, if Zaan was swapped out for balorgh they could actually reach 6.5k.
Viewsfrom6ix wrote: »
Please just revert the proc change and nerf proc effects in battle spirit just like how health recovery was reduced to 50%. We know they use battle spirit to separate PvP nerfs. Balancing PvE and PvP equally is almost impossible.
eovogtb16_ESO wrote: »I've gotten over 10k spell damage with bahsei medusa and toggle on magplar in trials this patch. Also have had previous magplar pvp builds that have hit 10k spell damage under perfect conditions but a few years back.