They are lowering group sizes because it reduces server load. (cross healing, purging etc. overloads the servers they are using)
I answered "yes" on this, but let me explain why. I must admit that I enjoy teaching new players how to survive in PvP. It is a lot different than the pve in this game, and I remember thinking, "I gotta find myself a guild!" after just one day in Cyro. The problem with just 12 players per group is that it is much harder to bring new-to-cyro players into the group. Where 24 people could carry a few newbies, too many newbs and your team is dead. As a result of this, many people end up leaving PvP because it's demoralizing to die every 2 seconds when you step outside a keep, or they just try survive solo.
Also, a 12-man group can't break up the huge faction stacks we are seeing out on the map alone. However, a 24-man raid could, with a lot of smart playing, give those faction stack zergs a run for their money, all while carrying a few new players in their ranks. If anything, going down to just 12 players in a group hasn't stopped faction stacks, zergs, or ball groups. It just penalized the new and solo players even more.
These opinions are my own and don't necessarily represent ZOS, other players, or anyone else, so don't jump on me for having my opinion.
They are lowering group sizes because it reduces server load. (cross healing, purging etc. overloads the servers they are using)
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group.
They are lowering group sizes because it reduces server load. (cross healing, purging etc. overloads the servers they are using)
Not true. The only reason they went to 12 person groups was because they "liked the behavioral changes." Same thing with the cross healing. Had nothing to do with performance.That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group.
https://forums.elderscrollsonline.com/en/discussion/comment/7011952/#Comment_7011952
Only thing that it could be said to have achieved was all but killing off pugs and casual groups, so less Cyrodiil action overall outside of guilds or already organized runs.
Madhatten512 wrote: »All you zerglings do is faction stack anyway so what does it matter how many names are in the top left of the screen. There isn't a faction on PC NA including the one i play on that can do anything on the map without a 60 man hoard so what does it matter? Stop crying about everything. The game doesn't function with 200 people stacked on top of each other. The same people that come in here and scream about performance come in and scream about needing to be able to heal outside of group and group size being reverted. Its so comical at this point. They literally need to make cyrodiil and empty keep taking zone and just remove pvp because thats all anyone wants to do is attack doors and keep guards and avoid any kind of actual pvp.