LostToTheSea wrote: »Currently, I think the NA playerbase and the way it has shifted into DC zerging/lagging the map has drawn more distaste than lowering morale. People just want to PVP.
LostToTheSea wrote: »Currently, I think the NA playerbase and the way it has shifted into DC zerging/lagging the map has drawn more distaste than lowering morale. People just want to PVP.
I actually take a bit of issue with that statement. As far as I can see... the DC or EP zerg of 20 or so, seems to be facing a AD hoard of 50-100 pretty consistently lately. It is actually pretty rare to see all of DC anywhere, even as a DC player. We are pop locked with a hour wait to get in, then not a soul to be found on the map. It is actually quite weird. There are even 3 AD coordinated groups, 2 12 man and 1 24 man that seem to roll together now for protection, with the rest of the AD zerg in tow. It has quite literally ruined playing anywhere AD decides to show up, as you just get steam rolled by sheer numbers most of the time.
The other day, 6 of us retreated to a barn at a resource, only to have 50ish AD follow us in... it looked like a clown car so many were in there! It was quite hilarious actually. I was thinking to myself, dang, if this game only had collision, they would never be able to get out of there!
I think that what's worse it that many people are surrendering and they're just accepting it or they started when this terrible performance was already live and they dont really know what good pvp is about. Compared to what pvp used to be years ago this shouldn't be acceptable both for players and devs.
Ijustwantcuddles wrote: »...Real solutions for these problems would be great.
MalakithAlamahdi wrote: »I've taken a 2 year break since the performance was in the gutter, only to come back to a game that is even less functional. I don't think i've seen any form of stable pvp since patch 1.6, it really saddens me.