DocFrost72 wrote: »The first issue I see is that you want to discourage grinding for AP (which would be great), then put a pvp rank requirement. That is antithetical to your idea, entirely. If a recruit is absolutely killing it, she should be empress.
Reviving is niche and I'd be careful using that. Defense ticks are bread and butter for AP farmers, so not particularly thrilled about that.
The rest definitely isn't bad. Maybe siege damage done to enemy keeps and outposts as well? That's something one person can't hog, but is definitely a contribution.
IDK, being Emp just means you top the leaderboard as it is in Cyro, meaning you ground out (or cheesed) the most AP. That's how I see almost all leaderboards actually. Whomever was willing to dedicate more of their life to the game than the next guy and learn how to maximize the return for their time investment, gets it.
Personally, I think leaderboards in general are trash, not because I do not think I can get on them (I have been top 10 numerous times in Cyro), but because they don't really reflect anything of value best case, and in the worst more common scenarios, they lead to behaviors and actions that generally end up with something that used to be fun for most, getting changed or nerfed because someone abused it in order to "become #1".
My idea of a better emp system, would be more along the lines of having to have partaken in the taking of each of the keeps required to emp, then if multiple players qualify, have a secondary condition or flat out randomize which of them gets crowned. This would effectively remove "selling emp titles" and being able to cheese them with d-ticks. It would also add a "surprise factor" as to who would get it. I find it a bit weird that you can earn emp while not even participating in the actions that led to you being crowned in many (most) cases? Especially since the taking of the keeps, is probably one of the least effective ways to earn AP, so currently some guy grinding resources, who may or may not have ever laid hands on a a piece of siege equipment, gets crowned?
biminirwb17_ESO wrote: »Emp is an achievement, a costume and some enhanced skills while you have it.
I don't understand why people get concerned over it, there are many ways to cheese it and "former emperor" is almost as lame as "deadric lord slayer" grind for it if you want, it means very little.
No, just no. Everyone has an equal chance of getting Emp and that is how it should be. Adding in additional requirements is just wrong, people want Emp? They know they have to get to the top of the leaderboard and stay there and hope that their alliance takes all the Emp keeps before someone grinds more AP than they have.
Just leave it alone, let new players have their shot at Emp without having to meet other artificial considerations.
If you are going the PvP rank route then it would have to be Grand Overlord, and how many players have that?
No, just no. Everyone has an equal chance of getting Emp and that is how it should be. Adding in additional requirements is just wrong, people want Emp? They know they have to get to the top of the leaderboard and stay there and hope that their alliance takes all the Emp keeps before someone grinds more AP than they have.
Just leave it alone, let new players have their shot at Emp without having to meet other artificial considerations.
If you are going the PvP rank route then it would have to be Grand Overlord, and how many players have that?
No offense, but everyone is far from having an equal chance. Unless of course you mean people should just quit their jobs, have divorce filled on them, completely ignore and alienate their children and loose their friends over it. In which case then yes, everyone does have an equal chance.
And you literally just backed up what I said above, people grind and then hope their alliance takes care of performing the actions to crown them... lame.
TheEndBringer wrote: »Make it so you can only emp once per campaign. /done
The people who will cheese the game to get to the top with get their emp and then they're done for 30 days. Maybe the next person boosts, too, and maybe even the person after, but eventually you'll get to the people who are actually playing the game as intended.
TheEndBringer wrote: »Yeah but what if I'm a 4 star but I decide to make a new character? I don't think that should discount BUT I see where you're going.
biminirwb17_ESO wrote: »Emp is an achievement, a costume and some enhanced skills while you have it.
biminirwb17_ESO wrote: »I don't understand why people get concerned over it, there are many ways to cheese it and "former emperor" is almost as lame as "deadric lord slayer" grind for it if you want, it means very little.
TheEndBringer wrote: »Yeah but what if I'm a 4 star but I decide to make a new character? I don't think that should discount BUT I see where you're going.
LightYagami wrote: »2. Kill x number of enemies
.
LightYagami wrote: »2. Kill x number of enemies
.
I really do not know all the ins and outs of this as I am fairly new to this game. However, I detect one issue, that the suggestion is biased against healers. I admit I may be missing something but in the same token, a more experienced player may see other issues.
LightYagami wrote: »2. Kill x number of enemies
.
I really do not know all the ins and outs of this as I am fairly new to this game. However, I detect one issue, that the suggestion is biased against healers. I admit I may be missing something but in the same token, a more experienced player may see other issues.
No offense, but everyone is far from having an equal chance. Unless of course you mean people should just quit their jobs, have divorce filled on them, completely ignore and alienate their children and loose their friends over it. In which case then yes, everyone does have an equal chance.
And you literally just backed up what I said above, people grind and then hope their alliance takes care of performing the actions to crown them... lame.