FriedEggSandwich wrote: »I'm not familiar with CraftStore addon. I use AI Research Grid, but I don't know if it would make managing 9 crafters any easier than CraftStore. I like AI Research Grid because I can see the research (and motif) progress of any character from any character, all laid out in an easy to read grid.
As far as researching goes, I’m on console so had to use a more manual method without the aid of addons. I created a spreadsheet page for each character and printed them off as hard copies. Because I did this some years after creating most of them, their individual research was all over the map with regards to items/traits.
My system involved leaving the spreadsheet cell blank for unknown traits, and an “X” in the known traits. While researching I would put one “leg” of the X in the respective cell and then put the second leg on it once the research was complete. I also respecced to max out the research passives on all my alts during this time so I could have three items going at once.
I also kept a note in the spreadsheet margins of the date when the next research slot would open up and how many slots in the event there was more than one.
Once this system was in place I would start my rotation on my main crafter and look through the sheets to see what items and traits needed crafted for alt research; craft and bank them after doing my writs, then progress through the alts doing the needed research. I also noted what item each character was supposed to be researching any given day so I didn’t accidentally research an item on Alt “2” that was meant for Alt “7”. I also focused on the shortest timer traits first (IE - if a character had 6 traits already done in daggers, but only 2 traits in axes, swords and maces, I wouldn’t do anything in daggers until the rest were caught up so I could keep the research timers synchronized as much as possible.
Anyway, I’m sure PC has a lot more user-friendly tools to help keep track of that stuff.
allhailskippy wrote: »
Jewelry I don't bother crafting. I just learn the traits as I get the exemplary pieces. Otherwise it's too much mat cost.
myskyrim26 wrote: »Dear crafters, I have 2 questuins:
1. I have 1 main crafter who knows all traits for all weapons, gear and jewelry. My idea is to learn all traits on my other 9 characters. For now all 9 alts know a few various traits. I try to craft them items for research, and here comes the mess. It is so hard to track everything! I use CraftStore addon. But still it is difficult to care for all 9 alts. How do you handle your crafters? Are there some tricks to make life easier?
2. I always did my crafting dailies with 1 main crafter. Now I'm up to involve my other 9 characters in dailies. I know that I can craft food and alchemy in advance with my main. I use Lazy Writ addon to speed up things. Yet the process still takes a lot of time. Especially when it comes to getting reward coffers: I need to sell Ornate items, place Intricate into guild store and so on. Is there a way to speed up all things?
Thanks in advance!
I use a bunch of addons but the following I use specifically to deal with crafting daily writs and research:
Lazy Writ - automatically crafts everything but Provisioning and Alchemy. There are other addons that will autocraft them but I don't use them. What I do is when I need a turnin item I craft 20 of them and leave them sit in my inventory. It takes about 15 or so inventory spots but you don't need to craft them very often.
Writ Worthy - Great for autocrafting sealed writs after you learn enough motifs and start doing them.
Personal Assistant - Great for automarking all those writ rewards and then either autobanking them or autoselling them
Postmaster - If you take the skills to have hirelings on multiple toons this is great to autoopen all that mail
AI Research Grid - This shows what you know and what you don't know on all your toons. If you don't know many traits yet, frankly it's easier to just hit traders in Vivec and buy items to be researched. I've bought tons of research items for 200g or less.
Awesome guild store - I use it to keep specific tabs for each refined craft material and for unknown traits for research items. I buy almost all my matts for writs. Rarely do I do surveys. I have a bank full of surveys in stacks over 20 for some of them now. I also tend to buy most of my research items. For example, You can make a permanent tab for light armor with uknown trait toggled on. Then when you click on that tab with a specific toon only stuff that you don't know the trait will pop up. Like I mentioned I try to make a trip to all the vendors in an area and buy items I don't know for 200g or less. Sometimes I might go up to 400ish if I also have not collected them item.
To be fair, if you always researched the same traits on all your alts, it would make it easier to keep track all of them.
FlopsyPrince wrote: »
Which is why all this should be in the base game. Consoles will never have that and suffer because of it.
I have changed to crafting 3x of the items needed for the day when doing dailies, since I can only stomach crafting dailies so much.
Many suggestions have been made to make the base game have more of this built in as well. AI Research Grid would be much better in game, including just allowing the alt to pay the mat cost to research something as long as another main/alt knows it.
FlopsyPrince wrote: »To be fair, if you always researched the same traits on all your alts, it would make it easier to keep track all of them.
Please clarify what you mean here. I am close to knowing everything on on all 22+ of my alts, but it is a pain, especially now when I have to swap to make the final items. (With load screen times and such.)