ZOS – a suggestion for your consideration:
First – let me state that this suggestion applies to the 30 Day, CP locked campaign. In this campaign, most of the players of all factions are playing for the “Win” after this 30 day grind. That isn’t 100% of the players, but most of the faction players playing this campaign. These are the players that are already millionaires, and have lots of the elite gear, so the end of campaign rewards are not that important. Also most of these same players are already at or near the top of the alliance points system. AP is nice but not as important. The fun for these players, and myself, is in the awesome fights, and the strategy and the tactics used in order to get that “W”. Even after the campaign has ended, some of the smack talk between factions in both zone chat and in this forum is hilarious. It all adds to the absolute enjoyment of this game.
There are so many threads complaining about the mismatches due to populations imbalances, “night capping”, ball groups, PVDooring, ZERGs, Proc sets, Hammer, and Low Pop Bonus, (which is my own pet peeve). I know I missed quite a few more. In my opinion though – ALL of these are legitimate strategies and tactics in a warfare type game such that we have in this campaign. This is a global game. I have Guild Mates in Europe and Oceana. So, there will always be population imbalances and “night capping” based on the time of day. PVDooring, and Zergs are all part of “The Art of War”, (Sun Tzu). Ball groups and the hammer are all part of the “Special Forces” operations with their own unique talents that are part of tactics. DC has shown their expertise in this area. (Even trolls and traitors are part of a warfare type game.)
I think that the secret of obtaining close scores, spectacular fights, and competitive campaigns and to counter the population imbalances, is by creating Alliances. There are a lot of threads complaining about “Green Team”, “Purple Team”, and “Orange Team”, but I think these are necessary strategies. The 2nd and 3rd place factions should play against the 1st place faction to cut their lead. The 1st place faction should play against the 2nd place faction to increase their distance in points. If my faction (EP) is in the lead and has Full POP (i.e. 4 Bars), DC has 3 Bars while AD has 2, then “Team Green“ has 5 bars to 4. If DC and AD can take advantage of combining Ball Groups, Zergs and PVDoor tactics, while maintaining “Team Green”, then there is no way EP will stay in 1st. (This applies to whichever faction is in 1st place).
The real problem is creating such an Alliance, which is the point of this suggestion. Mostly it is informal. You look at the map, see that all the fighting is on the 1st place faction’s side of the map, and just go with it. What there needs to be is a way to COMMUNICATE with the other factions, either through an announcement type message or Special chat message. It could only be done by a 2nd or 3rd place faction member. If the invitation is accepted by the other faction then it stays in effect until either it is broken by flagging one of the Alliance faction’s RSS or Keeps, or by the 1st place faction dropping to 2nd. I would also suggest to ZOS that the Faction color for each player in the Alliance change to the combined Alliance colors for the duration of that alliance, (i.e. my Red EP indicator would change to an Orange Indicator for an alliance with AD). New players logging in would instantly know they are in an Alliance. But I think that would be too hard for ZOS. It would also be great if there was an Alliance zone chat for all the Faction members of the Alliance in order to communicate for coordination of activities. But that too would probably be too hard for ZOS.
All ZOS really has to do is to open up a means of communication. That would be extraordinarily easy.
If (Faction == SECOND_PLACE) OR (Faction == THIRD_PLACE) then
ANNOUNCMENT_ABILITY = TRUE;
If (ANNOUNCMENT_ABILITY == TRUE) AND (RESPONSE == YES) then
ALLIANCE = TRUE;
Bam: Team Green, Team Orange or (if hell freezes over) Team Purple is formed.
This will NOT solve the performance issues that irritate the S#!t out of us. (That could be resolved by eliminating all groups and AOE in Cyrodill). But I think this guarantees all future campaigns are close enough that the in last 24 hours will see a massive sprint to the finish line. For the WIN.
OK – time for your critique…