Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
On NA the campaigns are still alive and well, not just during prime time. The no-proc thing doesn't seem to have changed population much, if at all. It did however, create much larger faction stacks for protection, which has basically negated any improvements in lag.
Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
Joy_Division wrote: »Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
If PvP needs armor sets to do powerful/flashy/arguably broken things that far exceed what regular class abilities could accomplish in order not to awfully boring, then PvP is not worth playing, let alone saving.
Joy_Division wrote: »Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
If PvP needs armor sets to do powerful/flashy/arguably broken things that far exceed what regular class abilities could accomplish in order not to awfully boring, then PvP is not worth playing, let alone saving.
Erm, those sets don't have to be op or broken, ZoS made them that way, they created this meta.
They could balance them properly.
Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
Opposite experience here, I've been playing more Cyro than I have in years. Usually IC/BG.
I find it wholly refreshing that I'm not getting proc/dotted to death by a horde of light attacks.
Having been able to somewhat step into the past with the no-proc changes, I can confidently say Malacath + Procs makes for boring, garbage gameplay.
There is an argument to be made for Vicious Death and WD/SD stat boosting procs being allowed in Cyro, we'll have to see what they come up with for the next cycle.
For the time being, I'm bingeing the proc free zone.
Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
Opposite experience here, I've been playing more Cyro than I have in years. Usually IC/BG.
I find it wholly refreshing that I'm not getting proc/dotted to death by a horde of light attacks.
Having been able to somewhat step into the past with the no-proc changes, I can confidently say Malacath + Procs makes for boring, garbage gameplay.
There is an argument to be made for Vicious Death and WD/SD stat boosting procs being allowed in Cyro, we'll have to see what they come up with for the next cycle.
For the time being, I'm bingeing the proc free zone.
Joy_Division wrote: »Joy_Division wrote: »Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
If PvP needs armor sets to do powerful/flashy/arguably broken things that far exceed what regular class abilities could accomplish in order not to awfully boring, then PvP is not worth playing, let alone saving.
Erm, those sets don't have to be op or broken, ZoS made them that way, they created this meta.
They could balance them properly.
Wake me up when ZOS balances anything properly.
There is a difference between an argument that having more than 18 sets would make theory crafting more interesting and offer more viable options and the argument that we need sets like Earthgore, Thews, Venomous Smite, Zaan, and all the other crap that people will immediately go right back to wearing once update 30 launches to make the game less "boring." It might be less "boring" but it certainly is a lot more frustrating.
I will push back against arguments that just claim we need powerful proc sets to make PvP more fun or varied or whatever other justification people use to want 5 piece armor bonuses that play the game for players and are disproportionately strong.
Joy_Division wrote: »Joy_Division wrote: »Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
If PvP needs armor sets to do powerful/flashy/arguably broken things that far exceed what regular class abilities could accomplish in order not to awfully boring, then PvP is not worth playing, let alone saving.
Erm, those sets don't have to be op or broken, ZoS made them that way, they created this meta.
They could balance them properly.
Wake me up when ZOS balances anything properly.
There is a difference between an argument that having more than 18 sets would make theory crafting more interesting and offer more viable options and the argument that we need sets like Earthgore, Thews, Venomous Smite, Zaan, and all the other crap that people will immediately go right back to wearing once update 30 launches to make the game less "boring." It might be less "boring" but it certainly is a lot more frustrating.
I will push back against arguments that just claim we need powerful proc sets to make PvP more fun or varied or whatever other justification people use to want 5 piece armor bonuses that play the game for players and are disproportionately strong.
Well to counter your point, you can see what ZOS qualifies as procsets.
I dont think they have the will to actually ever balance this game, sadly. Especially not for pvp.
But i can hope. At least until New World releases...
Mr_Gallows wrote: »Joy_Division wrote: »Joy_Division wrote: »Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
If PvP needs armor sets to do powerful/flashy/arguably broken things that far exceed what regular class abilities could accomplish in order not to awfully boring, then PvP is not worth playing, let alone saving.
Erm, those sets don't have to be op or broken, ZoS made them that way, they created this meta.
They could balance them properly.
Wake me up when ZOS balances anything properly.
There is a difference between an argument that having more than 18 sets would make theory crafting more interesting and offer more viable options and the argument that we need sets like Earthgore, Thews, Venomous Smite, Zaan, and all the other crap that people will immediately go right back to wearing once update 30 launches to make the game less "boring." It might be less "boring" but it certainly is a lot more frustrating.
I will push back against arguments that just claim we need powerful proc sets to make PvP more fun or varied or whatever other justification people use to want 5 piece armor bonuses that play the game for players and are disproportionately strong.
Well to counter your point, you can see what ZOS qualifies as procsets.
I dont think they have the will to actually ever balance this game, sadly. Especially not for pvp.
But i can hope. At least until New World releases...
Limited sets and some kind pf balance is better than the ilkusion of build diverdity and messed up gameplay.
Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
Opposite experience here, I've been playing more Cyro than I have in years. Usually IC/BG.
I find it wholly refreshing that I'm not getting proc/dotted to death by a horde of light attacks.
Having been able to somewhat step into the past with the no-proc changes, I can confidently say Malacath + Procs makes for boring, garbage gameplay.
There is an argument to be made for Vicious Death and WD/SD stat boosting procs being allowed in Cyro, we'll have to see what they come up with for the next cycle.
For the time being, I'm bingeing the proc free zone.
Wish I could play outside primetime more, I really can't play with the 2-3 sec skill delay that happens during that time in cyro.
Without all those sets you cited the games lacks variaty and is awfully boring. The proof is now in Cyro where all the campaigns are completly dead exept in prime time. I haven't played cyro more than 2 hours in the last two months, while before I used to play it all the time.
All the sets you cited are good in specific situations only and have hard counters and I can say it with confidence because I have tested them all in all PVP scenarios (duels, BG, Cyro).
Opposite experience here, I've been playing more Cyro than I have in years. Usually IC/BG.
I find it wholly refreshing that I'm not getting proc/dotted to death by a horde of light attacks.
Having been able to somewhat step into the past with the no-proc changes, I can confidently say Malacath + Procs makes for boring, garbage gameplay.
There is an argument to be made for Vicious Death and WD/SD stat boosting procs being allowed in Cyro, we'll have to see what they come up with for the next cycle.
For the time being, I'm bingeing the proc free zone.
Wish I could play outside primetime more, I really can't play with the 2-3 sec skill delay that happens during that time in cyro.
Same, I've never been able to tolerate the "main" campaign. The unlocked 30 day has a fairly unbalanced pop on PC/NA but it doesn't see ballgroups or real zergs like the locked 30.
I play there and hop back and forth to whoever has low-pop bonus.