In literally any way possible.
Faction balance was bad before those tokens. Considering that rolling a new character have been an option for years, the impact of those tokens are more or less irrelevant. I've used 2 of them, to switch non EP chars to EP, I only PvPed on pact side, so the only impact that had was that I used different characters in the same faction. I'm not the only one.
I think zos intended volen to equal out faction imbalance, but it definitely doesn't work like that in reality. Better incentives for under populated factions would be better in the long run, the low pop bonus isn't potent enough
Tommy_The_Gun wrote: »Tbh. It would not be happening if ZOS would introduce something to balance night / morning cap impact on potential points and final scoreboards. Because as if it stands now, it is PvE (PvD) activity, that decides who wins a PvP Campaign.
I do believe it should be the other way around. It should be PvP activity that has biggest impact on to who wins PvP Campaign. Playing for objectives during prime time, when factions have higher populations, should be the deciding factor point-wise and should have biggest impact on final score.
ZOS should make potential points to be bound to current population. So if you will night / morning cap the map, fighting only against NPCs and no actual players, you should literally have almost no points for that.
Alternatively, they could add something to motivate fighting vs winning faction (not more AP, because that will only cause players to re-log), so if you are 1st, you will have to face 2 factions. Because what is happening almost always is that players chose the "least difficult" path, so they do not fight the one who is winning (Emp buffs + all players stack in one last keep with a hammer on top).
Currently, what is happening is that players migrate to what faction is winning (over and over again), and we have one faction that is winning over & over again. There are also players who are loyal to their alliance, so they gave up, since they have no chance and realize that fighting for the objectives / map is pointless, and they simply quit & don't care about PvP...
But they would care again if scoring system would be fair again.
Tommy_The_Gun wrote: »Tbh. It would not be happening if ZOS would introduce something to balance night / morning cap impact on potential points and final scoreboards. Because as if it stands now, it is PvE (PvD) activity, that decides who wins a PvP Campaign.
I do believe it should be the other way around. It should be PvP activity that has biggest impact on to who wins PvP Campaign. Playing for objectives during prime time, when factions have higher populations, should be the deciding factor point-wise and should have biggest impact on final score.
ZOS should make potential points to be bound to current population. So if you will night / morning cap the map, fighting only against NPCs and no actual players, you should literally have almost no points for that.
Alternatively, they could add something to motivate fighting vs winning faction (not more AP, because that will only cause players to re-log), so if you are 1st, you will have to face 2 factions. Because what is happening almost always is that players chose the "least difficult" path, so they do not fight the one who is winning (Emp buffs + all players stack in one last keep with a hammer on top).
Currently, what is happening is that players migrate to what faction is winning (over and over again), and we have one faction that is winning over & over again. There are also players who are loyal to their alliance, so they gave up, since they have no chance and realize that fighting for the objectives / map is pointless, and they simply quit & don't care about PvP...
But they would care again if scoring system would be fair again.
In literally any way possible. As of writing EP is sitting at 1 bar AD 3 (probably closer to 2) and dc has been poplocked for hours now holding all 6 scrolls and all emp keeps. DC could take back EP gate keeps and defend them with 1/4th of their player count while using the rest to overwhelm AD. Why even bother playing cyro if the 70% of the ball groups are going to faction stack blue and just win because there's 100 of them playing constantly vs like 7 red players with the only occasional challenge to them being when the yellow ball groups decide to get on at the same time as them?
Minnesinger wrote: »PC GH the only hope would be that enough DC players got bored of their domination and switch factions. Apparently, all the DC guilds have grown into the zergs and benefits of the campaign win seems to be so good to them that the majority of DC are content with pvdoor. Everyone else can only imagine what reasons they have to kill the pvp there.
I think we have more to worry about with new Cyrodiil changes, pvp in general.
Performance fix=spread pvp community paper thin.
No-Cp Cyrodiil (possible no-cp no-proc & proc)
No-proc Cp Cyrodiil
Proc Cp Cyrodiil
Below 50 Cyrodiil
No-proc IC
Proc IC
No-proc BG
Proc BG
I'm not seeing many pvp battles with this many options.
ResidentContrarian wrote: »I think we have more to worry about with new Cyrodiil changes, pvp in general.
Performance fix=spread pvp community paper thin.
No-Cp Cyrodiil (possible no-cp no-proc & proc)
No-proc Cp Cyrodiil
Proc Cp Cyrodiil
Below 50 Cyrodiil
No-proc IC
Proc IC
No-proc BG
Proc BG
I'm not seeing many pvp battles with this many options.
I doubt anyone will really be in the no-proc campaigns because balance is skewed too heavily toward Warden, Necro, and Sorc.
The classes aren't balanced, and I doubt anyone not playing those classes are having much fun in no-proc, especially casual players.
ResidentContrarian wrote: »Minnesinger wrote: »PC GH the only hope would be that enough DC players got bored of their domination and switch factions. Apparently, all the DC guilds have grown into the zergs and benefits of the campaign win seems to be so good to them that the majority of DC are content with pvdoor. Everyone else can only imagine what reasons they have to kill the pvp there.
Why should DC players change factions to "balance" the campaign?
Wasn't the goal of faction lock to stop cross-faction and inspire faction loyalty? There is absolutely zero reason to swap to a faction and help them with locks around, esp. if they are losing.
Also, it's well known that AD is the faction that can accomplish little without a huge faction stack...
Minnesinger wrote: »ResidentContrarian wrote: »Minnesinger wrote: »PC GH the only hope would be that enough DC players got bored of their domination and switch factions. Apparently, all the DC guilds have grown into the zergs and benefits of the campaign win seems to be so good to them that the majority of DC are content with pvdoor. Everyone else can only imagine what reasons they have to kill the pvp there.
Why should DC players change factions to "balance" the campaign?
Wasn't the goal of faction lock to stop cross-faction and inspire faction loyalty? There is absolutely zero reason to swap to a faction and help them with locks around, esp. if they are losing.
Also, it's well known that AD is the faction that can accomplish little without a huge faction stack...
Why would they? To start pvp in a faction that has challenging fights. That is really boring to play in the most populated faction. One could add anything pvp related as a reason. Note to you, not all DC need to change but enough to balance. Weird that you would not want people to change their factions because that is the main reason DC became so populated. Ex EP players chose to balance the campaign by hopping to the least populated faction. Think it is time some of them head back to EP.
Faction loyalty as a reason is so far off the goal to many players. Good players choose pvp over such made up loyalties. Plus I want to say, faction change is easy at the end of the campaign and bonus is it is FREE.
ResidentContrarian wrote: »I think we have more to worry about with new Cyrodiil changes, pvp in general.
Performance fix=spread pvp community paper thin.
No-Cp Cyrodiil (possible no-cp no-proc & proc)
No-proc Cp Cyrodiil
Proc Cp Cyrodiil
Below 50 Cyrodiil
No-proc IC
Proc IC
No-proc BG
Proc BG
I'm not seeing many pvp battles with this many options.
I doubt anyone will really be in the no-proc campaigns because balance is skewed too heavily toward Warden, Necro, and Sorc.
The classes aren't balanced, and I doubt anyone not playing those classes are having much fun in no-proc, especially casual players.
Tommy_The_Gun wrote: »Currently, what is happening is that players migrate to what faction is winning (over and over again), and we have one faction that is winning over & over again. There are also players who are loyal to their alliance, so they gave up, since they have no chance and realize that fighting for the objectives / map is pointless, and they simply quit & don't care about PvP...
GoodFella146 wrote: »Tommy_The_Gun wrote: »Currently, what is happening is that players migrate to what faction is winning (over and over again), and we have one faction that is winning over & over again. There are also players who are loyal to their alliance, so they gave up, since they have no chance and realize that fighting for the objectives / map is pointless, and they simply quit & don't care about PvP...
I used to love playing Cyrodiil (PS4 NA) but the factions are so imbalanced that there's no point. Blue wins every campaign and both red and yellow won't focus blue because it's easier to fight each other as the fights are more balanced. Since zos won't do anything the only option has been to quit playing.
GoodFella146 wrote: »Tommy_The_Gun wrote: »Currently, what is happening is that players migrate to what faction is winning (over and over again), and we have one faction that is winning over & over again. There are also players who are loyal to their alliance, so they gave up, since they have no chance and realize that fighting for the objectives / map is pointless, and they simply quit & don't care about PvP...
I used to love playing Cyrodiil (PS4 NA) but the factions are so imbalanced that there's no point. Blue wins every campaign and both red and yellow won't focus blue because it's easier to fight each other as the fights are more balanced. Since zos won't do anything the only option has been to quit playing.
Red can't focus blue because AD is too busy messing with arrius rather than ungating themselves.
Believe me, Ep would love nothing more than to play a campaign where you all attack the person in 1st place/has scrolls/emp, but tell that to the bananas. Literally destroying every campaign due to their blind hatred of red.
Dc just gets to capitalize.