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Update classes to feel ESO 2021

Athan1
Athan1
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Players hate change but classes feel very aged, especially the base ones. We need some playstyles revisited, and adding new life to these classes so that feel up to date with ESO state in 2021.

All changes so far revolve around balancing pvp and follow moaning from someone that died to this class or spreadsheet balancing. We can't have pvp affect pve, the main core of the game in such a way. Just add a third pvp morph, and make one stamina and the other magicka.

We have new textures, new themes, new mechanics... Just update passives and active abilities to feel more like 2021. There's so much feedback on the official feedback class threads. Just listen to the players, who tbh play and know the game better than the devs... and at the end of the day we're the consumers, products literally improve and sell more by giving customers what they want. We literally know what classes need
Athan Atticus Imperial Templar of Shezarr
  • Sylvermynx
    Sylvermynx
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    Um. I don't want anything you're selling, thanks. [snip]

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on 2 April 2021 13:06
  • Sangwyne
    Sangwyne
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    Athan1 wrote: »
    Players hate change but classes feel very aged, especially the base ones. We need some playstyles revisited, and adding new life to these classes so that feel up to date with ESO state in 2021.

    Some players hate change, especially when it's composed of nerfs targeted at already underperforming classes or roles. Feels like kicking someone when they're already down. But the rest of us hate stagnation even more; Stamina Necro and Warden have been top dog in PvP for a while, and with the removal of procs, there are even fewer options to level the playing field between classes. Necro has busted abilities like Spirit Guardian that just straight up gives 10% total damage reduction, skills that give you free 3% damage or 3% damage reduction just for slotting, and passives like 15% reduced DOT damage or 15% increased DOT damage that just blow everything else out of the water. Warden has Arctic Blast, which looks like a power gamer's fantasy come true; it's a 25% HP burst heal, 15% HOT, an AOE DOT, and an unblockable 4s AOE stun that procs a ton of Warden's passives and effects, which are likewise busted, on top of having Betty, which is completely free, grants sustain, buffs, and purges 5 debuffs. The Purge skill costs 7k+ Magicka just to purge 3 debuffs, DK's Igneous Weapons costs 4k+ just for Major Sorc/Brutality, and Warden gets it all for free, with extra sustain thrown in on top? Why?

    I agree that PvP shouldn't unduly influence PvE, but that ship has sailed. All of our sets and skills have already been nerfed, and yet PvP still isn't balanced. If anything, it's worse than ever; please try to compete as a DK or Templar with some of these other overloaded classes, without procs to act as a crutch for the class, and tell me how it goes. DK is melee range, with no mobility except on ultimate, leaning on DOTS that are easily purged by any other class while having no purge of their own, relies entirely on Vigor to sustain themselves because their own heals are so garbage, on top of having by far the worst sustain in the game, bar none. Templar is likewise a mess; have fun deleting yourself with Jabs on anyone wearing Thews, since you just straight up don't have any other damage skills that can compete. I don't play the rest enough to comment with much experience, but having held a forum poll on this very topic, it's abundantly clear that most people agree that older classes need some attention, and ZOS isn't giving it to them.
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