DTStormfox wrote: »- Take action against all players that participate in ball groups that farm players for AP by harassing other players by repetitively and in quick succession killing the same players.
DTStormfox wrote: »
PS. I will not read any comments on this post, nor will I comment on your comments.
If players can coordinate to become a more formidable force, isn't that kind of what war is all about? Doesn't really seem like they're abusing anything except people's poor decision-making skills. Any technical issues caused are on ZOS, not the players. I don't see why they need to be punished for what seem like legitimate tactics.
Flangdoodle wrote: »
If players can coordinate to become a more formidable force, isn't that kind of what war is all about? Doesn't really seem like they're abusing anything except people's poor decision-making skills. Any technical issues caused are on ZOS, not the players. I don't see why they need to be punished for what seem like legitimate tactics.
I agree that first and foremost the burden is on ZOS to address the technical issues, especially because when these groups are around (not just encountered or engaged- but anywhere in the area) skills, ultimates, siege, potions, and bar-swapping stop working entirely.
However, this isn't just about organized tactics. What war would see an organized force that runs to the top floor of an enemy building and waits for a few soldiers from the other side to stray upstairs so that 12 can jump on them at once? (often while they're side is losing ground) Imagine if the Greeks had hidden inside the Trojan Horse and then jumped out and just ran around the walls of Troy killing a few Trojans who happened to be up there? Think they would have won that war?
No, this is about something different. It's about bullying (which BTW is supposedly also against ZOS TOS.) The leaders of these groups aren't just puppeteering the others in their group, they're using the others in their group to bully other players, and if the game glitches so that those they're attacking can't do anything - they could care less.
You'll see them claim that they just want good fights - but then why do they all play on the same faction? If they just wanted "good fights" wouldn't they want to be on opposite factions and wouldn't they be always fighting each other? I mean - they're the best in the game, right? Don't they want to fight the best in the game all the time?
And here's the tell: if you wanted "good fights" and you found out that something you were doing was glitching out the game and making it impossible for your enemies to fight back - wouldn't you be *first* to report it and be constantly be raising the alarm with ZOS until you got your "good fights" back?
Or would you run around the the 3rd floors of keeps looking to take out players 1 at a time by piling-on with your whole group?
So yeah, players shouldn't be punished for organizing, and for using advanced tactics, but that's not at all what this is about. This is about bullying, plain and simple.
No it isn't... Deliberately targeting the same individual is. Very different.DTStormfox wrote: »- Repetitively killing the same player(s) in quick succession is not allowed according to the TOS because it can be interpreted as harassment or 'griefing' (code of conduct)
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Killing other players in a PVP environment shouldn't be described as "ruining" gameplay for another player. That's silly.DTStormfox wrote: »- Ball groups ruin the 'normal' gameplay for the majority of other players, and thus negatively impact the player population, and thus the profitability and continuation of ESO
People on forums are only here to complain about what's in Cyrodiil. Not talk about things they like or are indifferent to. We noticed that with the changes to procs where the forums were nearly all positive comments during the tests then extreme negative comments when it was announced it was more than a "test".DTStormfox wrote: »- Many threads on the Forums show that the sentiment amongst ESO players is not in favour of ball group gameplay (many people experience it as 'not fun' or 'ruining the fun' or 'causing lag').
Honest question, which faction are you referring to?No, this is about something different. It's about bullying (which BTW is supposedly also against ZOS TOS.) The leaders of these groups aren't just puppeteering the others in their group, they're using the others in their group to bully other players, and if the game glitches so that those they're attacking can't do anything - they could care less.
You'll see them claim that they just want good fights - but then why do they all play on the same faction? If they just wanted "good fights" wouldn't they want to be on opposite factions and wouldn't they be always fighting each other? I mean - they're the best in the game, right? Don't they want to fight the best in the game all the time?
If ball groups would play AvAvA, it wouldn't be a problem. When all they do is sit in one Keep, it's becomes harassment.
DTStormfox wrote: »- Ball groups' only intent is to farm players for AP by repetitively killing the same players in quick succession
[Quoted post was removed]
VaranisArano wrote: »
This one just might be me, but I feel like every organized group ends up running down one, two, or a few people at some point. Sometimes it's mopping up the last bits of an assault. Sometimes it's "kill those guys before they set up a rez camp for their faction." And sometimes it's just "Hey, I know that guy, kill him before he gets away!"
There's been a couple times we arrived in full force to deal with what we thought was an enemy force flipping the flags at Cropsford. It was one player fighting on the flags and after we blew them up, we were like "Man, that poor quester. That had to suck."
Stuff like that happens on a fluid battlefield.
Flangdoodle wrote: »
If players can coordinate to become a more formidable force, isn't that kind of what war is all about? Doesn't really seem like they're abusing anything except people's poor decision-making skills. Any technical issues caused are on ZOS, not the players. I don't see why they need to be punished for what seem like legitimate tactics.I agree that first and foremost the burden is on ZOS to address the technical issues, especially because when these groups are around (not just encountered or engaged- but anywhere in the area) skills, ultimates, siege, potions, and bar-swapping stop working entirely.
However, this isn't just about organized tactics. What war would see an organized force that runs to the top floor of an enemy building and waits for a few soldiers from the other side to stray upstairs so that 12 can jump on them at once? (often while they're side is losing ground) Imagine if the Greeks had hidden inside the Trojan Horse and then jumped out and just ran around the walls of Troy killing a few Trojans who happened to be up there? Think they would have won that war?
No, this is about something different. It's about bullying (which BTW is supposedly also against ZOS TOS.) The leaders of these groups aren't just puppeteering the others in their group, they're using the others in their group to bully other players, and if the game glitches so that those they're attacking can't do anything - they could care less.
You'll see them claim that they just want good fights - but then why do they all play on the same faction? If they just wanted "good fights" wouldn't they want to be on opposite factions and wouldn't they be always fighting each other? I mean - they're the best in the game, right? Don't they want to fight the best in the game all the time?
And here's the tell: if you wanted "good fights" and you found out that something you were doing was glitching out the game and making it impossible for your enemies to fight back - wouldn't you be *first* to report it and be constantly be raising the alarm with ZOS until you got your "good fights" back?
Or would you run around the the 3rd floors of keeps looking to take out players 1 at a time by piling-on with your whole group?
So yeah, players shouldn't be punished for organizing, and for using advanced tactics, but that's not at all what this is about. This is about bullying, plain and simple.
DTStormfox wrote: »- Ball groups' only intent is to farm players for AP by repetitively killing the same players in quick succession
Apparently OP has no idea why we play: for the thrill and fun teamplay, challenging ourselves as coordinated group in heavily outnumbered situations, where each player has to play all aspects of their role perfectly, and the group has to work together with high precision
Also btw killing the same players in quick succession doesn't bring much AP