Now resource guards are another story altogether. If we would see a significant positive change in server performance I would welcome getting rid of them altogether. It seems rather pointless to have resources guarded at all times. Especially when a keep goes under attack. They're just gonna sit on a resource and watch the keep flip? I mean come on now...it makes no sense at all.
I don't mind if the guards are op and kinds of stuff.. but I do have an issue with guards having a large detection radius span. It's a nightmare for us stamblades, who managed to sneak inside of an enemy keep. Everywhere you go.. you get detected by guards. That's annoying. I can be 30 feet away from a guard, and still, get detected by them. that's just crazy.
I don't mind if the guards are op and kinds of stuff.. but I do have an issue with guards having a large detection radius span. It's a nightmare for us stamblades, who managed to sneak inside of an enemy keep. Everywhere you go.. you get detected by guards. That's annoying. I can be 30 feet away from a guard, and still, get detected by them. that's just crazy.
I don't mind if the guards are op and kinds of stuff.. but I do have an issue with guards having a large detection radius span. It's a nightmare for us stamblades, who managed to sneak inside of an enemy keep. Everywhere you go.. you get detected by guards. That's annoying. I can be 30 feet away from a guard, and still, get detected by them. that's just crazy.
These guys don’t seem to have any problem with guards...
https://youtu.be/0aT6CDpjPSA
The key things are knowing where the guards are and having enough magicka sustain to keep cloak active. I use one magicka recovery enchant on my stamblade and this seems to do the job.
Yes. This even happens in the morning or early in the day, when we have low population on Cyrodiil. It is not as bad as it was maybe one or two years back, but it still happens often enough. I am pretty sure the npc routines in Cyrodiil are messed up. At the same time even when they do work they do stupid things. I love it when you attack the npc at a ressource tower and a npc healer starts healing some random npc standing far away.master_vanargand wrote: »I often see Guards NPCs confused back and forth.
In other words, the server is looping through that process.