Tommy_The_Gun wrote: »Most likely not gonna happen. Cyro needs groups, for the same reason it needs solo players.
But I would like to point one thing out. Best PvP experience I had was in 2014 - 2015, back when game launched. Back then people were just experimenting and no one knew what is BiS. There was no meta.
Granted, there were groups, people were playing in group and also solo. But the most important part is that back then, people had not figured out yet to stack AOEs and Ulti-dump. Single target abilities were used more often than AOEs.There were no ball groups, even though we had 24 man organised groups. Kinda crazy to even imagine, right ? That it was possible to play in 24 man group, but without "ball group effect".
Joy_Division wrote: »No.
We already had a test of max group size 6.
Stop the tests. Hire a PvP developer, give them the resources to make meaningful changes, and then the quality of PvP will improve.
RinaldoGandolphi wrote: »Joy_Division wrote: »No.
We already had a test of max group size 6.
Stop the tests. Hire a PvP developer, give them the resources to make meaningful changes, and then the quality of PvP will improve.
Sadly, that won't fix it. To keep Cyrodiil groups the way they are right now allowing players to heal, purge, and buff each other in large numbers group or not, the game will never work properly. This is due to the overhead in TCP and ZOS use of TCP netcode in ESO. WOW gets away using TCP because they cooldowns on abilities which in essence clamps the number of TCP requests per minute. ESO doesn't do that.
The only way to fix ESO is to completely overhaul and re-rewrite all the backend systems and Netcode, and thats simply not going to happen. That would probably cost over 15-20 million dollars to do that, at that point they might as well just make a new game all together.
The fix for Cyrodiil in how things are now is actually not that difficult.
Via Battle Spirit:
Make all skills that heal only heal the caster
Make all Spells that apply any buff or condition only effect the caster
Increase the damage of siege by 350% and make all siege damage oblivion damage with secondary effect
Increase the damage of siege against walls by 200%
Reduce the strength and hit points of walls by 50%
Make all sets that heal, or put any buff or effect only effect the person wearing it.
You can still group, you can still coordinate, you can still coordinate ultimates, you can still flank and strategize...it will just be much more risky than it is right now. coordinated groups will be more squishy, but so will solo and new players.
I personally miss the days of taking a 30k+ Lethal Arrow on my Mag Sorc pre-Imperial city. Damage in ESO isn't high enough enough...defense will always be 50% better than offense because battle spirit halves tooltips, combine that with being able to heal, its no wonder everyone is tanky.
The changes i suggest above makes the game more of a tower pushing, land taking war of attrition and to be frank that doesn't play to the strength of coordinated groups so they will have problems with that, but i'd argue Cyrodiil was designed to be a keep taking war of attrition, it wasn't focused on making group play viable...if it was, guards and resources would be nearly impossible to take alone.
I know there would be some players who would leave or would not like this. I can understand why that would be the case and i sympathize with that, but the fact is no matter how many pvp developers they hire, the game is never going to work with how things are set up now due to the backend.
Making the changes i suggest above will reduce the amount of TCP requests per minute by a drastic amount. People will die faster, keeps will flip faster, the whole game will become faster paced, coordinated groups will be much easier to kill, the ones who will be slightly harder to kill will force all their members to slot heals and this removes specialization builds such as purge spammers, healing spring spammers, etc and take away their comparitive advantage which is the core of why these groups are so hard to kill and thus lag the server.
I get it, no one wants to die, no one wants to lose.I am not calling you out specifically Joy Division. You know I have a lot of respect for you, not only as a player, but as a person. You have stuck out ESO when folks like me have left.
I came back very breifly, but the way the game is right now...i left again, and if things don't change, I won't be coming back...ZOS needs to face facts that the backend systems and TCP isn't going to allow ESO to work in its current form, and needs to move forward with steps to make it work with performance in mind. As i said, them investing millions to re-write the backend and netcode is simply not feasible at this point, they could however do some of the small changes above to pick up the games pace, significantly nerf organized play, make keep changing easy, and turn the game into a war of attrition instead of who has the most ball groups on the map.
Again just my 2 cents, take it for what you will.