Master_Kas wrote: »No, we need more artifacts :O
AuraNebula wrote: »I like it because it does shake up what's going on. It would be nice if there was a way to stop a current emp or winning team to not be able to pick up the hammer.
If a side has emperor atm they would not be able to pick it up. Leaving the other two sides able to pick it up so they could catch up.
I don't mind about special artifacts which can be carried by a person. However there should be a couple of additional small-scale PvP objectives, which can lead to a nice impact. For example:
1) To control specific locations over a period of time to summon a drake which will put down some walls of a keep or destroy a milegate. This should then happen more likely against a faction which controls a large area of the map.
2) Create and protect a caravan to a keep or outpost to receive an additional boon or AP bonus.
3) Plunder a caravan and carry a relic back to a home-base for AP and rewards.
etc.
AuraNebula wrote: »I like it because it does shake up what's going on. It would be nice if there was a way to stop a current emp or winning team to not be able to pick up the hammer.
If a side has emperor atm they would not be able to pick it up. Leaving the other two sides able to pick it up so they could catch up.
That just sounds like a good way for ball groups and gankers to convene. If they can't pick it up, they're most definitely not gonna allow the enemy alliance to pick it up, and I most definitely feel gankers and ball groups will just ap farm pugs who try to go grab it
AuraNebula wrote: »I like it because it does shake up what's going on. It would be nice if there was a way to stop a current emp or winning team to not be able to pick up the hammer.
If a side has emperor atm they would not be able to pick it up. Leaving the other two sides able to pick it up so they could catch up.
That just sounds like a good way for ball groups and gankers to convene. If they can't pick it up, they're most definitely not gonna allow the enemy alliance to pick it up, and I most definitely feel gankers and ball groups will just ap farm pugs who try to go grab it
AuraNebula wrote: »AuraNebula wrote: »I like it because it does shake up what's going on. It would be nice if there was a way to stop a current emp or winning team to not be able to pick up the hammer.
If a side has emperor atm they would not be able to pick it up. Leaving the other two sides able to pick it up so they could catch up.
That just sounds like a good way for ball groups and gankers to convene. If they can't pick it up, they're most definitely not gonna allow the enemy alliance to pick it up, and I most definitely feel gankers and ball groups will just ap farm pugs who try to go grab it
The way it is they still pick it up and no one has a chance at getting it anyways. The next thing you know your scrolls are gone and your sitting at the gate.
It would never have a chance to spawn on their side if they are winning, so they would have to fight, but they wouldn't be able to mow down everyone with the hammer. Even if they fight was contained at one keep. It's not like they would be able to pick it up and move it at all. Lol.