They should have a normal and a no proc campaign.
Forcing people to ditch 98.7% of sets and play with 18 sets is boring. People might die faster but theres still zergs running around spamming regeneration on each other not dieing. Lag is worse than before. Class imbalance is worse, bad classes could crutch on proc sets, now they are just bad.
Yeah we had op sets before but those op sets should have been nerfed, instead we removed nearly all sets for worse performance, worse build diversity, worse class imbalance.
VaranisArano wrote: »Another reason for griping about the test that you don't mention is that many players assumed that no-procs would be around for three weeks to test the impact on performance, then ZOS would evaluate it. They tailored their feedback accordingly - performance certainly didn't improve.
Then they got blindsided by ZOS' choice to use the three-week test as a referendum on no-proc gameplay and to lock in no-procs for at least 6 months.
Yes with procs you can make good classes to great builds but you can also make bad classes to playable builds.
Right now with just stat sets you cant compensate for lack of class utility. EG: your class lacks a burst heal you could get that from a set. You lack a hot you can get it from a set.
Thats why class imbalance wasnt as bad before now you have no way to compensate for class weaknesses
biminirwb17_ESO wrote: »My observation is many of those upset are relatively new to ESO. Have not experienced the introduction of the first CP system or the increase to cp160 weapons and armor. Remember when the twin sisters were two axes.
spacefracking wrote: »There was a poll, on here no less, during the test, which showed 80%+ of players preferred no proc. That was the feedback period, and the results were overwhelming.
spacefracking wrote: »Yes with procs you can make good classes to great builds but you can also make bad classes to playable builds.
Right now with just stat sets you cant compensate for lack of class utility. EG: your class lacks a burst heal you could get that from a set. You lack a hot you can get it from a set.
Thats why class imbalance wasnt as bad before now you have no way to compensate for class weaknesses
The first point is moot, imo, as no matter the meta, someone could always run 7-piece ancestor silk and a ruby ash frost staff.
Class utility, relatively speaking, is balanced based on their strengths and weaknesses. Making a class with overwhelming power I'm exlvery dimension is just creating an unkillable player. Proc sets amplified any inherent imbalance, by giving the strongest classes sets that could buff less strong classes reasonably.
spacefracking wrote: »
If ZOS ran a new test every like 2-3 months, I think anyone interested in competition would find it heavenly.
I hope zos tests some extended list next, then another extended list, then some other list, etc.
That's an interesting and fun game, and it will be balanced as people figure out each new meta.
spacefracking wrote: »Ballgroups could survive for 30 minutes against 50 people. This is gone. There are actual tactics, and not just luck, that can kill these players.
keeps the game fresh. This is fresh. People enjoy figuring out new builds, and this created those conditions.
There were a lot of classes that just couldn't compete with some classes that synergized with proc sets too well.
I can't help but think some people are upset because they aren't as good as they used to be. That's how regular balance patches go.
spacefracking wrote: »VaranisArano wrote: »Another reason for griping about the test that you don't mention is that many players assumed that no-procs would be around for three weeks to test the impact on performance, then ZOS would evaluate it. They tailored their feedback accordingly - performance certainly didn't improve.
Then they got blindsided by ZOS' choice to use the three-week test as a referendum on no-proc gameplay and to lock in no-procs for at least 6 months.
There was a poll, on here no less, during the test, which showed 80%+ of players preferred no proc. That was the feedback period, and the results were overwhelming.
spacefracking wrote: »VaranisArano wrote: »Another reason for griping about the test that you don't mention is that many players assumed that no-procs would be around for three weeks to test the impact on performance, then ZOS would evaluate it. They tailored their feedback accordingly - performance certainly didn't improve.
Then they got blindsided by ZOS' choice to use the three-week test as a referendum on no-proc gameplay and to lock in no-procs for at least 6 months.
There was a poll, on here no less, during the test, which showed 80%+ of players preferred no proc. That was the feedback period, and the results were overwhelming.Yes with procs you can make good classes to great builds but you can also make bad classes to playable builds.
Right now with just stat sets you cant compensate for lack of class utility. EG: your class lacks a burst heal you could get that from a set. You lack a hot you can get it from a set.
Thats why class imbalance wasnt as bad before now you have no way to compensate for class weaknesses
The first point is moot, imo, as no matter the meta, someone could always run 7-piece ancestor silk and a ruby ash frost staff.
Class utility, relatively speaking, is balanced based on their strengths and weaknesses. Making a class with overwhelming power I'm exlvery dimension is just creating an unkillable player. Proc sets amplified any inherent imbalance, by giving the strongest classes sets that could buff less strong classes reasonably.
Everyone agrees the game is unbalanced, bu it only takes people like 2 weeks of a new meta to find a build that can't be killed without several raids. It is incredibly unbalanced, and if we want it rebalanced, we need to see what the actual mechs are, rather than testing out each permutation of all of the hundreds of sets during pts.biminirwb17_ESO wrote: »My observation is many of those upset are relatively new to ESO. Have not experienced the introduction of the first CP system or the increase to cp160 weapons and armor. Remember when the twin sisters were two axes.
I've found more that it's old players who can't just run around anymore in an unkillable state. I think it's fair that 30 people can take a top notch ballgroup in 5-10 minutes now. Before, with vd, snow treaders, etc, the best ball groups could farm inside a keep for a half hour to an hour, until they got bored and leave. All without a single death.
Equipment hardly matters anymore. Aside of feeding tower trolls AP or PVDooring, most fights involve fighting in 40+ zergs or defending against 40+ zergs. With the amount of stacked heals and lag, those fights really suck and most involve spamming a button trying to get off an attack, cast a pot or sometimes even move. The most frustrating thing for me is when I hit zergs directly with meatbags and health bars don't even move. There is nothing fun about where cyro has evolved to in the past few weeks for me. It is just a laggy zerg fest when I play.
None of the guilds I am a member run cyro campaigns anymore other than a few occasional adhoc events, no one talks about pvp builds in guild chat or in our discord channel, and when I do log into my home campaign, its the same old players every night. No new players. Those who do not play wonder why I still play. It is essentially a dead game for most ESO players.
Proc sets had there issues, but theory crafting was fun. I hear folks say they made it too easy to kill people and others say you could have builds that allowed you absorb mega damage. The reality is proc sets provided players the ability to create unique and powerful builds and most of the gear was easily accessible to all players. Lazy players who put little effort into PVP would get wiped by those who carefully planned their builds and tested them in duels and trial dummies. IMO, that is the way it should be. Now we eliminated most sets to cater to those same lazy people who want everyone to wear the same meta and be "even", so essentially we catered to the crappy players at the cost of the players who put effort into the game. But guess what, crappy players still are crappy and good players are still good. With even a little effort, a crappy player could be good if they wanted to.
There are lots of other issues with cyro besides sets, in fact the biggest imo, the performance is still pathetic. Being in a zerg is still more important than being good. Stacked heals make you near invincible. There are still players that fight 10 people while taking little to no damage despite not playing any defense then dish out 10K diz swings. Nightcapping and pvdoor still are the keys to winning campaigns, stuck in combat bug still exists and can be extremely frustrating, ball groups still seem to inject lag wherever they go, etc. I'd rather ZOS focus on making some other improvements than nerf gear that many of us spent months farming or improving. It seems to me an easier fix would have been to address the OP sets (e.g. harbinger).
Anyways, I'm only doing tier 1 rewards in cyro now until the game becomes enjoyable again. It is simply not fun for me anymore.
Equipment hardly matters anymore. Aside of feeding tower trolls AP or PVDooring, most fights involve fighting in 40+ zergs or defending against 40+ zergs. With the amount of stacked heals and lag, those fights really suck and most involve spamming a button trying to get off an attack, cast a pot or sometimes even move.
Proc sets had there issues, but theory crafting was fun. I hear folks say they made it too easy to kill people and others say you could have builds that allowed you absorb mega damage. The reality is proc sets provided players the ability to create unique and powerful builds and most of the gear was easily accessible to all players.
Proc sets had there issues, but theory crafting was fun. I hear folks say they made it too easy to kill people and others say you could have builds that allowed you absorb mega damage. The reality is proc sets provided players the ability to create unique and powerful builds and most of the gear was easily accessible to all players. Lazy players who put little effort into PVP would get wiped by those who carefully planned their builds and tested them in duels and trial dummies. IMO, that is the way it should be. Now we eliminated most sets to cater to those same lazy people who want everyone to wear the same meta and be "even", so essentially we catered to the crappy players at the cost of the players who put effort into the game. But guess what, crappy players still are crappy and good players are still good. With even a little effort, a crappy player could be good if they wanted to.
spacefracking wrote: »
Ballgroups could survive for 30 minutes against 50 people. This is gone. There are actual tactics, and not just luck, that can kill these players.
neferpitou73 wrote: »We now regularly have 40 player zergs running from keep to keep and ZoS took away all of our tools to deal with them, namely VD.
neferpitou73 wrote: »spacefracking wrote: »
Ballgroups could survive for 30 minutes against 50 people. This is gone. There are actual tactics, and not just luck, that can kill these players.
I lead ballgroups, and I honestly don't see any tactics used against us, save by other ballgroups. The only way we are killed is when opposing factions shove enough bodies at us. Honestly it's just not fun to play in, whether we're the ones zerging by necessity or are getting zerged down.
I saw this coming the minute ZoS implemented their decision. Without proc heals like Earthgore, buff sets like Gossamer, Sanctuary, etc, the only way people could survive is by grouping together and massing heals or by building tankier (we're now seeing CP level HP in no-CP to compensate). We now regularly have 40 player zergs running from keep to keep and ZoS took away all of our tools to deal with them, namely VD.
NeillMcAttack wrote: »neferpitou73 wrote: »spacefracking wrote: »
Ballgroups could survive for 30 minutes against 50 people. This is gone. There are actual tactics, and not just luck, that can kill these players.
I lead ballgroups, and I honestly don't see any tactics used against us, save by other ballgroups. The only way we are killed is when opposing factions shove enough bodies at us. Honestly it's just not fun to play in, whether we're the ones zerging by necessity or are getting zerged down.
I saw this coming the minute ZoS implemented their decision. Without proc heals like Earthgore, buff sets like Gossamer, Sanctuary, etc, the only way people could survive is by grouping together and massing heals or by building tankier (we're now seeing CP level HP in no-CP to compensate). We now regularly have 40 player zergs running from keep to keep and ZoS took away all of our tools to deal with them, namely VD.
What “tactics” do proc sets offer that can’t be achieved without?
Vicious death is not a “tactic” it’s just free damage you put on your mag DD’s for more AOE burst.
What do you mean that without earth gore and other proc sets the only way of surviving is grouping together and massing heals?
Grouping together and massing heals is exactly the ballgroup strategy, and it is the same with or without procs!!
How else to you expect PUGs to deal with a co-ordinated group that moves together and is actively communicating together other than overwhelming them?
That has always been the way, no meta has ever changed that!
Everything is relative. You say that VD is the only way to deal with ZERGS, whereby other say it’s the only way to deal with Ballgroups. Everyone’s damage went up this patch, so did their heals, and their health. It is all relative.
It’s quite obvious to me that people are just not used to playing without their carry sets as the OP explains, and I worry that they just haven’t given this meta a chance. For not a single person to bring up how powerful player abilities are now instead of the gear they are wearing is bonkers. Nova bombs have never been stronger, trade off in set choice has never mattered more, magicka executes have never been more prevalent (ie mages wrath and radiant oppression). These choices are the definition of organized and skillful gameplay that these groups always claim pursue. I guess it’s obvious that they just want the game to be easier, that is what makes it fun for them.
This Meta feels more like my choice of abilities actually matters. I actually need to slot more than two damage abilities plus Ulti to kill people. My sets aren’t doing more than my abilities and it feels great.
People, learn what your class does. Learn about their passives, what they can offer a group. Fill the gaps with abilities instead of sets. It really does play better and feels more rewarding. Just give it a chance.
NeillMcAttack wrote: »neferpitou73 wrote: »spacefracking wrote: »
Ballgroups could survive for 30 minutes against 50 people. This is gone. There are actual tactics, and not just luck, that can kill these players.
I lead ballgroups, and I honestly don't see any tactics used against us, save by other ballgroups. The only way we are killed is when opposing factions shove enough bodies at us. Honestly it's just not fun to play in, whether we're the ones zerging by necessity or are getting zerged down.
I saw this coming the minute ZoS implemented their decision. Without proc heals like Earthgore, buff sets like Gossamer, Sanctuary, etc, the only way people could survive is by grouping together and massing heals or by building tankier (we're now seeing CP level HP in no-CP to compensate). We now regularly have 40 player zergs running from keep to keep and ZoS took away all of our tools to deal with them, namely VD.
What “tactics” do proc sets offer that can’t be achieved without?
Vicious death is not a “tactic” it’s just free damage you put on your mag DD’s for more AOE burst.
What do you mean that without earth gore and other proc sets the only way of surviving is grouping together and massing heals?
Grouping together and massing heals is exactly the ballgroup strategy, and it is the same with or without procs!!
How else to you expect PUGs to deal with a co-ordinated group that moves together and is actively communicating together other than overwhelming them?
That has always been the way, no meta has ever changed that!
Everything is relative. You say that VD is the only way to deal with ZERGS, whereby other say it’s the only way to deal with Ballgroups. Everyone’s damage went up this patch, so did their heals, and their health. It is all relative.
NeillMcAttack wrote: »neferpitou73 wrote: »spacefracking wrote: »
Ballgroups could survive for 30 minutes against 50 people. This is gone. There are actual tactics, and not just luck, that can kill these players.
I lead ballgroups, and I honestly don't see any tactics used against us, save by other ballgroups. The only way we are killed is when opposing factions shove enough bodies at us. Honestly it's just not fun to play in, whether we're the ones zerging by necessity or are getting zerged down.
I saw this coming the minute ZoS implemented their decision. Without proc heals like Earthgore, buff sets like Gossamer, Sanctuary, etc, the only way people could survive is by grouping together and massing heals or by building tankier (we're now seeing CP level HP in no-CP to compensate). We now regularly have 40 player zergs running from keep to keep and ZoS took away all of our tools to deal with them, namely VD.
What “tactics” do proc sets offer that can’t be achieved without?
Vicious death is not a “tactic” it’s just free damage you put on your mag DD’s for more AOE burst.
What do you mean that without earth gore and other proc sets the only way of surviving is grouping together and massing heals?
Grouping together and massing heals is exactly the ballgroup strategy, and it is the same with or without procs!!
How else to you expect PUGs to deal with a co-ordinated group that moves together and is actively communicating together other than overwhelming them?
That has always been the way, no meta has ever changed that!
Everything is relative. You say that VD is the only way to deal with ZERGS, whereby other say it’s the only way to deal with Ballgroups. Everyone’s damage went up this patch, so did their heals, and their health. It is all relative.
It’s quite obvious to me that people are just not used to playing without their carry sets as the OP explains, and I worry that they just haven’t given this meta a chance. For not a single person to bring up how powerful player abilities are now instead of the gear they are wearing is bonkers. Nova bombs have never been stronger, trade off in set choice has never mattered more, magicka executes have never been more prevalent (ie mages wrath and radiant oppression). These choices are the definition of organized and skillful gameplay that these groups always claim pursue. I guess it’s obvious that they just want the game to be easier, that is what makes it fun for them.
This Meta feels more like my choice of abilities actually matters. I actually need to slot more than two damage abilities plus Ulti to kill people. My sets aren’t doing more than my abilities and it feels great.
People, learn what your class does. Learn about their passives, what they can offer a group. Fill the gaps with abilities instead of sets. It really does play better and feels more rewarding. Just give it a chance.
There is no chance to be given to this broken meta by a solo player exept to get your tier 1 geod and sometimes log magsorc and snipe non tanks from and distance and laugh.
As I said in another thread this "no proc" meta favours greatly classes that naturally scale well with stats and not with procs. I proposed to test a meta in which only with elf bane and grothar are allowed and see which class raises at the top of the food chain in Cyro PVP (I suppose MagDK..).
They have broken the whole game and semblance of balance by reverting the gear back 7 years but not touching the classes that naturally evolved and were balanced with gear choices from the whole game.
NeillMcAttack wrote: »neferpitou73 wrote: »spacefracking wrote: »
Ballgroups could survive for 30 minutes against 50 people. This is gone. There are actual tactics, and not just luck, that can kill these players.
I lead ballgroups, and I honestly don't see any tactics used against us, save by other ballgroups. The only way we are killed is when opposing factions shove enough bodies at us. Honestly it's just not fun to play in, whether we're the ones zerging by necessity or are getting zerged down.
I saw this coming the minute ZoS implemented their decision. Without proc heals like Earthgore, buff sets like Gossamer, Sanctuary, etc, the only way people could survive is by grouping together and massing heals or by building tankier (we're now seeing CP level HP in no-CP to compensate). We now regularly have 40 player zergs running from keep to keep and ZoS took away all of our tools to deal with them, namely VD.
What “tactics” do proc sets offer that can’t be achieved without?
Vicious death is not a “tactic” it’s just free damage you put on your mag DD’s for more AOE burst.
What do you mean that without earth gore and other proc sets the only way of surviving is grouping together and massing heals?
Grouping together and massing heals is exactly the ballgroup strategy, and it is the same with or without procs!!
How else to you expect PUGs to deal with a co-ordinated group that moves together and is actively communicating together other than overwhelming them?
That has always been the way, no meta has ever changed that!
Everything is relative. You say that VD is the only way to deal with ZERGS, whereby other say it’s the only way to deal with Ballgroups. Everyone’s damage went up this patch, so did their heals, and their health. It is all relative.
It’s quite obvious to me that people are just not used to playing without their carry sets as the OP explains, and I worry that they just haven’t given this meta a chance. For not a single person to bring up how powerful player abilities are now instead of the gear they are wearing is bonkers. Nova bombs have never been stronger, trade off in set choice has never mattered more, magicka executes have never been more prevalent (ie mages wrath and radiant oppression). These choices are the definition of organized and skillful gameplay that these groups always claim pursue. I guess it’s obvious that they just want the game to be easier, that is what makes it fun for them.
This Meta feels more like my choice of abilities actually matters. I actually need to slot more than two damage abilities plus Ulti to kill people. My sets aren’t doing more than my abilities and it feels great.
People, learn what your class does. Learn about their passives, what they can offer a group. Fill the gaps with abilities instead of sets. It really does play better and feels more rewarding. Just give it a chance.
There is no chance to be given to this broken meta by a solo player exept to get your tier 1 geod and sometimes log magsorc and snipe non tanks from and distance and laugh.
As I said in another thread this "no proc" meta favours greatly classes that naturally scale well with stats and not with procs. I proposed to test a meta in which only with elf bane and grothar are allowed and see which class raises at the top of the food chain in Cyro PVP (I suppose MagDK..).
They have broken the whole game and semblance of balance by reverting the gear back 7 years but not touching the classes that naturally evolved and were balanced with gear choices from the whole game.
NeillMcAttack wrote: »NeillMcAttack wrote: »neferpitou73 wrote: »spacefracking wrote: »
Ballgroups could survive for 30 minutes against 50 people. This is gone. There are actual tactics, and not just luck, that can kill these players.
I lead ballgroups, and I honestly don't see any tactics used against us, save by other ballgroups. The only way we are killed is when opposing factions shove enough bodies at us. Honestly it's just not fun to play in, whether we're the ones zerging by necessity or are getting zerged down.
I saw this coming the minute ZoS implemented their decision. Without proc heals like Earthgore, buff sets like Gossamer, Sanctuary, etc, the only way people could survive is by grouping together and massing heals or by building tankier (we're now seeing CP level HP in no-CP to compensate). We now regularly have 40 player zergs running from keep to keep and ZoS took away all of our tools to deal with them, namely VD.
What “tactics” do proc sets offer that can’t be achieved without?
Vicious death is not a “tactic” it’s just free damage you put on your mag DD’s for more AOE burst.
What do you mean that without earth gore and other proc sets the only way of surviving is grouping together and massing heals?
Grouping together and massing heals is exactly the ballgroup strategy, and it is the same with or without procs!!
How else to you expect PUGs to deal with a co-ordinated group that moves together and is actively communicating together other than overwhelming them?
That has always been the way, no meta has ever changed that!
Everything is relative. You say that VD is the only way to deal with ZERGS, whereby other say it’s the only way to deal with Ballgroups. Everyone’s damage went up this patch, so did their heals, and their health. It is all relative.
It’s quite obvious to me that people are just not used to playing without their carry sets as the OP explains, and I worry that they just haven’t given this meta a chance. For not a single person to bring up how powerful player abilities are now instead of the gear they are wearing is bonkers. Nova bombs have never been stronger, trade off in set choice has never mattered more, magicka executes have never been more prevalent (ie mages wrath and radiant oppression). These choices are the definition of organized and skillful gameplay that these groups always claim pursue. I guess it’s obvious that they just want the game to be easier, that is what makes it fun for them.
This Meta feels more like my choice of abilities actually matters. I actually need to slot more than two damage abilities plus Ulti to kill people. My sets aren’t doing more than my abilities and it feels great.
People, learn what your class does. Learn about their passives, what they can offer a group. Fill the gaps with abilities instead of sets. It really does play better and feels more rewarding. Just give it a chance.
There is no chance to be given to this broken meta by a solo player exept to get your tier 1 geod and sometimes log magsorc and snipe non tanks from and distance and laugh.
As I said in another thread this "no proc" meta favours greatly classes that naturally scale well with stats and not with procs. I proposed to test a meta in which only with elf bane and grothar are allowed and see which class raises at the top of the food chain in Cyro PVP (I suppose MagDK..).
They have broken the whole game and semblance of balance by reverting the gear back 7 years but not touching the classes that naturally evolved and were balanced with gear choices from the whole game.
What? It’s dark conversion and streak that makes a mag sorc so strong. Nothing to do with the sets, every class scales with stats. I have seen extremely strong players on every class in Cyro the past few weeks. Mag temps carrying groups of players. Stam blades with insane burst, mag blades with huge self heals and strong pressure builds, DK’s that are insanely tanky with massive burst, mag wardens actually doing work with their abilities and not needing to rely on 45k hp builds, Stam temps that can out run anyone thanks to that frustrating eclipse spell, and yes, even very strong mag DK’s using wings and chains to apply the strongest dots available outside venomous claw (that frankly has too big a ramp up to be reliable, but when it does get there it ticks HARD).
If you think everyone running around last patch with Zaan, malacath, and Vat destro, regardless of class, regardless wether mag or stam, had more variety than this patch, you have a very short memory. And then the extra 10 set pieces available went to unleashed, crimson, Alessian or syvarra’s, again, regardless of class, or whether vamp or werewolf.
Let me ask you, why to you use Grothdar instead of Zaan? Zaan is stronger right? It’s because ZOS nerfed the Zaan + elf bane combo isn’t it! And that is a prime example of the road we were headed. Sets being balanced against other sets. Sets getting nerfed or changed because other sets were released. How can we have class balance when it’s the sets that do everything? How can you complain about class balance and not want a playstyle that allows classes to be able to explore their strengths and weaknesses? Would you prefer ZOS spent all their time balancing sets instead of working on classes and abilities? I would rather know what fight I am taking knowing the other classes, than get surprised by an unleashed, Zaan, merciless charge, mega tank while on a class without a purge. The enemies class being irrelevant because abilities don’t matter at all and everyone can build tanky!