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PvP Gearing - stats explanation, plz

Tobylator
Tobylator
Soul Shriven
So basically I cant find a good ressource were pvp gearing is explained. I know that rss stamina/magicka actually also give dmg. Please leave proc sets out of this.

I know, that Armor is the counterpart to penetration, but their issent really any magical armor. Crit is the counterpart to spell/crit resistance.
Depending on how much dmg or tanky you wanne be, you choose either one of them and stack it?

How do stats like magicka/stamina and spell/weapon dmg play into this?

I know pvp builds are highly personall, so lets stick to the theory here.
  • Beardimus
    Beardimus
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    Not really sure of the ask mate.
    - Stan goes with wep damage
    - Magika with spell damage
    - Crit resists are the protection you have against crit attacks. Stock is a 50% modifier. Say you have 30% crit resists when someone crits against you they only get 20% extra damage.
    - 'magika' armour is light armour look at the passives for light / medium / heavy and you can work it out

    For a decent build you need a balance of
    - defence (armour, wards, healing, 2nd mitigation like roll dodge etc)
    - offence (killing folks, burst)
    - resources (not running out of juice, bigger pools or regen stats or skills to recover)

    Go heavy in one direction, work on the delta to find a mid point in your setup.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
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    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Waffennacht
    Waffennacht
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    10.5 (iirc) stam/mag is the equivalent of 1 spell damage / weapon damage

    Example. A build 20,000 max mag and 200 spell damage will have the same tooltip as a build with 10,000 max mag and 1152 spell damage.

    Spell resistance is mitigation against fire, shock, frost, magic type damage. Physicial resistance mitigates physical, poison, disease, bleed etc type damage

    660 resistance = 1% damage mitigation. Soft cap is 33,000. Penetration starts reducing from the total mitigation even if its above the soft cap. So 43,000 resistance against 10,000 penetration means 33,000 resistance remaining so full soft cap is mitigated (50%)

    66 impenetrable = 1% crit damage mitigation
    Edited by Waffennacht on 20 March 2021 20:11
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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