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(XB) If the goal was to drive down Cyrodiil population...

DrSlaughtr
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Then congrats. Barely anyone has been on, even during peak. And what players are on are being pressured to run magblade ganks, magsorcs, and magplars because most everything else is garbage right now. Working as intended, right? I guess it's time for mass people to start cancelling their ESO+ and refusing to play the crate lottery. That's the only way things change around here.
I drink and I stream things.
  • L_Nici
    L_Nici
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    Well to be fair it was the same on PC at the beginning. People need to get their CP right first. Its no big surprise that the population went down for the first few days.
    And yes Magsorcs and Stamblades will be most prominent.
    PC|EU
  • DrSlaughtr
    DrSlaughtr
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    It's not the CP, though that isn't helping. You have 900 CP people having obvious disadvantages over people even just 100 points higher. I'm 1025 and I get wrecked by anyone near 1200.

    Stamblades aren't happy. I have an entire team of them and it's not so much fun when a magblade kills you with one lotus and one sap.

    It's important to recognize the culture on XB is not the same as PC. I played on PC for years before switching to XB. Most of us use controllers. Most of us play the game differently than PCs. We have access to not addons that help you in PVP. Right now, if you're stam and you 1v1 most mag toons, you're getting wiped.

    So you have people now having to choose between playing the characters they like (which is how it should be) or making the current cheese builds for classes they don't really like in order to get easy kills.
    I drink and I stream things.
  • DrSlaughtr
    DrSlaughtr
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    There's also not much to figure out for CP. PC players have already done this. We're just fine tuning their suggestions. There are major guilds on XB that are bailing to play the newer, flashier games on Game Pass or old standbys that haven't completely alienated a large segment of the player base.

    I don't think CP 2.0 is necessarily the problem. I don't think no-proc is necessarily the problem. Both of these together have completely thrown Cyrodiil balance off kilter. Certain classes are flourishing and it has zero to do with "skill" which is a word I keep seeing floated about. It doesn't take skill to lotus fan someone in the back when you can infinite sneak on a magblade. It doesn't take skill to streak repeatedly. It doesn't take skill to pop hasty prayer at 20% health to fill you back up to 100%. There's no skill involved in spamming bugs or loading your heavy attack damage so they can one shot people.

    There will always be a way to cheese the system. The difference is now you're either forced to join the cheese train or get burned down by AP farmers.
    I drink and I stream things.
  • Waffennacht
    Waffennacht
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    BGs are where its at
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Brrrofski
    Brrrofski
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    It came out like 2 days ago.

    I PVP all the time, yet haven't been in yet. Playing around with CP on characters and sorting out builds, doing new dungeons etc

    Give it a few days and people will go back to it.
  • fred4
    fred4
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    I find it hard to believe that playing with a controller should shift the balance from stamina to magicka in PvP. I play on PC. It is true that magblade ganks are now more viable, but: Hurray, finally! Stamblade is still the stronger spec, magplar is IMO not particularly strong and magsorc is weathering the meta change as usual. It's just that everyone is squishier.

    No, people have not figured out the meta on PC, IMO. I see YouTube videos allocating CP entirely differently from one another and some are advocating the wrong things, which you can easily verify if you put in some of your own testing. Example: Some streamers are speccing into weapon damage and stamina. Taking all available stamina and damage (3 slottables) nets you +7.5% extra damage and healing. Taking the single-target healing star and single target damage star (let's say you're a stamblade) nets you +10% damage and +10% healing each. Test it. Use a target skeleton or duel. Look at your heals in a combat log. Don't take mine or anyone's word for it. OK ... no combat log addon on console, but ZOS damage text, right?

    The balance between dodge rolling and crit resist is another thing. Dodge roll costs seem increased, but Well-Fitted was buffed to 6% at gold quality. The difference between a medium Impenetrable build and a medium Well-Fitted build is quite marked. Something like 2.5K dodge roll cost vs. 1.5K. Either way crit damage tends to hit really hard, even when you're wearing Impregnable. It's not a set I see recommended much yet, but just wait a little while. Either wear that set or become better at rolling out of trouble. If you're a nightblade or a templar, go for the crit damage stars and get your crit up. It's maybe not the only way, but Malacath is unavailable in Cyro and crit is strong again.

    On the other hand what's true for sure is that everyone is investing into the damage CP in one form or another. I don't think anyone is fully investing into defense slottables within the blue tree. I bet there are some possibilities there. People like tanky builds and health stamdens are still a thing, even without procs. The increased weapon damage everyone got may have something to do with that. Those builds always head "just enough" damage. I think some people will eventually figure out how to use the defensive options in the blue tree for one of those type of builds.
  • fred4
    fred4
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    I want to emphasize: Everyone is squishy. I have 1570 CP and I'm squishy. OK, well, I tend to play those type of builds, but they are squishier than before. Yet I've also seen CP450 people appearing quite tanky and defending well. If you look at the PvE side of things, it's clear that the DPS gap between no CP and full CP has shrunk. At least some YouTuber, Nefas or SkinnyCheeks - people who I trust on this matter - have told me so. If you look at what CP gives you, everything is less and, in the blue tree, there are some very hard tradeoffs. For example, everyone ran something like 22% reduction of single-target damage before (66 into Ironclad). That's just no longer possible and affects everyone.
  • fred4
    fred4
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    Let me add something else: I see build videos majoring on penetration. That is probably not a bad thing, but don't forget you can get something like 15K pen on a stamina build from running a Sharpened Maul and a backbar with Pierce Armor alone. People who choose weapon damage, stamina and penetration still have a last-patch-mindset IMO. Maybe they're right to wear Spriggan, but I'm not sure. I think getting your crit up, at least on the classes and races that benefit from that, may well be the way to go instead.
  • DrSlaughtr
    DrSlaughtr
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    I'm telling you what we're seeing on XB. That's it
    I drink and I stream things.
  • Rhaegar75
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    more squishy is not that bad especially if we compare it to the 'unkillable tanks' that were around before: tons of health and regen plus proc sets doing damage.

    In PvP characters are supposed to kill and be killed.....high damage is more fun IMO even if I'm still not a great fan of lying dead on the floor.

    People need to work out the new CP system and experiment: it will take a while but that's physiological with any major change. Fundamentally I like the reduction in damage mitigation
    fred4 wrote: »
    I find it hard to believe that playing with a controller should shift the balance from stamina to magicka in PvP. I play on PC. It is true that magblade ganks are now more viable, but: Hurray, finally! Stamblade is still the stronger spec, magplar is IMO not particularly strong and magsorc is weathering the meta change as usual. It's just that everyone is squishier.

    I'm with you on this: I haven't see any major shift towards magicka classes......well MagSorcs are overpowered though...can't believe I said it :#
    Edited by Rhaegar75 on 19 March 2021 09:08
  • artal
    artal
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    Idk what you guys excpected. Even in those 4 weaks of testing population started dropping after initial boom of being something new.
    In the end it was hard to find fights
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