Chilly-McFreeze wrote: »Thing is DK need some tuning.
- spiced up dots
- reflect on wings with condition: either 10-12m minimum distance or limited projectile count
- battle roar return based on actual spend ultimate
- buffed gap closer e.g. by not treating emp. chains as projectile
While we're at it, limit absorb on Ball of Lightning to a certain amount of projectiles and change e.g. some nightblade skills to not being a projectile (swallow , grasp).
Feeling like a record stuck on repeat.
If I have to I will keep posting about this, because it is absolutely BS that they left the class the way that it is. Just because some of us can kill on the class doesn't make the class "Fine" or "Ok" Zos Knows what they need to fix (or I hope so). So please lets get on it already.
Maybe if we stop scoring kills with our magDKs they'll finally buff us?
Feel like the only option when it comes to my PVP build nowadays are Engulfing Flames, Burning Embers, Whip/Eviscerate, Ferocious Leap, and Fossilize. With those abilities I can shred someone in a 1v1, but I have to build super glassy for their impact to be felt and two of the abilities can be negated with a purge. As a result I have very little in the ways of defense due to having less health and relying on blocking (Which is incredibly costly to do in light armor now), struggle against purge spammers since a lot of damage is caught up in my DoTs, and need to be aggressive against ranged targets or they'll simply kite and kill me.
bg is a very good indicator for class balance and from my PERSONAL experience:
1. sorc
2. warden
3. templar
4. stamcro
5. stamdk
6. magdk
7. stamblade
8. magcro
9. magblade
i would like to know where u personally see ur class right now on that list out of curiousity
No class should have access to an ability that just nixes an entire build's damage.
Warden and Sorc can stop all ranged damage. Templar can just cleanse all Dots. If limited enough I dont think its a big problem.
Just reflecting everything for overtuned but reflect x projectiles would be ok. Same with ball of lightning, just absorbing all projectiles op
The old version of Wings was incredibly overpowered against some builds, and that nerf was probably one of the best PvP changes in the game's history. That said, "dead skills" are bad, and the current iteration needs some improvement to make it more relevant. It shouldn't reflect projectiles, even in limited numbers (since that can still be really OP in 1v1 situations), but it could stand to be more broadly useful than it is currently.
TheEndBringer wrote: »Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.
TheEndBringer wrote: »Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.
Sanguinor2 wrote: »(Maybe) unpopular opinion: As long as Ball of lighting is allowed to exist in its current state I dont see why projectile capped wings reflecting again shouldnt exist. But as it is now wings are just a vastly inferior shimmering/ball of lightning in about every situation in the entire game.
TheEndBringer wrote: »Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.
TheEndBringer wrote: »Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.
Lmao
Chilly-McFreeze wrote: »Thing is DK need some tuning.
- spiced up dots
- reflect on wings with condition: either 10-12m minimum distance or limited projectile count
- battle roar return based on actual spend ultimate
- buffed gap closer e.g. by not treating emp. chains as projectile
While we're at it, limit absorb on Ball of Lightning to a certain amount of projectiles and change e.g. some nightblade skills to not being a projectile (swallow , grasp).
Feeling like a record stuck on repeat.
If I have to I will keep posting about this, because it is absolutely BS that they left the class the way that it is. Just because some of us can kill on the class doesn't make the class "Fine" or "Ok" Zos Knows what they need to fix (or I hope so). So please lets get on it already.
Maybe if we stop scoring kills with our magDKs they'll finally buff us?
Feel like the only option when it comes to my PVP build nowadays are Engulfing Flames, Burning Embers, Whip/Eviscerate, Ferocious Leap, and Fossilize. With those abilities I can shred someone in a 1v1, but I have to build super glassy for their impact to be felt and two of the abilities can be negated with a purge. As a result I have very little in the ways of defense due to having less health and relying on blocking (Which is incredibly costly to do in light armor now), struggle against purge spammers since a lot of damage is caught up in my DoTs, and need to be aggressive against ranged targets or they'll simply kite and kill me.
bg is a very good indicator for class balance and from my PERSONAL experience:
1. sorc
2. warden
3. templar
4. stamcro
5. stamdk
6. magdk
7. stamblade
8. magcro
9. magblade
i would like to know where u personally see ur class right now on that list out of curiousity
TheEndBringer wrote: »Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.
LightYagami wrote: »TheEndBringer wrote: »Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.
How often do you see magdks on your death recap comparing to other classes?
How often do you play magdks in PvP?