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Mag Dk needs old wings back.

  • Vevvev
    Vevvev
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    Noctus wrote: »
    Vevvev wrote: »
    regime211 wrote: »
    Thing is DK need some tuning.
    • spiced up dots
    • reflect on wings with condition: either 10-12m minimum distance or limited projectile count
    • battle roar return based on actual spend ultimate
    • buffed gap closer e.g. by not treating emp. chains as projectile

    While we're at it, limit absorb on Ball of Lightning to a certain amount of projectiles and change e.g. some nightblade skills to not being a projectile (swallow , grasp).
    Feeling like a record stuck on repeat.

    If I have to I will keep posting about this, because it is absolutely BS that they left the class the way that it is. Just because some of us can kill on the class doesn't make the class "Fine" or "Ok" Zos Knows what they need to fix (or I hope so). So please lets get on it already.

    Maybe if we stop scoring kills with our magDKs they'll finally buff us?

    Feel like the only option when it comes to my PVP build nowadays are Engulfing Flames, Burning Embers, Whip/Eviscerate, Ferocious Leap, and Fossilize. With those abilities I can shred someone in a 1v1, but I have to build super glassy for their impact to be felt and two of the abilities can be negated with a purge. As a result I have very little in the ways of defense due to having less health and relying on blocking (Which is incredibly costly to do in light armor now), struggle against purge spammers since a lot of damage is caught up in my DoTs, and need to be aggressive against ranged targets or they'll simply kite and kill me.

    bg is a very good indicator for class balance and from my PERSONAL experience:

    1. sorc
    2. warden
    3. templar
    4. stamcro
    5. stamdk
    6. magdk
    7. stamblade
    8. magcro
    9. magblade

    i would like to know where u personally see ur class right now on that list out of curiousity

    In battlegrounds I kill everything, but mostly due to just how bad many people's builds are. Moment I get into a fight with someone of comparable skill and power I'd put my class actually in the same spot you did. Templars, Wardens, and Streak Sorcs are pretty efficient at taking me out. Nightblades, especially magblades, struggle to really go toe to toe against my build. Mostly due to my liberal use of Engulfing Flames the moment they cloak.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Luminide
    Luminide
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    Hell *** no, i'm sorry but that *** was such bs to fight against, classes like magblade were literally forced to just left click while falling back indefinitely
  • Rahar
    Rahar
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    Elo106 wrote: »
    Rahar wrote: »
    No class should have access to an ability that just nixes an entire build's damage.

    Warden and Sorc can stop all ranged damage. Templar can just cleanse all Dots. If limited enough I dont think its a big problem.

    Just reflecting everything for overtuned but reflect x projectiles would be ok. Same with ball of lightning, just absorbing all projectiles op

    Yeah, I agree. No class should be able to stop all ranged damage. IMO, a lot of Warden's skills need a power budget reevaluation, but shimmering shield is a top 3 in that list. Absorbing a very limited amount of projectiles is fine in my book, but once you start adding things to it like !!MAJOR HEROISM!! and a magicka return, things get out of hand. That said, it still doesn't give complete immunity.

    Not like BoL. It needs to be fixed ASAP, and I'll die on that hill with you.
    regime211 wrote: »
    Rahar wrote: »
    No class should have access to an ability that just nixes an entire build's damage.

    So now it is ok for Magicka Dragonknights to take all sorts of long range damage? Because those new wings sure don't help lol

    Yes, it is.
    wheem_ESO wrote: »
    The old version of Wings was incredibly overpowered against some builds, and that nerf was probably one of the best PvP changes in the game's history. That said, "dead skills" are bad, and the current iteration needs some improvement to make it more relevant. It shouldn't reflect projectiles, even in limited numbers (since that can still be really OP in 1v1 situations), but it could stand to be more broadly useful than it is currently.

    I like this post.
    NeRf MaGsOrC
  • Rhaegar75
    Rhaegar75
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    Ideally, I’d love DKs to get a boost but in absence of that I’d take a review or tune down of op classes such as warden and of op skills as streak
  • DrSlaughtr
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    Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.
    I drink and I stream things.
  • Veg
    Veg
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    Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.
    wMpq6sF.jpg


    ᕙ༼ຈل͜ຈ༽ᕗ
  • Chilly-McFreeze
    Chilly-McFreeze
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    Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.

    You should switch from Internet Explorer to something else. It's not okay for a comment to take 6 years to appear.

    No, really. Almost every class is a shadow of it's former self. Evil tongues would deem the addition of payed classes for the strip of power. Like Templar's healing got "brought in line" as wardens appeared, which coincidentally has huge healing powers.

    Anyway, what I take from this and other topics is that DK's need something. Probably not the exact old wings as that was bad for balance but a buff in some areas nontheless. But what you commented is flat out not true. Especially compared to other classes atm.
  • SoulKing32
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    Sanguinor2 wrote: »
    (Maybe) unpopular opinion: As long as Ball of lighting is allowed to exist in its current state I dont see why projectile capped wings reflecting again shouldnt exist. But as it is now wings are just a vastly inferior shimmering/ball of lightning in about every situation in the entire game.

    So much this. I wonder why the "wings would negate magblade damage" argument only comes up when we talk about dks. Have you ever tried to kill a warden with shimmering shield or a sorc with ball of lighting on a build that uses projectiles? It is impossible if your opponent is not a potato.

    It is time to buff wings so people actually use that once glorious skill again. Like some people already suggested it would be a good compromise to bring back the reflect but only for projectiles from a certain range.
    Playing since launch. EU - PC - EP
  • regime211
    regime211
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    Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.

    Lmao
  • Rhaegar75
    Rhaegar75
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    regime211 wrote: »
    Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.

    Lmao

    I bet he is a magsorc or warden...only classes that require only 2 fingers to play

    on a serious note: DKs in general need a boost if they want them to get closer to classes such as magsorcs and wardens
  • Davadin
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    stamDK here. i'll take wings to absorb 75% of ranged damage AND 50% longer please. Keeping the cost and functions.

    then the skill will get used.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • xv1_me
    xv1_me
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    If we are bringing back reflecting meteors can we please also bring back leaping Into keeps?

    Oh and also can we bring back “WTB Columbine 50g/ea or 35g/ea for bulk, pst”

    Ty
  • Mayrael
    Mayrael
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    The old wings were totally OP, there is not the slightest doubt about that. Once again I say that every skill should have counterplay. I know, I know shimmering shield warden is just as OP as old DK wings and should also get a nerf, no question.

    On the other hand, understanding that wings were an iconic DK skil it would be worth restoring a bit of luster to them.
    What do you guys think about making DK wings work like this:

    Basic Effect:
    - For 6s you deflect all projectiles fired in your direction (no limit on the number of projectiles) from a distance greater than 15m.
    Morph1:
    - Additionally, for the duration of the skill, your jump length is tripled. You cannot be slowed or immobilized for the duration of the effect.
    Morph2:
    - For 6s, you deflect all projectiles fired in your direction (no limit on the number of projectiles) from a distance greater than 10m. You gain Minor Resolve for 20s after cast.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • regime211
    regime211
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    i suggested in another forum that if they brought back the OLD OLD Flames of Oblivion Skill it would give Magicka Dk's a fighting chance and bring them on par with other classes in my opinion as long as they adjusted the skill so it wasn't doing outrageous damage. Some of you may not remember it but this is what the morph should revert back to but still keep cauterize as a secondary morph the way it currently is. video posted below.


    https://youtube.com/watch?v=K6aHgR4n1CI&ab_channel=McKenzieAlt
  • DreadDaedroth
    DreadDaedroth
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    Wings must reflect!
  • UntouchableHunter
    UntouchableHunter
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    Noctus wrote: »
    Vevvev wrote: »
    regime211 wrote: »
    Thing is DK need some tuning.
    • spiced up dots
    • reflect on wings with condition: either 10-12m minimum distance or limited projectile count
    • battle roar return based on actual spend ultimate
    • buffed gap closer e.g. by not treating emp. chains as projectile

    While we're at it, limit absorb on Ball of Lightning to a certain amount of projectiles and change e.g. some nightblade skills to not being a projectile (swallow , grasp).
    Feeling like a record stuck on repeat.

    If I have to I will keep posting about this, because it is absolutely BS that they left the class the way that it is. Just because some of us can kill on the class doesn't make the class "Fine" or "Ok" Zos Knows what they need to fix (or I hope so). So please lets get on it already.

    Maybe if we stop scoring kills with our magDKs they'll finally buff us?

    Feel like the only option when it comes to my PVP build nowadays are Engulfing Flames, Burning Embers, Whip/Eviscerate, Ferocious Leap, and Fossilize. With those abilities I can shred someone in a 1v1, but I have to build super glassy for their impact to be felt and two of the abilities can be negated with a purge. As a result I have very little in the ways of defense due to having less health and relying on blocking (Which is incredibly costly to do in light armor now), struggle against purge spammers since a lot of damage is caught up in my DoTs, and need to be aggressive against ranged targets or they'll simply kite and kill me.

    bg is a very good indicator for class balance and from my PERSONAL experience:

    1. sorc
    2. warden
    3. templar
    4. stamcro
    5. stamdk
    6. magdk
    7. stamblade
    8. magcro
    9. magblade

    i would like to know where u personally see ur class right now on that list out of curiousity

    It is really hard to desagree.
  • montjie
    montjie
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    Skill was strong AF but so were/are others that arent met with the same hostility. Magblades cry about their class being fully countered by wings, valid point but what about magdks and their dots vs extended ritual? That doesnt count? No then what they say is.."you have to choose your enemies, just walk away from them" kinda hypocritical if you ask me

    And regarding the counterplay part. I agree with what they say about that, but if you change the perspective and situation a new problem of stuff you cant counter surfaces. In the case of the dk being pestered by enemies that love hitting from range and go invisible the second you even look at them (not gonna name classes you know who you are) theres no real counter to those enemies for the dk now is there?

    The old wings was strong, too strong perhaps. But the new wings is neutered. Would it be soo difficult to have kept the old wings but just altered the numbers a bit? Have it reflect 50% of the damage. You take 50 and the caster takes 50 if he doesnt take steps to protect himself. That way ranged enemies cant just sit in safe and use their target as a parse dummy, and dks cant just run around on easy street without a care in the world for as long as their sustain allows it.
    Whats wrong with that?
    - easy farmable saltbucket -
    - retired QQ king of Daggerfall Covenant PC-EU Azura's Star/Sotha Sil/weird dragon name/Ravenwatch zone chat -
  • Iriidius
    Iriidius
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    Sorcs and Nightblades at least can run/cloak/streak away.
    As stam Dk i wish i had this option. Sorcs can hunt and run away from you at the same time while attacking you while you cant attack them. They are running/streaking away from you while attacking you and when you get boring of following them without beeing able to attack them and leave them they start following you again. Not every one has gap closer and even if you have they can stay out of range and if you gap close them they just streak away again.
    Dk is bad at ranged fight and has bad mobility so it is only fair if they have a defensive skill against kiting.
    In their current state wings are not worth slotting,
    even with sorcs everywhere. Crystal shield, Ball of lightning, cloak and even blastbones is better defense skill.
    Magblades can still use concealed weapon and veiled strike against dks or stay cloaked until they drop wings or cloak away. The stamina morph surprise attack is second best stamina spammable behind jabs before dizzy.
    On mag sorc you can use daedric curse, mages wrathand streak threw them shortly before wings end then burst him. Or you can just streak away and don’t come back.
  • LightYagami
    LightYagami
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    Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.

    How often do you see magdks on your death recap comparing to other classes?

    How often do you play magdks in PvP?
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Iriidius
    Iriidius
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    Wings is definitely not great.
  • DrSlaughtr
    DrSlaughtr
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    Wings are great as is. Also DKs are doing just fine. They have one of the best burst heals in the game, plus wings, plus shields, plus armor, plus resistance bonus. They don't need help.

    How often do you see magdks on your death recap comparing to other classes?

    How often do you play magdks in PvP?

    I run Stam and mag dk. Everything I said is true. Could magdk get a little love? Sure. So good several classes right now that aren't sorc, templar, or warden.

    But begging the devs for range immunity isn't the answer.
    I drink and I stream things.
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