psychotrip wrote: »VaranisArano wrote: »psychotrip wrote: »
Because the Dev team's vision for PVP pulls very heavily from Dark Age of Camelot's AvAvA PVP. Since PVP was the original end game content, well, the need for three factions follows from that.
By design, the Devs needed players split into three equal factions, so they built their Alliance quests accordingly to funnel players into PVP ready and willing to fight for their faction.
ESO - as designed - needed factions.
If you take away the need for factions to fuel the original end game PVP side of the base game, then we're probably looking at an entirely different game.
(It should be noted that the ESO Devs seem to have taken a while to grasp what the fans of singleplayer TES games wanted, which was generally not "Let me do one questline and then hang out in PVP forever", and so gradually added Cadwell's Silver and Gold, PVE end game content, and eventually One Tamriel after they realized that mixed PvPvE was not to the taste of the majority of players and they had PVP performance issues. Factions are integral to the original design of the game. If the Devs had a do-over, I'm not sure they would have gone in the same direction.)
Precisely. So this was a want, not a need. I don't recall there being some huge request from the fanbase for an Elder Scrolls MMO focusing on a three-way pvp war.
They tried to shoehorn Dark Age Of Camelot into an Elder Scrolls MMO, and the franchise has been paying for it ever since.
Was it worth it?
LettuceBrain wrote: »Don't the Khajiit blame the Argonians for the Knahatan Flu (did I spell it right)? Why are people saying they would ally? I get the prejudices against both of them but it was my understanding that they dislike each other.
VaranisArano wrote: »psychotrip wrote: »VaranisArano wrote: »psychotrip wrote: »
Because the Dev team's vision for PVP pulls very heavily from Dark Age of Camelot's AvAvA PVP. Since PVP was the original end game content, well, the need for three factions follows from that.
By design, the Devs needed players split into three equal factions, so they built their Alliance quests accordingly to funnel players into PVP ready and willing to fight for their faction.
ESO - as designed - needed factions.
If you take away the need for factions to fuel the original end game PVP side of the base game, then we're probably looking at an entirely different game.
(It should be noted that the ESO Devs seem to have taken a while to grasp what the fans of singleplayer TES games wanted, which was generally not "Let me do one questline and then hang out in PVP forever", and so gradually added Cadwell's Silver and Gold, PVE end game content, and eventually One Tamriel after they realized that mixed PvPvE was not to the taste of the majority of players and they had PVP performance issues. Factions are integral to the original design of the game. If the Devs had a do-over, I'm not sure they would have gone in the same direction.)
Precisely. So this was a want, not a need. I don't recall there being some huge request from the fanbase for an Elder Scrolls MMO focusing on a three-way pvp war.
They tried to shoehorn Dark Age Of Camelot into an Elder Scrolls MMO, and the franchise has been paying for it ever since.
Was it worth it?
We seem to be using "want" and "need" very differently.
The game that the Developers designed required factions in order for PVP to work along theDaoC-inspired lines they chose. There, Anumaril is entirely correct to say, "the game needed factions, so one way or another it had to be done."
Is this the game the fans wanted? Probably not. That ideal game that the fans wanted probably didn't need factions in order to get players invested in Tamriel. ZOS has been downplaying the Three Banners War in their year-long stories every since because the purely PVE side of things doesn't actually need factions for gameplay post-One Tamriel.
But I don't see much use about talking about the hypothetical ESO in which the Devs didn't base PVP around DAoC. Because that would be an entirely different game.
Personally, I'd argue that no matter how much the singleplayer RPG fans detest the DAoC-based PvP, it IS an integral part of ESO, and thus that, yes, ESO requires factions to function as a whole, complete MMORPG. A PVE-only player might feel differently about their portion of the game.
psychotrip wrote: »VaranisArano wrote: »psychotrip wrote: »VaranisArano wrote: »psychotrip wrote: »
Because the Dev team's vision for PVP pulls very heavily from Dark Age of Camelot's AvAvA PVP. Since PVP was the original end game content, well, the need for three factions follows from that.
By design, the Devs needed players split into three equal factions, so they built their Alliance quests accordingly to funnel players into PVP ready and willing to fight for their faction.
ESO - as designed - needed factions.
If you take away the need for factions to fuel the original end game PVP side of the base game, then we're probably looking at an entirely different game.
(It should be noted that the ESO Devs seem to have taken a while to grasp what the fans of singleplayer TES games wanted, which was generally not "Let me do one questline and then hang out in PVP forever", and so gradually added Cadwell's Silver and Gold, PVE end game content, and eventually One Tamriel after they realized that mixed PvPvE was not to the taste of the majority of players and they had PVP performance issues. Factions are integral to the original design of the game. If the Devs had a do-over, I'm not sure they would have gone in the same direction.)
Precisely. So this was a want, not a need. I don't recall there being some huge request from the fanbase for an Elder Scrolls MMO focusing on a three-way pvp war.
They tried to shoehorn Dark Age Of Camelot into an Elder Scrolls MMO, and the franchise has been paying for it ever since.
Was it worth it?
We seem to be using "want" and "need" very differently.
The game that the Developers designed required factions in order for PVP to work along theDaoC-inspired lines they chose. There, Anumaril is entirely correct to say, "the game needed factions, so one way or another it had to be done."
Is this the game the fans wanted? Probably not. That ideal game that the fans wanted probably didn't need factions in order to get players invested in Tamriel. ZOS has been downplaying the Three Banners War in their year-long stories every since because the purely PVE side of things doesn't actually need factions for gameplay post-One Tamriel.
But I don't see much use about talking about the hypothetical ESO in which the Devs didn't base PVP around DAoC. Because that would be an entirely different game.
Personally, I'd argue that no matter how much the singleplayer RPG fans detest the DAoC-based PvP, it IS an integral part of ESO, and thus that, yes, ESO requires factions to function as a whole, complete MMORPG. A PVE-only player might feel differently about their portion of the game.
You're acting like there was literally no way to make an MMO with pvp in it without jumping through narrative hoops to create a 3 sided faction war that they've spent several years trying their best to justify.
There are plenty of MMOs that do this sort of thing differently. They did not need to shape the entire foundation of the story around such a flimsy premise that, again, I dont think most ES fans were asking for.
I mean, it's like we forget that arenas exist in The Elder Scrolls universe. We didn't necessarily need a massive, poorly optimized warzone that takes up an important part of the world map. And that's just a single suggestion I pulled out of my ass just now.
There were options, here.
VaranisArano wrote: »psychotrip wrote: »VaranisArano wrote: »psychotrip wrote: »VaranisArano wrote: »psychotrip wrote: »
Because the Dev team's vision for PVP pulls very heavily from Dark Age of Camelot's AvAvA PVP. Since PVP was the original end game content, well, the need for three factions follows from that.
By design, the Devs needed players split into three equal factions, so they built their Alliance quests accordingly to funnel players into PVP ready and willing to fight for their faction.
ESO - as designed - needed factions.
If you take away the need for factions to fuel the original end game PVP side of the base game, then we're probably looking at an entirely different game.
(It should be noted that the ESO Devs seem to have taken a while to grasp what the fans of singleplayer TES games wanted, which was generally not "Let me do one questline and then hang out in PVP forever", and so gradually added Cadwell's Silver and Gold, PVE end game content, and eventually One Tamriel after they realized that mixed PvPvE was not to the taste of the majority of players and they had PVP performance issues. Factions are integral to the original design of the game. If the Devs had a do-over, I'm not sure they would have gone in the same direction.)
Precisely. So this was a want, not a need. I don't recall there being some huge request from the fanbase for an Elder Scrolls MMO focusing on a three-way pvp war.
They tried to shoehorn Dark Age Of Camelot into an Elder Scrolls MMO, and the franchise has been paying for it ever since.
Was it worth it?
We seem to be using "want" and "need" very differently.
The game that the Developers designed required factions in order for PVP to work along theDaoC-inspired lines they chose. There, Anumaril is entirely correct to say, "the game needed factions, so one way or another it had to be done."
Is this the game the fans wanted? Probably not. That ideal game that the fans wanted probably didn't need factions in order to get players invested in Tamriel. ZOS has been downplaying the Three Banners War in their year-long stories every since because the purely PVE side of things doesn't actually need factions for gameplay post-One Tamriel.
But I don't see much use about talking about the hypothetical ESO in which the Devs didn't base PVP around DAoC. Because that would be an entirely different game.
Personally, I'd argue that no matter how much the singleplayer RPG fans detest the DAoC-based PvP, it IS an integral part of ESO, and thus that, yes, ESO requires factions to function as a whole, complete MMORPG. A PVE-only player might feel differently about their portion of the game.
You're acting like there was literally no way to make an MMO with pvp in it without jumping through narrative hoops to create a 3 sided faction war that they've spent several years trying their best to justify.
There are plenty of MMOs that do this sort of thing differently. They did not need to shape the entire foundation of the story around such a flimsy premise that, again, I dont think most ES fans were asking for.
I mean, it's like we forget that arenas exist in The Elder Scrolls universe. We didn't necessarily need a massive, poorly optimized warzone that takes up an important part of the world map. And that's just a single suggestion I pulled out of my ass just now.
There were options, here.
You know, I thought I very specifically said I didn't see much use in talking about the hypothetical ESO in which the Devs didn't base PVP around DAoC because that would be an entirely different game.
I mean, no offense, but what you describe would be an entirely different Elder Scrolls game. That's not remaking the Three Banners War - that's removing it completely.
I will attempt once more to be clear.
When the Devs were dreaming up ESO and how everything would work, they wanted to do a DAoC style AvAvA PVP. They had other options, but chose to go with AvAvA Cyrodiil as the only form of PVP.
Once the Devs committed to that choice, probably quite early since Matt Firor was a producer for DAoC, then ESO needed factions. That style of AvAvA requires more or less equal factions with highly invested players, and DAoC provided a strong model for how that works. And so ESO was designed with factions because factions are an essential part of that model.
You are talking about the first part.
I and Anumaril are talking about the second.
With the understanding that we're talking about two different point of the game development process, both of us are entirely correct. With that, I'm going to just agree to disagree over what's becoming an increasingly semantical issue.
psychotrip wrote: »VaranisArano wrote: »psychotrip wrote: »VaranisArano wrote: »psychotrip wrote: »VaranisArano wrote: »psychotrip wrote: »
Because the Dev team's vision for PVP pulls very heavily from Dark Age of Camelot's AvAvA PVP. Since PVP was the original end game content, well, the need for three factions follows from that.
By design, the Devs needed players split into three equal factions, so they built their Alliance quests accordingly to funnel players into PVP ready and willing to fight for their faction.
ESO - as designed - needed factions.
If you take away the need for factions to fuel the original end game PVP side of the base game, then we're probably looking at an entirely different game.
(It should be noted that the ESO Devs seem to have taken a while to grasp what the fans of singleplayer TES games wanted, which was generally not "Let me do one questline and then hang out in PVP forever", and so gradually added Cadwell's Silver and Gold, PVE end game content, and eventually One Tamriel after they realized that mixed PvPvE was not to the taste of the majority of players and they had PVP performance issues. Factions are integral to the original design of the game. If the Devs had a do-over, I'm not sure they would have gone in the same direction.)
Precisely. So this was a want, not a need. I don't recall there being some huge request from the fanbase for an Elder Scrolls MMO focusing on a three-way pvp war.
They tried to shoehorn Dark Age Of Camelot into an Elder Scrolls MMO, and the franchise has been paying for it ever since.
Was it worth it?
We seem to be using "want" and "need" very differently.
The game that the Developers designed required factions in order for PVP to work along theDaoC-inspired lines they chose. There, Anumaril is entirely correct to say, "the game needed factions, so one way or another it had to be done."
Is this the game the fans wanted? Probably not. That ideal game that the fans wanted probably didn't need factions in order to get players invested in Tamriel. ZOS has been downplaying the Three Banners War in their year-long stories every since because the purely PVE side of things doesn't actually need factions for gameplay post-One Tamriel.
But I don't see much use about talking about the hypothetical ESO in which the Devs didn't base PVP around DAoC. Because that would be an entirely different game.
Personally, I'd argue that no matter how much the singleplayer RPG fans detest the DAoC-based PvP, it IS an integral part of ESO, and thus that, yes, ESO requires factions to function as a whole, complete MMORPG. A PVE-only player might feel differently about their portion of the game.
You're acting like there was literally no way to make an MMO with pvp in it without jumping through narrative hoops to create a 3 sided faction war that they've spent several years trying their best to justify.
There are plenty of MMOs that do this sort of thing differently. They did not need to shape the entire foundation of the story around such a flimsy premise that, again, I dont think most ES fans were asking for.
I mean, it's like we forget that arenas exist in The Elder Scrolls universe. We didn't necessarily need a massive, poorly optimized warzone that takes up an important part of the world map. And that's just a single suggestion I pulled out of my ass just now.
There were options, here.
You know, I thought I very specifically said I didn't see much use in talking about the hypothetical ESO in which the Devs didn't base PVP around DAoC because that would be an entirely different game.
I mean, no offense, but what you describe would be an entirely different Elder Scrolls game. That's not remaking the Three Banners War - that's removing it completely.
I will attempt once more to be clear.
When the Devs were dreaming up ESO and how everything would work, they wanted to do a DAoC style AvAvA PVP. They had other options, but chose to go with AvAvA Cyrodiil as the only form of PVP.
Once the Devs committed to that choice, probably quite early since Matt Firor was a producer for DAoC, then ESO needed factions. That style of AvAvA requires more or less equal factions with highly invested players, and DAoC provided a strong model for how that works. And so ESO was designed with factions because factions are an essential part of that model.
You are talking about the first part.
I and Anumaril are talking about the second.
With the understanding that we're talking about two different point of the game development process, both of us are entirely correct. With that, I'm going to just agree to disagree over what's becoming an increasingly semantical issue.
I understand this is a hypothetical situation. I just took issue with the notion that that any of this was necessary in the first place. It wasn't clear to me that you were still separating the hypothetical situation from reality. I understand now.
In my case, it's difficult for me to answer this question because the lore has shifted so much since ESO's inception, in both good and bad ways. I have a lot of ideas for the Aldmeri Dominion, for example, but none of them would make sense with the lore that's already been added / replaced.
So maybe a bit more clarity would help:
In this situation, is the lore still exactly the same? Or are we taking the clock back to the mid 2010s and starting from scratch with the basic concept of a Three Banners War?
Id add 4th side in that war - Daedra and Imperials, residing on IC islands, from where they attack other 3 alliances.
This faction would consist of Legion Zero, daedra of all kinds and similar.
There would be 3 outpost/keep /forts that this alliance has, but these would be different from regular ones because they would have no resources and double walls to compensate.
Once you control all 3 keeps that these Oblivion forces had to start with, you get to siege IC itself.
If you manage to control IC then you get the Emperorship.
This faction would be joinable by any player, no matter what faction he was to begin with. But doing so would lick that character for next 30 days to be unable to play for his original alliance.
Also, all bs enablers like hammer would have to go.
I find that and similar future items completely broken, clownish and they devalue any effort whatsoever to play Cyrodiil to win.
The War is here and I agree with @VaranisArano, I do not see much of a point in looking at hypotheticals pertaining to the past and am more interested in making the best of the situation.
There is no remaking that is needed.
EP actually makes sense given the context. I think they did a good job writing out that storyline which was filled with in-fighting & sabotage. It is an alliance of convenience first and foremost, from Avakiri to Daedra attacks.
I also liked that it had a large focus on the war in its storyline, with the threat of other alliances, which then slowly built up to the threat of Coldharbour.
What ESO should explore is why some people/groups did not join the alliance that the rest of their race did and instead joined the opposing sides.
That's what future content should explore more in storylines.
Like Trinimac Orcs for AD - or - Orcs that also their clans to be left alone so they joined EP, who are primarily for independence.
- Argonians who joined AD or DC.
- What about Khajiit who joined EP?
- What about anyone who left all sides and joined up with remnants of the imperials?
These are the stories that should be explored..
The War is here and I agree with @VaranisArano, I do not see much of a point in looking at hypotheticals pertaining to the past and am more interested in making the best of the situation.
There is no remaking that is needed.
EP actually makes sense given the context. I think they did a good job writing out that storyline which was filled with in-fighting & sabotage. It is an alliance of convenience first and foremost, from Avakiri to Daedra attacks.
I also liked that it had a large focus on the war in its storyline, with the threat of other alliances, which then slowly built up to the threat of Coldharbour.
What ESO should explore is why some people/groups did not join the alliance that the rest of their race did and instead joined the opposing sides.
That's what future content should explore more in storylines.
Like Trinimac Orcs for AD - or - Orcs that also their clans to be left alone so they joined EP, who are primarily for independence.
- Argonians who joined AD or DC.
- What about Khajiit who joined EP?
- What about anyone who left all sides and joined up with remnants of the imperials?
These are the stories that should be explored..
Never understood why any Khajiit would join EP. They would just end up slaves since they can't use argonians atm.
VaranisArano wrote: »The War is here and I agree with @VaranisArano, I do not see much of a point in looking at hypotheticals pertaining to the past and am more interested in making the best of the situation.
There is no remaking that is needed.
EP actually makes sense given the context. I think they did a good job writing out that storyline which was filled with in-fighting & sabotage. It is an alliance of convenience first and foremost, from Avakiri to Daedra attacks.
I also liked that it had a large focus on the war in its storyline, with the threat of other alliances, which then slowly built up to the threat of Coldharbour.
What ESO should explore is why some people/groups did not join the alliance that the rest of their race did and instead joined the opposing sides.
That's what future content should explore more in storylines.
Like Trinimac Orcs for AD - or - Orcs that also their clans to be left alone so they joined EP, who are primarily for independence.
- Argonians who joined AD or DC.
- What about Khajiit who joined EP?
- What about anyone who left all sides and joined up with remnants of the imperials?
These are the stories that should be explored..
Never understood why any Khajiit would join EP. They would just end up slaves since they can't use argonians atm.
Oddly enough, that one seems to depend on the writer. In Stonefalls, we see that the Pact IS enslaving Khajiit, and only offered freedom to Argonians in exchange for their help against the Akavir and in the Pact. With Morrowind's launch, Pact propaganda seems to indicate that the Pact has abolished slavery in its territories entirely. (For now, obviously.)
VaranisArano wrote: »The War is here and I agree with @VaranisArano, I do not see much of a point in looking at hypotheticals pertaining to the past and am more interested in making the best of the situation.
There is no remaking that is needed.
EP actually makes sense given the context. I think they did a good job writing out that storyline which was filled with in-fighting & sabotage. It is an alliance of convenience first and foremost, from Avakiri to Daedra attacks.
I also liked that it had a large focus on the war in its storyline, with the threat of other alliances, which then slowly built up to the threat of Coldharbour.
What ESO should explore is why some people/groups did not join the alliance that the rest of their race did and instead joined the opposing sides.
That's what future content should explore more in storylines.
Like Trinimac Orcs for AD - or - Orcs that also their clans to be left alone so they joined EP, who are primarily for independence.
- Argonians who joined AD or DC.
- What about Khajiit who joined EP?
- What about anyone who left all sides and joined up with remnants of the imperials?
These are the stories that should be explored..
Never understood why any Khajiit would join EP. They would just end up slaves since they can't use argonians atm.
Oddly enough, that one seems to depend on the writer. In Stonefalls, we see that the Pact IS enslaving Khajiit, and only offered freedom to Argonians in exchange for their help against the Akavir and in the Pact. With Morrowind's launch, Pact propaganda seems to indicate that the Pact has abolished slavery in its territories entirely. (For now, obviously.)
Yeah, I know it tended to change with different areas a little, but it's still the same. Without argonians their workforce took a hit, meaning Khajiit would be sought after to take their place. (Us knowing the future we already know it doesn't stick.)
I do remember a quest in vvardenfell where you go to save some Khajiit but they end up enslaved regardless of what you do. I admit that quest forever cemented my opinion of EP.
Tbh, I would've taken the whole slavery thing out of Elder Scrolls entirely. It just always gives me a bad taste.
VaranisArano wrote: »The War is here and I agree with @VaranisArano, I do not see much of a point in looking at hypotheticals pertaining to the past and am more interested in making the best of the situation.
There is no remaking that is needed.
EP actually makes sense given the context. I think they did a good job writing out that storyline which was filled with in-fighting & sabotage. It is an alliance of convenience first and foremost, from Avakiri to Daedra attacks.
I also liked that it had a large focus on the war in its storyline, with the threat of other alliances, which then slowly built up to the threat of Coldharbour.
What ESO should explore is why some people/groups did not join the alliance that the rest of their race did and instead joined the opposing sides.
That's what future content should explore more in storylines.
Like Trinimac Orcs for AD - or - Orcs that also their clans to be left alone so they joined EP, who are primarily for independence.
- Argonians who joined AD or DC.
- What about Khajiit who joined EP?
- What about anyone who left all sides and joined up with remnants of the imperials?
These are the stories that should be explored..
Never understood why any Khajiit would join EP. They would just end up slaves since they can't use argonians atm.
Oddly enough, that one seems to depend on the writer. In Stonefalls, we see that the Pact IS enslaving Khajiit, and only offered freedom to Argonians in exchange for their help against the Akavir and in the Pact. With Morrowind's launch, Pact propaganda seems to indicate that the Pact has abolished slavery in its territories entirely. (For now, obviously.)
Yeah, I know it tended to change with different areas a little, but it's still the same. Without argonians their workforce took a hit, meaning Khajiit would be sought after to take their place. (Us knowing the future we already know it doesn't stick.)
I do remember a quest in vvardenfell where you go to save some Khajiit but they end up enslaved regardless of what you do. I admit that quest forever cemented my opinion of EP.
Tbh, I would've taken the whole slavery thing out of Elder Scrolls entirely. It just always gives me a bad taste.
You know that Vvardenfell is not part of Ebonheart Pact yeah?
They didn't agree with the terms to abolish slavery and did not join EP. Also plenty of Dunmer are against slavery
VaranisArano wrote: »VaranisArano wrote: »The War is here and I agree with @VaranisArano, I do not see much of a point in looking at hypotheticals pertaining to the past and am more interested in making the best of the situation.
There is no remaking that is needed.
EP actually makes sense given the context. I think they did a good job writing out that storyline which was filled with in-fighting & sabotage. It is an alliance of convenience first and foremost, from Avakiri to Daedra attacks.
I also liked that it had a large focus on the war in its storyline, with the threat of other alliances, which then slowly built up to the threat of Coldharbour.
What ESO should explore is why some people/groups did not join the alliance that the rest of their race did and instead joined the opposing sides.
That's what future content should explore more in storylines.
Like Trinimac Orcs for AD - or - Orcs that also their clans to be left alone so they joined EP, who are primarily for independence.
- Argonians who joined AD or DC.
- What about Khajiit who joined EP?
- What about anyone who left all sides and joined up with remnants of the imperials?
These are the stories that should be explored..
Never understood why any Khajiit would join EP. They would just end up slaves since they can't use argonians atm.
Oddly enough, that one seems to depend on the writer. In Stonefalls, we see that the Pact IS enslaving Khajiit, and only offered freedom to Argonians in exchange for their help against the Akavir and in the Pact. With Morrowind's launch, Pact propaganda seems to indicate that the Pact has abolished slavery in its territories entirely. (For now, obviously.)
Yeah, I know it tended to change with different areas a little, but it's still the same. Without argonians their workforce took a hit, meaning Khajiit would be sought after to take their place. (Us knowing the future we already know it doesn't stick.)
I do remember a quest in vvardenfell where you go to save some Khajiit but they end up enslaved regardless of what you do. I admit that quest forever cemented my opinion of EP.
Tbh, I would've taken the whole slavery thing out of Elder Scrolls entirely. It just always gives me a bad taste.
You know that Vvardenfell is not part of Ebonheart Pact yeah?
They didn't agree with the terms to abolish slavery and did not join EP. Also plenty of Dunmer are against slavery
Parts of Vvardenfell are a part of the Pact and parts of it aren't.
According to this Pact propaganda from ESO's Morrowind, House Redoran, Hlaalu, and Indoril territories should have abolished slavery. House Dres and House Telvanni did not. https://en.uesp.net/wiki/Online:Pact_Pamphlet:_Congratulations!
I don't recall where that quest happens. In any case, base game quests make it pretty clear that the Pact isn't really as enlightened with non-Argonian slaves as that pamphlet indicates.
VaranisArano wrote: »VaranisArano wrote: »The War is here and I agree with @VaranisArano, I do not see much of a point in looking at hypotheticals pertaining to the past and am more interested in making the best of the situation.
There is no remaking that is needed.
EP actually makes sense given the context. I think they did a good job writing out that storyline which was filled with in-fighting & sabotage. It is an alliance of convenience first and foremost, from Avakiri to Daedra attacks.
I also liked that it had a large focus on the war in its storyline, with the threat of other alliances, which then slowly built up to the threat of Coldharbour.
What ESO should explore is why some people/groups did not join the alliance that the rest of their race did and instead joined the opposing sides.
That's what future content should explore more in storylines.
Like Trinimac Orcs for AD - or - Orcs that also their clans to be left alone so they joined EP, who are primarily for independence.
- Argonians who joined AD or DC.
- What about Khajiit who joined EP?
- What about anyone who left all sides and joined up with remnants of the imperials?
These are the stories that should be explored..
Never understood why any Khajiit would join EP. They would just end up slaves since they can't use argonians atm.
Oddly enough, that one seems to depend on the writer. In Stonefalls, we see that the Pact IS enslaving Khajiit, and only offered freedom to Argonians in exchange for their help against the Akavir and in the Pact. With Morrowind's launch, Pact propaganda seems to indicate that the Pact has abolished slavery in its territories entirely. (For now, obviously.)
Yeah, I know it tended to change with different areas a little, but it's still the same. Without argonians their workforce took a hit, meaning Khajiit would be sought after to take their place. (Us knowing the future we already know it doesn't stick.)
I do remember a quest in vvardenfell where you go to save some Khajiit but they end up enslaved regardless of what you do. I admit that quest forever cemented my opinion of EP.
Tbh, I would've taken the whole slavery thing out of Elder Scrolls entirely. It just always gives me a bad taste.
You know that Vvardenfell is not part of Ebonheart Pact yeah?
They didn't agree with the terms to abolish slavery and did not join EP. Also plenty of Dunmer are against slavery
Parts of Vvardenfell are a part of the Pact and parts of it aren't.
According to this Pact propaganda from ESO's Morrowind, House Redoran, Hlaalu, and Indoril territories should have abolished slavery. House Dres and House Telvanni did not. https://en.uesp.net/wiki/Online:Pact_Pamphlet:_Congratulations!
I don't recall where that quest happens. In any case, base game quests make it pretty clear that the Pact isn't really as enlightened with non-Argonian slaves as that pamphlet indicates.
VaranisArano wrote: »VaranisArano wrote: »The War is here and I agree with @VaranisArano, I do not see much of a point in looking at hypotheticals pertaining to the past and am more interested in making the best of the situation.
There is no remaking that is needed.
EP actually makes sense given the context. I think they did a good job writing out that storyline which was filled with in-fighting & sabotage. It is an alliance of convenience first and foremost, from Avakiri to Daedra attacks.
I also liked that it had a large focus on the war in its storyline, with the threat of other alliances, which then slowly built up to the threat of Coldharbour.
What ESO should explore is why some people/groups did not join the alliance that the rest of their race did and instead joined the opposing sides.
That's what future content should explore more in storylines.
Like Trinimac Orcs for AD - or - Orcs that also their clans to be left alone so they joined EP, who are primarily for independence.
- Argonians who joined AD or DC.
- What about Khajiit who joined EP?
- What about anyone who left all sides and joined up with remnants of the imperials?
These are the stories that should be explored..
Never understood why any Khajiit would join EP. They would just end up slaves since they can't use argonians atm.
Oddly enough, that one seems to depend on the writer. In Stonefalls, we see that the Pact IS enslaving Khajiit, and only offered freedom to Argonians in exchange for their help against the Akavir and in the Pact. With Morrowind's launch, Pact propaganda seems to indicate that the Pact has abolished slavery in its territories entirely. (For now, obviously.)
Yeah, I know it tended to change with different areas a little, but it's still the same. Without argonians their workforce took a hit, meaning Khajiit would be sought after to take their place. (Us knowing the future we already know it doesn't stick.)
I do remember a quest in vvardenfell where you go to save some Khajiit but they end up enslaved regardless of what you do. I admit that quest forever cemented my opinion of EP.
Tbh, I would've taken the whole slavery thing out of Elder Scrolls entirely. It just always gives me a bad taste.
You know that Vvardenfell is not part of Ebonheart Pact yeah?
They didn't agree with the terms to abolish slavery and did not join EP. Also plenty of Dunmer are against slavery
Parts of Vvardenfell are a part of the Pact and parts of it aren't.
According to this Pact propaganda from ESO's Morrowind, House Redoran, Hlaalu, and Indoril territories should have abolished slavery. House Dres and House Telvanni did not. https://en.uesp.net/wiki/Online:Pact_Pamphlet:_Congratulations!
I don't recall where that quest happens. In any case, base game quests make it pretty clear that the Pact isn't really as enlightened with non-Argonian slaves as that pamphlet indicates.
Found it, this part truly disgusted me and ticked me off.
https://en.m.uesp.net/wiki/Online:Zashanti
As a khajiit it gave me the 'option' of saving them, only for it to not matter. Still makes me angry thinking about it
I would get rid of it honestly. I feel it constrains the story more than it helps.
But then cyrodiil would have to be revamped into something else.