You finally destroyed light armor and made me go heavy. The increased damage from martial attacks did it, because every second player is a stamina user, which uses said martial attacks, when I faced NBs it was almost instant death, which before I was able to survive, now it's just stun and dead while you go through break free which isn't even always working... And shields became a joke, they fade almost instantly, and you can't see NBs before they attack you so... You also increased burst I noticed, but with light armor already being the squishiest it suffered the most. Noticed a healer in light armor the other day, NB ate him for dinner and didn't even choke, while when he attacked me, he "strategically retreated" fast after not killing me instantly and not doing enough damage, "strategic retreat" is a very common and annoying practice by the way, but that's for another day
I assume you increased burst to deal with tanks, but it did nothing, since there are still tank death machines around, and after trying heavy armor for myself, I think it wasn't the cause. I can spend pages here guessing on how to deal with them and what buffs they use, but you will do your own thing as always, just giving a feed back...
PS: This is not "nerf NB" thread, I just gave an example of insta kill.
This. Problem is too many players got used to just facetank with low apm and getting help from sets.MurderMostFoul wrote: »Honestly Heavy seems the least appealing to me this patch. It's mitigation got nerfed, whereas light and medium offer a lot of sustain and damage/healing done. With good mobility and positioning, light/medium seems like the way to go.
This. Problem is too many players got used to just facetank with low apm and getting help from sets.MurderMostFoul wrote: »Honestly Heavy seems the least appealing to me this patch. It's mitigation got nerfed, whereas light and medium offer a lot of sustain and damage/healing done. With good mobility and positioning, light/medium seems like the way to go.
Waffennacht wrote: »I like 5 heavy 2 light
3% more damage from magicka attacks
3% less damage from physical attacks
When CC immune 2% less damage from magical attacks; 8% less from physical attacks
However include the resistance difference between heavy / light / or medium and im gonna guess that the overall resistance will add up to over 3%...
Meaning that original 3% more damage from magical attacks is probably negated naturally.
So its really only losing 5% sprint speed and having a 9% roll dodge increase both of which I hardly notice.
I also gain 10% break free cost reduction with more bash dmg and less bash cost.
So I feel the damage mitigation gain, break free cost reduction plus bash mods are well worth it