I'm convinced ZOS knows exactly why performance is in the tank. Management is deciding not to take the actions needed to fix things for some reason. If they don't know at this point, it's time to hire new devs.
BlakMarket wrote: »lmao first non-proc cyro, now non-outfit cyro? Maybe turn off cross healing first, then let us run around nude.
horrible idea, and i hope it never happens.
and by the way, when they made cryodiil and eso, they already calculated for the server opacity to allow for those calculations.
BlakMarket wrote: »Maybe turn off cross healing first
BlakMarket wrote: »Maybe turn off cross healing first
They already did that, it didn't help. They even said so.
How does this myth get perpetuated so much? Extreme wishful thinking? Amnesia? Distrust of the veracity of official statements?
BlakMarket wrote: »Maybe turn off cross healing first
They already did that, it didn't help. They even said so.
How does this myth get perpetuated so much? Extreme wishful thinking? Amnesia? Distrust of the veracity of official statements?
I have some suspicions that one of the main culprits for lag in Cyrodiil are all the customized gear that we are wearing. For each player that you meet the server has to send lots of data specifying what piece of armor they wear, the current wardrobe morph as well as the current color of each piece and costume and color changes on the costume. Then when we have 50 vs 50 battles around a keep there is lots of data to send over continuously depending if a player is in rendering distance or not. We are talking 7 armor slots, and 2 weapon slots per player and the other customizations being constantly transfered.
It would be much better if we recognize that Cyrodiil is a Warzone where three armies fight and all people automatically wore the alliance outfit and the alliance mounts with no skins and no outfits except the Emperor costume on the current reigning Emperor. Have you ever considered this change @ZOS_GinaBruno ?
BlakMarket wrote: »BlakMarket wrote: »Maybe turn off cross healing first
They already did that, it didn't help. They even said so.
How does this myth get perpetuated so much? Extreme wishful thinking? Amnesia? Distrust of the veracity of official statements?
So they turn off procs and turn cross healing back on, the lag gets somehow worse. Clearly cross healing impacted performance. So what next? Method of deduction? Yes? No? Question mark?
BlakMarket wrote: »BlakMarket wrote: »Maybe turn off cross healing first
They already did that, it didn't help. They even said so.
How does this myth get perpetuated so much? Extreme wishful thinking? Amnesia? Distrust of the veracity of official statements?
So they turn off procs and turn cross healing back on, the lag gets somehow worse. Clearly cross healing impacted performance. So what next? Method of deduction? Yes? No? Question mark?
So cross healing was determined to have no appreciable effect on performance when it was turned off. But you're saying that somehow it magically became the reason for lag? [snip]
BlakMarket wrote: »BlakMarket wrote: »BlakMarket wrote: »Maybe turn off cross healing first
They already did that, it didn't help. They even said so.
How does this myth get perpetuated so much? Extreme wishful thinking? Amnesia? Distrust of the veracity of official statements?
So they turn off procs and turn cross healing back on, the lag gets somehow worse. Clearly cross healing impacted performance. So what next? Method of deduction? Yes? No? Question mark?
So cross healing was determined to have no appreciable effect on performance when it was turned off. But you're saying that somehow it magically became the reason for lag? [snip]
I've been pvp'ing daily for just over a year, throughout the peak/off-peak times specifically GreyHost(PC-NA). Noticed a sizable difference with performance cross healing on and off, everyone I play with daily also noticed a difference & finally if it made no difference in performance why did they turn it off?
[snip]
BlakMarket wrote: »lmao first non-proc cyro, now non-outfit cyro? Maybe turn off cross healing first, then let us run around nude.
I have some suspicions that one of the main culprits for lag in Cyrodiil are all the customized gear that we are wearing. For each player that you meet the server has to send lots of data specifying what piece of armor they wear, the current wardrobe morph as well as the current color of each piece and costume and color changes on the costume. Then when we have 50 vs 50 battles around a keep there is lots of data to send over continuously depending if a player is in rendering distance or not. We are talking 7 armor slots, and 2 weapon slots per player and the other customizations being constantly transfered.
It would be much better if we recognize that Cyrodiil is a Warzone where three armies fight and all people automatically wore the alliance outfit and the alliance mounts with no skins and no outfits except the Emperor costume on the current reigning Emperor. Have you ever considered this change @ZOS_GinaBruno ?
They already did that, it didn't help. They even said so.BlakMarket wrote: »Maybe turn off cross healing first
How does this myth get perpetuated so much? Extreme wishful thinking? Amnesia? Distrust of the veracity of official statements?
tsaescishoeshiner wrote: »
What's your evidence or reason to believe that this is causing major lag, or straining the server? I'm pretty sure that once a character is loaded in with all their cosmetics, the rest of the processing happens on the client side. Why would the server need to constantly check someone's shoulder style and dye channels?
It's not like I have enough counterevidence to disagree with what you're saying. Just figure it's best to start with some evidence & theory before bandwagoning on the next performance scapegoat.
aetherial_heavenn wrote: »They already did that, it didn't help. They even said so.BlakMarket wrote: »Maybe turn off cross healing first
How does this myth get perpetuated so much? Extreme wishful thinking? Amnesia? Distrust of the veracity of official statements?
Because certain celebrity streamers have been pushing this BS for 2 years with no evidence because they prefer a completely different style of PvP but they won't get their income if they start trying to compete with established streamers in those FOTM no healing shooter games.
Even when disproven, and even when ZoS said it made no difference, they persist in telling their zergling followers that healing-any healing- is the cause of lag.
Personally I think it is just as likely that another cause of lag is the endless AOE dps calculations, particularly dot and ground based aoes that stack.
After all why would cross healing with rapids cause more lag than multiple aoe dps ground effects spammed by every single DPSer in a zerg which are all calculated at same time on every single player that runs through them? Answer, it wouldn't. But try telling the 'blame cross healing' streamers and their fanbois that.
You'll never get said celebrity streamers to agree cross healing isn't the sole issue, after all they make money on show reels 1vXing PvEers and when they can't kill someone it's always overhealing that's the fault...not their one trick pony game-play being countered by other legitimate game play, like purging their DoTs, roll dodging/LoSing their Zan's cheese and healing through their ground damage.
Increasing numbers of Proc calculations haven't helped with additional calculations (performance has degraded the more procs that have been introduced) Many of us have noticed much less lag in proc free Cyro despite the proc set cheesers oops defenders' remarks to the contrary but most people I have spoken to believe the real cause is simply lack of resources for PVP calculations on server side and some really dodgy code that appeared a couple/three years ago.
aetherial_heavenn wrote: »Last thursday night USEST the game ran smooth as silk in Cyrodil, skills fired, no desyncs, it was such fun. Then they rolled out the hotfix/patch and the weekend came and the play degenerated to its usual laggy mess again. Both occasions I logged in (prime and later US EST on NA Cyrodil Grayhost) there were long queues of 60 plus on DC side, so it wasn't pop related. However, i think they remove/reallocate server resources from Cyrodil when they need them for PvE on weekends - they certainly use Cyrodil server resources for their PTS server.
It's that or whatever they did that last maintenance broke the game again.
The real cause of lag, in my opinion, is insufficient capacity to do the number of complex calculations required for combat since they shifted those calcs to server side from client side.
I'm pretty sure cosmetics are a one off calculation...although sweaty trials groups that run with other players invisible or in the skele skin may have evidence to the contrary
vesselwiththepestle wrote: »Yesterday during the night pop was around 2/3/locked bars. I was at a keep with 2 other DC players, there were 4 AD smallscalers. Still there was heavy lag, desync, Dizzy taking several seconds...
At another place even I alone against some npc guards - heavy lag.
I am more and more thinking it is not the amount of calculations that need to be done, but something on the back-end how the game is handled by the server, prioritizing memory or cpu power or whatever. Of course we see regular lag with lots of players at the same place, that is to be expected. This might only add to the "base line" server lag we often experience even with only a few players around.
Someone had the theory that npc guards are involved. I mean... How often do I have seen those guards just dancing around, not using their skills etc., while my Uppercut needed seconds to cast, then suddenly several skills hitting at once and so on, when I was soloing a ressource! On CP campaigns you might not notice that as much, as npc guards die a lot faster. On no cp depending on your build it could take a while to kill those guards.
I know some players made fun about it, but I honestly would wish to see a test with the npc guards removed. Although a test like that wouldn't need to happen, maybe the Quality assessment team (or however it is called) should check that npc guard code and scripting again for errors, loops and so on.
I don't remember to ever have seen the same lag in pve environments even in heavy lag, it always was different in some way, so I honestly think there is something up with the guards' code and/or scripting.
I'm convinced ZOS knows exactly why performance is in the tank. Management is deciding not to take the actions needed to fix things for some reason. If they don't know at this point, it's time to hire new devs.
Everybody knows the reason for lag it's abundantly obvious if you spend around 6 hours in cyrodiil. They just don't want to address it.[/quote
You mean ballgroups right?