We know that factions stacking on the hammer is creating immense amounts of lag. The most logical thing to do would be to implement a mechanic that operates in a manner opposite to what the current one operates.
I imagine...on the same timer as the hammer would normally spawn...a Dragon coming down and targeting the first place factions keeps and players inside them. When 3 or 4 walls are down it moves on to another keep. The Dragon would be invulnerable and could not be controlled by players.
I feel as though this could have a significant positive impact on performance and balance in Cyrodiil by forcing the first place faction to spread out and repair the damage done. What are your thoughts?
Replacing the hammer 40 votes
I wouldn't like to see this