master_vanargand wrote: »I fought a group of four alone in the deathmatch in Battlegrounds.
They can't kill me, and I won't die if other groups aim at me.
I'm glass cannon build, but not a meta build.
Then I killed everything and I didn't die until the end.
Battlegrounds is player skill meta now.
My guess would be that he fought against some players who either weren't very good at PvP, and/or were running outdated DOT builds, while he was benefitting from the newly improved healing. As I've mentioned in a couple other threads, I've seen Echoing Vigor and Radiating Regeneration each get crit ticks for over 3k (without Minor or Major Vitality), which means the other morphs obviously do even more.Waffennacht wrote: »master_vanargand wrote: »I fought a group of four alone in the deathmatch in Battlegrounds.
They can't kill me, and I won't die if other groups aim at me.
I'm glass cannon build, but not a meta build.
Then I killed everything and I didn't die until the end.
Battlegrounds is player skill meta now.
Which changes do you think that's attributed to?
Can't be CP as BGs have no CP
Can't be armor changes because all still work in BGs
So it could be: Mist form nerf, block adjustments, increased starting stats, armor weight perk changes or something unrelated to the update.
master_vanargand wrote: »I fought a group of four alone in the deathmatch in Battlegrounds.
They can't kill me, and I won't die if other groups aim at me.
I'm glass cannon build, but not a meta build.
Then I killed everything and I didn't die until the end.
Battlegrounds is player skill meta now.
SavageChain wrote: »master_vanargand wrote: »I fought a group of four alone in the deathmatch in Battlegrounds.
They can't kill me, and I won't die if other groups aim at me.
I'm glass cannon build, but not a meta build.
Then I killed everything and I didn't die until the end.
Battlegrounds is player skill meta now.
I wouldnt say bgs are skillbased gameplay, even though the new changes brought some power back to the player instead of his gear. Still gear plays a huge role with all the proc sets. So i would say the no proc high damage cyrodiil experience is more skillbased than bgs.
SavageChain wrote: »master_vanargand wrote: »I fought a group of four alone in the deathmatch in Battlegrounds.
They can't kill me, and I won't die if other groups aim at me.
I'm glass cannon build, but not a meta build.
Then I killed everything and I didn't die until the end.
Battlegrounds is player skill meta now.
I wouldnt say bgs are skillbased gameplay, even though the new changes brought some power back to the player instead of his gear. Still gear plays a huge role with all the proc sets. So i would say the no proc high damage cyrodiil experience is more skillbased than bgs.
i beg to differ. not all procs sets are bad design wise. for example calurion, selene, velidreth.... have visual and audio queues. i had many situations where i won a 1 vs 1 in bg becouse i dodged caluurion but the opponent failed to dodge mine.
in general aslong as u can counter things with ur skill and reflexes its fine by me. but as u know it gets rly problematic when ppl just can healthstack +40 k hp and proc 15 k dmg or heal thats another problem and probably the biggest one with procs.
its the unavoidable procs that bother me the most. as example huntersvenom doesnt go into cooldown if the enemy dodges the attack that would proc it. well it doesnt even have visual indicator or anything to begin with and u also have healing procs that just go off in the backround with not counterplay to it whatsoever.
i do get ur point but i believe procs can work out if done right.
SavageChain wrote: »master_vanargand wrote: »I fought a group of four alone in the deathmatch in Battlegrounds.
They can't kill me, and I won't die if other groups aim at me.
I'm glass cannon build, but not a meta build.
Then I killed everything and I didn't die until the end.
Battlegrounds is player skill meta now.
I wouldnt say bgs are skillbased gameplay, even though the new changes brought some power back to the player instead of his gear. Still gear plays a huge role with all the proc sets. So i would say the no proc high damage cyrodiil experience is more skillbased than bgs.
relentless_turnip wrote: »SavageChain wrote: »master_vanargand wrote: »I fought a group of four alone in the deathmatch in Battlegrounds.
They can't kill me, and I won't die if other groups aim at me.
I'm glass cannon build, but not a meta build.
Then I killed everything and I didn't die until the end.
Battlegrounds is player skill meta now.
I wouldnt say bgs are skillbased gameplay, even though the new changes brought some power back to the player instead of his gear. Still gear plays a huge role with all the proc sets. So i would say the no proc high damage cyrodiil experience is more skillbased than bgs.
I largely agree with this. I currently have 3 builds per character. A no proc test build, BG build and cp IC build. The difference between the last 2 is I back bar a defensive set over a damage set for BG's because procs are still so offensive there. There is skill in attempting to use a stat build in that environment IMO. As you have to be so fast to actively heal yourself and squeezing in a combo before you are melted by the immense amounts of proc damage constantly being aoe'd.
There is next to no skill in a lot of the builds utilised within BG's imo. I think some players forget the damage isn't actually being sourced from them, but is just a side effect of a simple action. They didn't line up a combo they did a light attack and all of their proc sets fired.
Waffennacht wrote: »relentless_turnip wrote: »SavageChain wrote: »master_vanargand wrote: »I fought a group of four alone in the deathmatch in Battlegrounds.
They can't kill me, and I won't die if other groups aim at me.
I'm glass cannon build, but not a meta build.
Then I killed everything and I didn't die until the end.
Battlegrounds is player skill meta now.
I wouldnt say bgs are skillbased gameplay, even though the new changes brought some power back to the player instead of his gear. Still gear plays a huge role with all the proc sets. So i would say the no proc high damage cyrodiil experience is more skillbased than bgs.
I largely agree with this. I currently have 3 builds per character. A no proc test build, BG build and cp IC build. The difference between the last 2 is I back bar a defensive set over a damage set for BG's because procs are still so offensive there. There is skill in attempting to use a stat build in that environment IMO. As you have to be so fast to actively heal yourself and squeezing in a combo before you are melted by the immense amounts of proc damage constantly being aoe'd.
There is next to no skill in a lot of the builds utilised within BG's imo. I think some players forget the damage isn't actually being sourced from them, but is just a side effect of a simple action. They didn't line up a combo they did a light attack and all of their proc sets fired.
Both of you are describing only a player that is using a full on proc build in a BG
Based on what both of you said; skill is dependant purely on lining up offensive oriented damage abilities through player interface (I only agree to an extent that is this a single example of player based skill but I digress) meaning while a player maybe handicapped by not using procs in a BG - they do have skill based experience in BGs
SavageChain wrote: »I nowhere said playing in bgs with procs is totally skillless or anything about full proc builds.
SavageChain wrote: »I wouldnt say bgs are skillbased gameplay...