Urzigurumash wrote: »@MurderMostFoul You agree with this call for nerfs above me here? Or you think it should just go back to where Crazy King and Chaosball were 1/10 matches so that tank builds were only occasionally useful rather than always?
Those modes were more fun back then because they were an interesting little break from Death Match. Now there is no Death Match.
MurderMostFoul wrote: »
MurderMostFoul wrote: »
MurderMostFoul wrote: »
The problem is people were whining about qeue times cause noone wants to play TDM again overpowered teams. the other game modes make tanks and healers more viable. Also means strat and thinking over just simply tactics.
dominations has 4 points for exampel right? Or caputre the relic has 3 points. There are three teams of 4. Even if one team had 4 tanks. They won't survive 3 dps on them. because they can't have more then 2 guys on every flag or reelic at the same time. You gotta learn to play the mode man.
In games like gw2 for example, experienced players skill come from not just having meta builds, they come from knowing how to play the map and game modes. Thats the point of them. In the end the best fighting team will still win. But if your team is all brawn and no brains, or all tactics and no strat, then you won't. Thats what seperates the pros from the noobs imo.
MurderMostFoul wrote: »MurderMostFoul wrote: »
The problem is people were whining about qeue times cause noone wants to play TDM again overpowered teams. the other game modes make tanks and healers more viable. Also means strat and thinking over just simply tactics.
dominations has 4 points for exampel right? Or caputre the relic has 3 points. There are three teams of 4. Even if one team had 4 tanks. They won't survive 3 dps on them. because they can't have more then 2 guys on every flag or reelic at the same time. You gotta learn to play the mode man.
In games like gw2 for example, experienced players skill come from not just having meta builds, they come from knowing how to play the map and game modes. Thats the point of them. In the end the best fighting team will still win. But if your team is all brawn and no brains, or all tactics and no strat, then you won't. Thats what seperates the pros from the noobs imo.
Lol, I know how to play the modes, and I always play the objective. In fact I win objective modes very often, prob >50%. I'll go 3 kills and 9 deaths in chaosball, have have the highest score overall from holding the ball the most, and win. The problem is, I don't enjoy it. I play PvP to test my builds in combat against other players, not to flex my keep away skills, nor to play race to the undefended flag.
But I made my OP last patch. The meta has shifted away from objective tanks. So I don't really have the same complaints anymore. However, I still wish I could still play Deathmatch more frequently.
JSlayer211 wrote: »Tank meta isn't a TDM issue. It's that stats don't matter to damage. Take all of your stam/magicka out of your build and look at the difference in your damage. It's negligible. That's why people are opting for tank builds because health is much more impactful than your damage stats when you can stack spell/weapon damage from other sources and be more effective with abilities as well as wear proc sets on top of that.
The recent changes to heavy armor have made magicka users incredibly effective against heavy armor users, so I don't think heavy armor is the culprit either. Your damage stats just need to matter more to your damage skills. Unfortunately, they don't.
While I understand that the hardcore BG community wants TDM back, I do believe ZoS needs to implement it thoughtfully. Premades and solo's really should be kept separate. I think they should just add a TDM only option for the Premade Q and everyone would be satisfied. Then the sweats could go into that Q and get ROFL stomped by the 4v4v1 teams that would end up happening often.
Objectives.. only soloQ cares about them. Top tier premades just go and fight, ignoring all objectives alltogether. If the don't want to give us deatmatch, we will make everything deathmatch. Go capture your flags, you will know who really won by endgame stat screen.
NordSwordnBoard wrote: »TLDR: Willing to give up crystals or xp to have consistently better fights?
NordSwordnBoard wrote: »Not a necro thread, but I get why it was given some attention again. I think this is a similar problem for the dungeon ques - top players mixed with low levels because the rewards are almost the same. Whether actual level or skill level, in both cases I think zos wanted to mix them and it's not quite working.
I think the solution is to motivate people with what they want, separately. Serious DM players should get the opportunity to que for DM but at the expense of lesser or no rewards. Serious DM players usually have no problem getting a random daily done, so the rewards are still accessible to them. Then, people in BGs for literally everything else don't come across this:Objectives.. only soloQ cares about them. Top tier premades just go and fight, ignoring all objectives alltogether. If the don't want to give us deatmatch, we will make everything deathmatch. Go capture your flags, you will know who really won by endgame stat screen.
The people in BGs for other incentives other than straight up PvP will get more like minded people. The people who want to fight, and fight people ready to do the same will get better challenges.
TLDR: Willing to give up crystals or xp to have consistently better fights?
Thats what makes it a more respected and competitve e-sport imo. Makes more players viable
You need some strategy and brains too. not just brawn and fighting tactics.
Urzigurumash wrote: »What we really need is a new mode that's like Crazy King, except it's the game mode that changes randomly, not the placement of flags.