The new Lamps and their buggy shadows

bluebird
bluebird
✭✭✭✭✭
✭✭✭
So, recently we got many interesting experiments with Lighting and shadows - specifically patterned lamps that cast elaborate patterned shadows. The Dwarven lamps and the reach chandeliers have introduced far more complex lighting than most other lamps, and we'll get even more with the large Ayleid chandelier which will cast similarly amazing patterns. So thanks for the detail and attention that went into these lamps! :blush: I'd just like to quickly point out some issues.
1. The Dwarven Lamp, Conal Frustum Cage has bugged shadows.
crk1djfps329.png
- The Dwarven Lamp, Cylinder Cage seems to be working as intended
- The conal version however, has an inverted shadow pattern. It casts the 'squarey' shadow on the patterned side, and the 'patterned' shadow on the squarey side (fabulously professional description, I know, but just look at the pic you see what I mean :lol:).
- Its shadow also starts too far off, and has a ring-gap of light under it, even when it is flush with the ground, or even sunk into the ground.

2. Some lamps cast very detailed shadows while others don't, which can make it seem strange.
m1v627avhpgt.png
With the Reach chandeliers, the 'Shaded' version casts a complex shadow, but the 'Gnarled' one doesn't cast any. Of course, lamps not casting shadows in the normal way, and what I expect of most light furnishings in the game, I'm only complaining because these two are the same type and look very strange side by side. The complexity - and nonexistence - of shadows is so different that it sort of breaks immersion for me (not sure if others feel the same way). I'd be happy if lamps cast proper shadows OR if they cast no shadows, but seeing both together is jarring imo).


Of course, this is a minor issue, and these lamps are certainly way ahead of most in complexity and interesting qualities (the patterns are really pretty, so generally a huge thumbsup to the dev who made them)! :smile: I was just wondering if others felt the same way, and if the Dwarven Lamp, Cone could maybe have its shadow adjusted? Thanks!
Sign In or Register to comment.