Yes, it was a strange decision to alter two variables at the same time during a performance test. But performance these last ten days has been worse than it was when proc sets and cross-heals we're both available, some months ago.
Hi devs,
Could you please next week turn off cross healing so we can see how goes the performance without proc sets ?
Obviously turning on cross healing + removing proc sets was a bad move as we can't identify which one is the worst for performance.
Thanks.
NeillMcAttack wrote: »I think it should be pretty obvious that cross healing, or more precisely, “Smart” AOE checks are about 75% of the leading causes of performance issues. And I am even quite convinced now that it isn’t a processing speed problem on the server, but more a bandwidth/congestion and latency issue, all those pings from individuals to the server to individuals, back to the server until a “state” on the server can be determined is the main issue with all the latency. Of course this was due to putting every individual player state on the server with update 25.
But yes, I totally agree, we have no need for this test to continue with the current parameters. Every other test lasted a week. There wasn’t even a Queue for the reds on RW EU last night so populations are dwindling due to the horrendous performance.
So please ZOS, we need a more conclusive outcome.
It is worth noting though OP, that some campaigns still have large issues even with these AOE checks disabled. For example. Greyhost NA is a very competitive campaign, and in it there would be a lot more ball groups than I would be used to on RW EU, as such, if that is the campaign that ZOS monitors the most, it is likely they won’t notice it being a significant enough change to base any finding on. As such, I would suggest to the devs, that they remove cross healing and in addition, reduce group sizes to 4, this way we can get much more accurate results on the effects of large “smart” AOE checks!
They should disable grouping too, so nobody can heal anybody else, full stop. Best way to gauge the full impact.
Hi devs,
Could you please next week turn off cross healing so we can see how goes the performance without proc sets ?
Obviously turning on cross healing + removing proc sets was a bad move as we can't identify which one is the worst for performance.
Thanks.
Actually it’s the opposite, had they left cross healing off then they would have no way of knowing which affects performance. Having constant variables is the key basics to testing anything. Let them get their data it will be over soon.
Soul_Demon wrote: »Hi devs,
Could you please next week turn off cross healing so we can see how goes the performance without proc sets ?
Obviously turning on cross healing + removing proc sets was a bad move as we can't identify which one is the worst for performance.
Thanks.
Actually it’s the opposite, had they left cross healing off then they would have no way of knowing which affects performance. Having constant variables is the key basics to testing anything. Let them get their data it will be over soon.
They turned off cross healing while proc sets were on still and we had worse performance---they came out and said there was no appreciable impact cross heals made and simply turned them back on now. But since the proc sets are off and we still have major issues and no improvement in performance I feel like there is a set of players out there who will continue to ignore the facts right in front of them and claim they know the solutions---even after they have been tested. Why? To what end?
sunandstars77 wrote: »I'm no tech expert. But i have played other MMO's. Where factions in key battles on the PvP map were using some software to locally cause lag to change the outcome of a fight in their favor. I don't know if this was true or even possible. Maybe someone can say if something like that is even possible.
Soul_Demon wrote: »Hi devs,
Could you please next week turn off cross healing so we can see how goes the performance without proc sets ?
Obviously turning on cross healing + removing proc sets was a bad move as we can't identify which one is the worst for performance.
Thanks.
Actually it’s the opposite, had they left cross healing off then they would have no way of knowing which affects performance. Having constant variables is the key basics to testing anything. Let them get their data it will be over soon.
They turned off cross healing while proc sets were on still and we had worse performance---they came out and said there was no appreciable impact cross heals made and simply turned them back on now. But since the proc sets are off and we still have major issues and no improvement in performance I feel like there is a set of players out there who will continue to ignore the facts right in front of them and claim they know the solutions---even after they have been tested. Why? To what end?
sunandstars77 wrote: »I'm no tech expert. But i have played other MMO's. Where factions in key battles on the PvP map were using some software to locally cause lag to change the outcome of a fight in their favor. I don't know if this was true or even possible. Maybe someone can say if something like that is even possible.
QuebraRegra wrote: »
name another MMO that uses TCP exclusively, or even TCP for communicating combat, etc.... I'll be here waiting.
The no healing test should of been the control. We see performance before and right after. Now youve switched another variable
The no healing test should of been the control. We see performance before and right after. Now youve switched another variable
All of the other tests were done with healing except for the no cross healing test so no they did not switch another variable, they returned it to default so they can test procs separately. Pretty straight forward way of testing.
Unless you want to go through all of the aoe and skill cool down tests all over again with no healing?
Soul_Demon wrote: »Hi devs,
Could you please next week turn off cross healing so we can see how goes the performance without proc sets ?
Obviously turning on cross healing + removing proc sets was a bad move as we can't identify which one is the worst for performance.
Thanks.
Actually it’s the opposite, had they left cross healing off then they would have no way of knowing which affects performance. Having constant variables is the key basics to testing anything. Let them get their data it will be over soon.
They turned off cross healing while proc sets were on still and we had worse performance---they came out and said there was no appreciable impact cross heals made and simply turned them back on now. But since the proc sets are off and we still have major issues and no improvement in performance I feel like there is a set of players out there who will continue to ignore the facts right in front of them and claim they know the solutions---even after they have been tested. Why? To what end?
I’m not ignoring any facts or claiming I have solutions, did you even read my comment?
I’m just trying to explain how a basic test is conducted, you don’t change multiple variables at the same time. Thats why every test is done separately so they know exactly how much cross healing, aoes, proc sets, etc affect performance individually. Then they can make a better determination on what to work on based on actual data instead of just changing something because someone don’t like it.
Personally I’m conflicted with the cross healing, it was great to be able to play some of my magic characters again and actually be able to heal myself reliably as a solo dd, but on the other hand I thought it sucked for the people that have done nothing but heal for 5 years. There was already a crown shortage and they clipped group sizes at the same time making it impossible for them to play their role.
The no healing test should of been the control. We see performance before and right after. Now youve switched another variable
All of the other tests were done with healing except for the no cross healing test so no they did not switch another variable, they returned it to default so they can test procs separately. Pretty straight forward way of testing.
Unless you want to go through all of the aoe and skill cool down tests all over again with no healing?
They should of kept it off. now im trying to remember weeks back to when there was healing and I cant. How am I supposed to really tell the difference?
VaranisArano wrote: »You aren't going to remember. Do you really remember the details of your own performance back to Greymoor before the testing started? How about before Harrowstorm when stuff got moved server-side for Stadia? Did you keep notes about your performance during all past tests to compare? I don't have a perfect memory of it myself! Just a general perception that "Things sure haven't gotten better."
Soul_Demon wrote: »Hi devs,
Could you please next week turn off cross healing so we can see how goes the performance without proc sets ?
Obviously turning on cross healing + removing proc sets was a bad move as we can't identify which one is the worst for performance.
Thanks.
Actually it’s the opposite, had they left cross healing off then they would have no way of knowing which affects performance. Having constant variables is the key basics to testing anything. Let them get their data it will be over soon.
They turned off cross healing while proc sets were on still and we had worse performance---they came out and said there was no appreciable impact cross heals made and simply turned them back on now. But since the proc sets are off and we still have major issues and no improvement in performance I feel like there is a set of players out there who will continue to ignore the facts right in front of them and claim they know the solutions---even after they have been tested. Why? To what end?
I’m not ignoring any facts or claiming I have solutions, did you even read my comment?
I’m just trying to explain how a basic test is conducted, you don’t change multiple variables at the same time. Thats why every test is done separately so they know exactly how much cross healing, aoes, proc sets, etc affect performance individually. Then they can make a better determination on what to work on based on actual data instead of just changing something because someone don’t like it.
Personally I’m conflicted with the cross healing, it was great to be able to play some of my magic characters again and actually be able to heal myself reliably as a solo dd, but on the other hand I thought it sucked for the people that have done nothing but heal for 5 years. There was already a crown shortage and they clipped group sizes at the same time making it impossible for them to play their role.