We'll have to wait for the real data to see the real results of this test on performance. However, that doesn't mean we can't do a subjective measurement.
Personally, I have experienced a lot of improvement from the no-proc sets test. Albeit only in the FPS department. The client seems to be much more stable and I experience a lot fewer crashes. Furthermore, I hear a lot of guildies experiencing the same improvements. However, the test doesn't seem to have much effect on the Latency (Ping Rate) department. Which, despite the lack of proc sets, still seems to be making the experience less enjoyable. Examples of this are (1) moderately high ping rates, ranging from 100-200, which was also what I was averaging in Cyrodiil with proc sets. Other than that, I also experience (2) a lot of active abilities either not 'firing' or with a noticeable delay. This means that I have to either recast the ability or wait until it fires (if it ever does). I also experience a lot of (3) abilities 'landing' on me with a great delay after being cast by opponents in Cyrodiil. Meaning that abilities either damage all at once, or they cause damage or apply an effect with a great delay (such as multiple seconds after running around an obstacle).
This obviously is a personal experience (anecdote) and doesn't prove anything. Hence, I wonder: How has this no-proc sets test affected game performance?
FAQ: Where is the "Performance got worse" option?
- Answer: I honestly did not think the game could get any worse, hence I didn't think about adding this option to the poll. Unfortunately, poll options cannot be edited after they have been published. So, I guess you are stuck with the "No improvement at all" option.
(EDIT: removed some typos)
(EDIT 2: added a FAQ)
Edited by DTStormfox on 13 March 2021 16:43 Only responds to constructive replies/mentions
Immortal-Legends Guild Master
Veteran PvP player
How has this no-proc sets test affected game performance? 85 votes
Improved FPS and client stabilty
Improved Latency (Ping Rate)
1 vote
Improved FPS, client stability, and latency (Ping Rate)