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https://forums.elderscrollsonline.com/en/discussion/668861

Most Surprising Sets ZOS Considers Procs?

silvereyes
silvereyes
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It took me a minute to figure out why my Ring of the Wild Hunt wasn't working in Cyrodill today, then I remembered the proc sets test. I'm quite surprised that this set is considered a proc for the purposes of this test.

Current movement speed could be adjusted whenever combat is entered or left, or the ring is equipped or unequipped. There shouldn't need to be any continuous check every tick.

What were some other sets that people were surprised by the developers considering them a proc set? Could any of their checks be rewritten to work in a no-proc campaign?
  • silvereyes
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    One also has to wonder if there are abilities or buffs that could be rewritten in a similar way. For example, mounting or sprinting buffs one's speed. After Update 29 goes live, there will also be a Major Gallop buff granted passively by Continuous Attack. It shouldn't have to constantly ask, "am I mounted?" or, "am I sprinting?" every tick to make all these speed adjustments. It could theoretically make them just whenever the mounting or sprinting starts or stops.
    Edited by silvereyes on 20 February 2021 17:28
  • emilyhyoyeon
    emilyhyoyeon
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    Akaviri dragonguard, where the 5 pieces reduces the costs of ults by 15%
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Ackwalan
    Ackwalan
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    Anything that required a check was considered a proc. For the ring, the bonus is different for in combat or out, so there was a check.
  • jaws343
    jaws343
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    Akaviri dragonguard, where the 5 pieces reduces the costs of ults by 15%

    This set has to check the current cost of your ultimate to apply cost reduction. Which could be reduced by a number of means.

    If the set removed 25 ultimate cost from your ultimates it wouldn't be an issue. But since it is a percentage reduction that amount varies and it acts as a check on the server.
  • silvereyes
    silvereyes
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    Ackwalan wrote: »
    Anything that required a check was considered a proc. For the ring, the bonus is different for in combat or out, so there was a check.
    Oh, I understand the explanation of why they consider it a proc. I was just surprised that they coded it that way.
  • erio
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    I always thought of procs as stuff like venomous smite or unfathomable. Was sad to see my clever alch and briarheart go.
  • Dojohoda
    Dojohoda
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    I suppose that reduced cost sets are procs is the biggest surprise to me. I learned something new. :p
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Minnesinger
    Minnesinger
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    I don´t know if Seducer is any problem. Test is a test. And thrutfully the lag has been a major issue. Maybe they can fix it. At the same time, we should consider what effect this set ban has in the economy. PvP rewards are mainly the sets that are currently unplayable as well as many other sets that can be bought with AP. I already noticed a decline in my sales. People are fended off with the uncertainty of the future. Hope, they soon announce if this test will be the model for Cyro rework or not.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • Sluggy
    Sluggy
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    silvereyes wrote: »
    Ackwalan wrote: »
    Anything that required a check was considered a proc. For the ring, the bonus is different for in combat or out, so there was a check.
    Oh, I understand the explanation of why they consider it a proc. I was just surprised that they coded it that way.

    There's really no other way to code it. It has to react to when you enter or leave combat.
  • Artim_X
    Artim_X
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    Mighty Chudan surprised me, since it's always active and just gives you a permanent major armor buff.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Chilly-McFreeze
    Chilly-McFreeze
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    I was running around with pelinal's for a while. Thought it's the rust after returning. But to my surprise Pelinal's won't even work. Always thought of it as a stat set since it doesn't directly proc on certain events but works constantly.
  • Dagoth_Rac
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    I was running around with pelinal's for a while. Thought it's the rust after returning. But to my surprise Pelinal's won't even work. Always thought of it as a stat set since it doesn't directly proc on certain events but works constantly.

    It is checking to see which of weapon/spell damage is higher, then adjusting the other. Since lots of things like buffs and debuffs and passives and potions and poisons and glyphs and bar swapping can make your weapon/spell damage change, it has to keep checking which is higher, how high it is at this moment, and adjust the other to match. Pelinal's has 100% uptime, but the exact stats you are getting can be constantly changing.
  • alterfenixeb17_ESO
    alterfenixeb17_ESO
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    Bright-throat - 5 pieces provides bonus to magicka recovery under condition that drink buff is active. Not really a surprise as I knew it's not going to work however still this is magicka recovery that we are talking about here.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Dagoth_Rac wrote: »
    I was running around with pelinal's for a while. Thought it's the rust after returning. But to my surprise Pelinal's won't even work. Always thought of it as a stat set since it doesn't directly proc on certain events but works constantly.

    It is checking to see which of weapon/spell damage is higher, then adjusting the other. Since lots of things like buffs and debuffs and passives and potions and poisons and glyphs and bar swapping can make your weapon/spell damage change, it has to keep checking which is higher, how high it is at this moment, and adjust the other to match. Pelinal's has 100% uptime, but the exact stats you are getting can be constantly changing.

    Makes sense. Was just funny that I didn't even thought of it as a proc and ran around with a non-fuctioning set for a while. In general it' reminds me that proc sets make up the absolute most of available sets in this game, especially considering the always ongoing proc set discussions.
    Edited by Chilly-McFreeze on 21 February 2021 14:46
  • Jackey
    Jackey
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    Those sets that add spell or weapon damage to certain damage types or skill lines.
    Such as Silks of the sun, War maiden and Sword-singer.

    I'm not a coder but it sounds really inefficient if those sets have to check every time you cast an ability.
    PS | EU
  • Tommy_The_Gun
    Tommy_The_Gun
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    Night's Silence:
    https://eso-sets.com/set/nights-silence

    (5 items) Ignore the Movement Speed penalty of Sneak.

    Because on PTS on advanced UI you can clearly see that this set simply sets your sneak speed to normal value. It does not matter if you are sneaking or not - the sneak speed is always the same.

    It must have some kind of hidden server check... poor coding I guess.
  • Ringod123
    Ringod123
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    The fact that 18 sets in the game are the only sets that are not classed as procs go's to show how bad the coding has been for everything that was added on top of the original base game.
    Sets that have to ask the server EVERY SECOND if you still have a drink buff active etc show that ZOS have just been throwing crap code at the game engine and if it sticks, they leave it.
    Add this to moving a ton of calculations server side (in update 25) to cut down on the number of cheaters they have to deal with and it's very very obvious where our performance went in the last few years, but yet ZOS are seemingly only willing to invent daft tests that they force onto live servers to try and claw back some performance, rather than actually undo the stupid decision that lead to all that code being moved server side in the first place as well as rewriting all of the awful code they have shoehorned into the original engine instead of writing it properly first time or even rewriting systems to properly support the new skills/abilities etc.

    Clearly these decisions are more about getting more profit to shareholders rather than a better experience for paying players.
    Edited by Ringod123 on 21 February 2021 18:08
  • Sluggy
    Sluggy
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    Ringod123 wrote: »
    The fact that 18 sets in the game are the only sets that are not classed as procs go's to show how bad the coding has been for everything that was added on top of the original base game.
    Sets that have to ask the server EVERY SECOND if you still have a drink buff active etc show that ZOS have just been throwing crap code at the game engine and if it sticks, they leave it.
    Add this to moving a ton of calculations server side (in update 25) to cut down on the number of cheaters they have to deal with and it's very very obvious where our performance went in the last few years, but yet ZOS are seemingly only willing to invent daft tests that they force onto live servers to try and claw back some performance, rather than actually undo the stupid decision that lead to all that code being moved server side in the first place as well as rewriting all of the awful code they have shoehorned into the original engine instead of writing it properly first time or even rewriting systems to properly support the new skills/abilities etc.

    Clearly these decisions are more about getting more profit to shareholders rather than a better experience for paying players.
    Was it stated somewhere that sets like that *are* in fact checking every second? If so, I agree that would not be a scalable solution for a game with many players. However, unless it was specifically stated, I'd be more likely to believe such checks would only occur when the stats in question change, causing an event to be raised to which the set would then react.
  • RinaldoGandolphi
    RinaldoGandolphi
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    The solution to most of these issues are:

    1. Write netcode in udp and abandon the tcp net idea they are now using.

    Or

    2. Move the calculations back to the client side and invest in an anti-cheat software like punkbuster/vanguard/Valve Anti cheat/etc.

    Two makes the most sense financially and would fix performance considerably. Question why have they not attempted this yet?
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • Ringod123
    Ringod123
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    The solution to most of these issues are:

    1. Write netcode in udp and abandon the tcp net idea they are now using.

    Or

    2. Move the calculations back to the client side and invest in an anti-cheat software like punkbuster/vanguard/Valve Anti cheat/etc.

    Two makes the most sense financially and would fix performance considerably. Question why have they not attempted this yet?

    Bottom line profits for shareholders.
  • silvereyes
    silvereyes
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    The solution to most of these issues are:

    1. Write netcode in udp and abandon the tcp net idea they are now using.

    Or

    2. Move the calculations back to the client side and invest in an anti-cheat software like punkbuster/vanguard/Valve Anti cheat/etc.

    Two makes the most sense financially and would fix performance considerably. Question why have they not attempted this yet?
    Is there any anti-cheat software that plays nicely on Mac, PC, Stadia, XBox and PS? That sounds like a huge can of worms.
  • Kwoung
    Kwoung
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    Sluggy wrote: »
    Ringod123 wrote: »
    The fact that 18 sets in the game are the only sets that are not classed as procs go's to show how bad the coding has been for everything that was added on top of the original base game.
    Sets that have to ask the server EVERY SECOND if you still have a drink buff active etc show that ZOS have just been throwing crap code at the game engine and if it sticks, they leave it.
    Add this to moving a ton of calculations server side (in update 25) to cut down on the number of cheaters they have to deal with and it's very very obvious where our performance went in the last few years, but yet ZOS are seemingly only willing to invent daft tests that they force onto live servers to try and claw back some performance, rather than actually undo the stupid decision that lead to all that code being moved server side in the first place as well as rewriting all of the awful code they have shoehorned into the original engine instead of writing it properly first time or even rewriting systems to properly support the new skills/abilities etc.

    Clearly these decisions are more about getting more profit to shareholders rather than a better experience for paying players.
    Was it stated somewhere that sets like that *are* in fact checking every second? If so, I agree that would not be a scalable solution for a game with many players. However, unless it was specifically stated, I'd be more likely to believe such checks would only occur when the stats in question change, causing an event to be raised to which the set would then react.

    I recall they said something along the lines of many of these sets have to check every time you cast a skill or perform a particular action, which is pretty much every second when you are in combat. Personally I agree, it sounds like bad coding, but I have no idea what the underlying systems they have to deal with are like and the chances of them rewriting the entire underpinnings of the game at this point are slim to none.
  • Claire
    Claire
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    Artim_X wrote: »
    Mighty Chudan surprised me, since it's always active and just gives you a permanent major armor buff.

    Similarly, Rattlecage with Major Sorcery in its 5th piece bonus.
  • Vetixio
    Vetixio
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    They should remove all damaging proc sets from Cyrodiil and only keep Vicious Death as it is arguably the only skill based proc set. They need to reprogram all the other sets that are counted as 'procs' like Seducer, Rattlecage, Akaviri Dragonguard etc. Its honestly bad programming/coding that all those sets are counted as 'procs' they should implement them as permanent buffs/bonuses to the user and hopefully that way Cyrodiil would be more skill based again.
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  • Vevvev
    Vevvev
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    Sluggy wrote: »
    Ringod123 wrote: »
    The fact that 18 sets in the game are the only sets that are not classed as procs go's to show how bad the coding has been for everything that was added on top of the original base game.
    Sets that have to ask the server EVERY SECOND if you still have a drink buff active etc show that ZOS have just been throwing crap code at the game engine and if it sticks, they leave it.
    Add this to moving a ton of calculations server side (in update 25) to cut down on the number of cheaters they have to deal with and it's very very obvious where our performance went in the last few years, but yet ZOS are seemingly only willing to invent daft tests that they force onto live servers to try and claw back some performance, rather than actually undo the stupid decision that lead to all that code being moved server side in the first place as well as rewriting all of the awful code they have shoehorned into the original engine instead of writing it properly first time or even rewriting systems to properly support the new skills/abilities etc.

    Clearly these decisions are more about getting more profit to shareholders rather than a better experience for paying players.
    Was it stated somewhere that sets like that *are* in fact checking every second? If so, I agree that would not be a scalable solution for a game with many players. However, unless it was specifically stated, I'd be more likely to believe such checks would only occur when the stats in question change, causing an event to be raised to which the set would then react.

    Well if how they admitted that the original CP system is doing 30-60 checks for every single action you do it wouldn't surprise me if these sets are doing similar checks.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jaraal
    Jaraal
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    Healer's Habit, where the 5th piece bonus is permanent Minor Mending (+8% to healing done). The bonus actually worked for a few days during the test, but they stealth patched it.

    Look.... Blessed CP (scaling % to healing done), Ritual stone (scaling % to healing done) Nightblade passive (+3% to healing done for each Siphoning skill slotted), Argonian racial passive (+6% to healing done), and other +% to healing done checks all have to be performed when you cast a heal....... but 8% from a "proc" set is unacceptable? Give me a break.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Jayserix
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    silvereyes wrote: »
    The solution to most of these issues are:

    1. Write netcode in udp and abandon the tcp net idea they are now using.

    Or

    2. Move the calculations back to the client side and invest in an anti-cheat software like punkbuster/vanguard/Valve Anti cheat/etc.

    Two makes the most sense financially and would fix performance considerably. Question why have they not attempted this yet?
    Is there any anti-cheat software that plays nicely on Mac, PC, Stadia, XBox and PS? That sounds like a huge can of worms.

    I guess they could make the change for PC, and leave the consoles as they're. We'll be the testers again but at least it'll easier to see the results.
  • geonsocal
    geonsocal
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    dang, this is crazy...by any chance- does anyone have a list of what still works?
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • TwinLamps
    TwinLamps
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    trainee
    shacklebreaker
    hundings rage
    might of julianos
    Awake, but at what cost
  • Jaraal
    Jaraal
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    geonsocal wrote: »
    dang, this is crazy...by any chance- does anyone have a list of what still works?

    https://forums.elderscrollsonline.com/en/discussion/561180/feb-15-cyrodiil-test-details/p1
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
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