VaranisArano wrote: »You've seen this from Wheeler, right?
"When this test begins on February 15, we will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil."
There are some players who think ZOS is lying through their teeth about that. Is that your theory, too?
VaranisArano wrote: »To address the title question, yes there ARE several things we aren't being told.
1. What does ZOS do during Midyear Mayhem to improve performance during peak population and then revert once MYM is over?
2. What has ZOS done to alleviate the stress caused by moving combat calculations server-side, both in response to the old cheating problem and for Stadia?
3. Before testing, ZOS said their major problem was massed AOE spam, yet none of the lasting changes they've made have substantially changed the ability of 12-man ball groups to produce massed AOE spam. Is this still something ZOS identifies as a problem? If so, what's their plan?
Joy_Division wrote: »I don;t think ZOs is secretly testing something else. I think this is a case of expectations not meeting reality and being prisoner of the moment.
For some reason, many people got their hopes up that disabling proc sets would make a difference. And many of those same people also happen to prefer non-proc gameplay. So what we have here are two levels of disappointment, which is going to make the regular old annoying lag, which I doubt has changed despite all the reports of pros and cons, to seem all the more frustrating.
You clearly wanted this to work. That's going to impact perceptions.
Every single patch, people say "the lag is worse." People are prisoners of the moment have have basically zero sense of accurately comparing past and present without access to very good primary (and ideally objective) sources of data. Way back in the Summer of 2020 before ZOS came up with the idea of testing, my tolerance for playing on PC-NA main CP campaign was about 15 minutes on a weekend. During ZOS's testing it was 15 minutes. After the testing with the removal of cross heal it was 15 minutes. From what I experienced so far, this weekend if going to be 15 minutes (although, perhaps longer because at least I dont have to deal with crimson, venomous smite, Thews, etc.).
For the past 4-5 years, ZOS has probably removed more calculations than any of there tests are ever going to do. The CP system was super bloated, so many skills were "standardized" such that their multi-functionality was removed and impact of gameplay severely reduced (see for example, the history of Blazing Spear), every patch I read in the notes about this change/update that "removes excess calculations," and we're not even considering like 3 or 4 years ago, they totally removed CP from every campaign and that still did not affect performance, something they admitted on an episode of ESO Live. ZOS keeps insisting that it's the volume of calculations that is the source of lag, yet every test, update, and change they have made in the past 6 years, none of which had a perceptible effect, strongly suggests that answer is at best, superficial and incomplete. Since removing calculations does little, to me that means the issue is the amount of calculations the server can handle in the first place is way too small; the proverbial cup is overflowing as it is, such that reducing the amount of water incoming isn;t going to make a difference.
I will say I play on no CP and as much as I dislike the format and the snobbishness that usually accompanies attitudes from players that it's the "skillful" server, when I play on a weeknight primetime, I would say 90% of the time when I press an ability, it goes off. I would, however, attribute this mostly to the general routine of how PVP is played there than the removal of CP. On most nights there aren't as many of the organized tightly pact groups as on the CP server. There usually aren't the sort of epic keep sieges that I've experienced on the default CP campaign. But on Friday night, when the patterns of gameplay resemble the default CP campaign, so does the performance. This is probably what ZOS was getting at when it mentioned "player behavior" and cross healing, but ZOS clearly does not know what motivates players in the first place to change that behavior. Forcing people to group and changing the rules to favor those players outputting a disproportionally high number of calculations to begin with was a premise that was flawed from the start and no surprise it didn't work
I guess what I am trying to say is play your weeknights on no CP rather than putting your hopes that ZOS's next test, update, or set of balance changes is going to have a discernible impact on the main CP campaign. Friday nights though are still going to be frustrating.
Joy_Division wrote: »I don;t think ZOs is secretly testing something else. I think this is a case of expectations not meeting reality and being prisoner of the moment.
For some reason, many people got their hopes up that disabling proc sets would make a difference. And many of those same people also happen to prefer non-proc gameplay. So what we have here are two levels of disappointment, which is going to make the regular old annoying lag, which I doubt has changed despite all the reports of pros and cons, to seem all the more frustrating.
You clearly wanted this to work. That's going to impact perceptions.
Every single patch, people say "the lag is worse." People are prisoners of the moment have have basically zero sense of accurately comparing past and present without access to very good primary (and ideally objective) sources of data. Way back in the Summer of 2020 before ZOS came up with the idea of testing, my tolerance for playing on PC-NA main CP campaign was about 15 minutes on a weekend. During ZOS's testing it was 15 minutes. After the testing with the removal of cross heal it was 15 minutes. From what I experienced so far, this weekend if going to be 15 minutes (although, perhaps longer because at least I dont have to deal with crimson, venomous smite, Thews, etc.).
For the past 4-5 years, ZOS has probably removed more calculations than any of there tests are ever going to do. The CP system was super bloated, so many skills were "standardized" such that their multi-functionality was removed and impact of gameplay severely reduced (see for example, the history of Blazing Spear), every patch I read in the notes about this change/update that "removes excess calculations," and we're not even considering like 3 or 4 years ago, they totally removed CP from every campaign and that still did not affect performance, something they admitted on an episode of ESO Live. ZOS keeps insisting that it's the volume of calculations that is the source of lag, yet every test, update, and change they have made in the past 6 years, none of which had a perceptible effect, strongly suggests that answer is at best, superficial and incomplete. Since removing calculations does little, to me that means the issue is the amount of calculations the server can handle in the first place is way too small; the proverbial cup is overflowing as it is, such that reducing the amount of water incoming isn;t going to make a difference.
I will say I play on no CP and as much as I dislike the format and the snobbishness that usually accompanies attitudes from players that it's the "skillful" server, when I play on a weeknight primetime, I would say 90% of the time when I press an ability, it goes off. I would, however, attribute this mostly to the general routine of how PVP is played there than the removal of CP. On most nights there aren't as many of the organized tightly pact groups as on the CP server. There usually aren't the sort of epic keep sieges that I've experienced on the default CP campaign. But on Friday night, when the patterns of gameplay resemble the default CP campaign, so does the performance. This is probably what ZOS was getting at when it mentioned "player behavior" and cross healing, but ZOS clearly does not know what motivates players in the first place to change that behavior. Forcing people to group and changing the rules to favor those players outputting a disproportionally high number of calculations to begin with was a premise that was flawed from the start and no surprise it didn't work
I guess what I am trying to say is play your weeknights on no CP rather than putting your hopes that ZOS's next test, update, or set of balance changes is going to have a discernible impact on the main CP campaign. Friday nights though are still going to be frustrating.
I'm definitely guilty of being a player that prefers pure, stat based gameplay as well as one that was genuinely hoping for good results from this test - even so, a negative impact on performance by this test is just not something that seems possible at any level. I do genuinely think that there was a negative impact as well, and that the opinion isn't skewed by disappointment - I tested different campaigns at different levels of population, and got the same or worse results that I've seen in previous patches as far as ability usage goes.
I wish it was just limited to CP, but the no cp campaign is nearly as bad. Just yesterday at 7-8PM eastern, with 2 bar 2 bar 3 bar in no-cp while fighting in outlying areas with no major conflicts visible on the map, the delay was at the point I'd deem it "unplayable", with abilities taking 2-3 seconds to fire and damage numbers taking seconds to register after an ability actually goes off.
I guess I agree with your sentiment that they probably have no idea what the issue is, and they're pushing the "calculations" thing as a way to stall time while the continue to release DLCs and work on the more profitable areas of the game. I just wish that they would be more transparent about what is actually happening behind the scenes. Unfortunately there just isnt enough pressure on them in any public forum for them to actually provide this insight, so here I am making the desperation forum post before departing from the game again for the foreseeable future.