Lag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.
For the most part things ran smooth for me. There was one point where the hammer was going, and I was in a fight involving a ball group within a big stack fighting against another big stack that got a laggy. Later there was also a big fight at Ash with all 3 factions there where the slow walk was happening. You could still target and fire off skills and all of that worked. To me this is a step up. I think it means everyone is still synced with the server and it is putting people where it thinks they should be. That is a step up from being desynced, running around freely, but nothing working. Break free worked way better.
The actual combat was way more fun. It seemed like peoples health bars were moving, and fluctuating a lot more. Skills seemed to do more appropriate damage. It just felt better combat wise. Honestly, I haven't had that much fun in Cyrodiil in about 2 or 3 years.
I really hope they develop PvP gear as a result of this with very limited ways to modify it. I am a believer that gear progression should by and large be left to the PvE'ers. That is what PvE end game progression is all about, do a dungeon, get the gear that strengthens you to do the next dungeon, do that dungeon, get the gear that allows you to do the next dungeon, rinse, repeat. PvP is a lot easier to balance when there aren't millions of possible gear combinations. Yes theory crafting for PvP can be fun with all of those sets, but it makes the actual playing the game less fun.
relentless_turnip wrote: »Lag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.
I agree with this totally. I like the sets that give you stats under conditions. Free damage and healing can remain in PVE land. It's totally uncompetitive.
Build diversity is one of the things I would rate highest in ESO and theory crafting is something I do a lot. For the moment I am enjoying not playing a toxic meta.
relentless_turnip wrote: »Lag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.
I agree with this totally. I like the sets that give you stats under conditions. Free damage and healing can remain in PVE land. It's totally uncompetitive.
Build diversity is one of the things I would rate highest in ESO and theory crafting is something I do a lot. For the moment I am enjoying not playing a toxic meta.
Nobody uses damage proc sets in PvE, though. They can't crit and don't scale with your offensive stats, so they are generally a damage loss - except for Releqen that is. If you remove them from PvP you might as well remove them from the game.
I'd rather they get a redesign.
relentless_turnip wrote: »Lag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.
I agree with this totally. I like the sets that give you stats under conditions. Free damage and healing can remain in PVE land. It's totally uncompetitive.
Build diversity is one of the things I would rate highest in ESO and theory crafting is something I do a lot. For the moment I am enjoying not playing a toxic meta.
Nobody uses damage proc sets in PvE, though. They can't crit and don't scale with your offensive stats, so they are generally a damage loss - except for Releqen that is. If you remove them from PvP you might as well remove them from the game.
I'd rather they get a redesign.
relentless_turnip wrote: »Lag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.
I agree with this totally. I like the sets that give you stats under conditions. Free damage and healing can remain in PVE land. It's totally uncompetitive.
Build diversity is one of the things I would rate highest in ESO and theory crafting is something I do a lot. For the moment I am enjoying not playing a toxic meta.
Nobody uses damage proc sets in PvE, though. They can't crit and don't scale with your offensive stats, so they are generally a damage loss - except for Releqen that is. If you remove them from PvP you might as well remove them from the game.
I'd rather they get a redesign.
This test already proved a failure within 6 hours of it starting (at least on Gray Host EU), performance felt slightly (about 5-10%) better when no enemies were around, the recent sprint lag which has generally been around 2-4 seconds during busy times was down to around 0.5 seconds, BUT, as soon as more than just a couple of enemies were around, ALL of the issues came straight back, being hit with 3-4GCD's of abilities all at once, only able to fire off 1 ability every 3 seconds if im lucky, sprint having a 2-4 second lag, arrow abilities leaving me standing with my arms in the air for up to 8 seconds before deciding it just wasn't going to fire while the same enemy i'm targeting has no issues hitting me with 3 times as many abilities per second than the game allows him to cast. Then there was a defence at Brin where ALL AD sieges stopped working for about 10 seconds while DC's all worked fine, a defence at Alessia where as soon as 15-20 EP showed up, EVERY SINGLE AD in the area got the slo mo bug while EP were still running around normally.
Within 1 day the test has proven useless, but we have to endure it for 3 weeks?
Fair enough, I was talking about endgame PvE. In overland, you can equip just about anything. :PVaranisArano wrote: »relentless_turnip wrote: »Lag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.
I agree with this totally. I like the sets that give you stats under conditions. Free damage and healing can remain in PVE land. It's totally uncompetitive.
Build diversity is one of the things I would rate highest in ESO and theory crafting is something I do a lot. For the moment I am enjoying not playing a toxic meta.
Nobody uses damage proc sets in PvE, though. They can't crit and don't scale with your offensive stats, so they are generally a damage loss - except for Releqen that is. If you remove them from PvP you might as well remove them from the game.
I'd rather they get a redesign.
Well, nobody in PVE endgame, perhaps.
My Stam Warden has been questing while running Pillar of Nirn, Venomous Smite, and Velidreth for the pure amusement factor of starting her rotation with Cliff Racer, Sub Assault, Charge, then Reverse Slice, only to have her enemies at dying or dead from all the procs before she finishes her charge.
It's not a serious build. It's just plain fun!
I'm not against a redesign, exactly, but "nobody uses them" is an overly broad brush.
That has been a long-time suggestion, to just make them scale and crit with your offensive stats, which would make them easier to balance against stat-based sets and unappealing for heavy armor builds as well.relentless_turnip wrote: »relentless_turnip wrote: »Lag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.
I agree with this totally. I like the sets that give you stats under conditions. Free damage and healing can remain in PVE land. It's totally uncompetitive.
Build diversity is one of the things I would rate highest in ESO and theory crafting is something I do a lot. For the moment I am enjoying not playing a toxic meta.
Nobody uses damage proc sets in PvE, though. They can't crit and don't scale with your offensive stats, so they are generally a damage loss - except for Releqen that is. If you remove them from PvP you might as well remove them from the game.
I'd rather they get a redesign.
Buff them for pve then... Make them crit, they don't have any place in a player versus player environment imo.
Fair enough, I was talking about endgame PvE. In overland, you can equip just about anything. :PVaranisArano wrote: »relentless_turnip wrote: »Lag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.
I agree with this totally. I like the sets that give you stats under conditions. Free damage and healing can remain in PVE land. It's totally uncompetitive.
Build diversity is one of the things I would rate highest in ESO and theory crafting is something I do a lot. For the moment I am enjoying not playing a toxic meta.
Nobody uses damage proc sets in PvE, though. They can't crit and don't scale with your offensive stats, so they are generally a damage loss - except for Releqen that is. If you remove them from PvP you might as well remove them from the game.
I'd rather they get a redesign.
Well, nobody in PVE endgame, perhaps.
My Stam Warden has been questing while running Pillar of Nirn, Venomous Smite, and Velidreth for the pure amusement factor of starting her rotation with Cliff Racer, Sub Assault, Charge, then Reverse Slice, only to have her enemies at dying or dead from all the procs before she finishes her charge.
It's not a serious build. It's just plain fun!
I'm not against a redesign, exactly, but "nobody uses them" is an overly broad brush.
I love my Defiler set that spawns a cute little Hunger so much ... but I know I can't really use it for vet dungeons in good conscience when I have better sets available to help my group.That has been a long-time suggestion, to just make them scale and crit with your offensive stats, which would make them easier to balance against stat-based sets and unappealing for heavy armor builds as well.relentless_turnip wrote: »relentless_turnip wrote: »Lag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.
I agree with this totally. I like the sets that give you stats under conditions. Free damage and healing can remain in PVE land. It's totally uncompetitive.
Build diversity is one of the things I would rate highest in ESO and theory crafting is something I do a lot. For the moment I am enjoying not playing a toxic meta.
Nobody uses damage proc sets in PvE, though. They can't crit and don't scale with your offensive stats, so they are generally a damage loss - except for Releqen that is. If you remove them from PvP you might as well remove them from the game.
I'd rather they get a redesign.
Buff them for pve then... Make them crit, they don't have any place in a player versus player environment imo.
But I gotta ask, why do they have no place in PvP? Because it's "free damage"? If so, should we ban enchantments and poisons from PvP as well?
Performance might be a bit better, but dropped down past 30 fps trying to take screenshots of the epic siegeLag was awful, even worse.
But gameplay wise, it was better, but it felt so... old. Déjà vu.
As devs introduced new mechanics through sets, even if I don't like it, I have to admit that it brought diversity (for me sets should never do damage).
This test really shows how they have to work hard to create new skill lines to bring back diversity instead of abusing of proc sets.
ESO without diversity in combat isn't... ESO.