As someone who has been playing PvP since 2015, and have seen several phases of PvP--- in full confidence
CC IMMUNITY WAS A MISTAKE
2018 I think? I know why it was done, but it had the opposite effect.
By CC immunity, I am specifically referring to the IMMOBILIZE timers. Most notably DK Talons, Sorc shards and a few others.
A group right now in Cyrodil is a handful of healers and tight ball group spamming Impulse, Sap Essence, maybe a Destro... rolling around like a ball of locusts. Some times two or three of these groups will roll through a keep in essentially what is a mindless numbers game
Prior to the Immobilization Immunity, we would spend hours in my guilds discussing the best group compositions. It was never 12 similar builds, because every battle scenario wasn't going to be the same. We needed heavy armor healers, ranged healers, ranged DPS, up front melee DPS, one or two CC Tanks... Many times a handful of guys would try to hold a breach, using CC tanks, and oils and a number of things-- it wasn't just an instant "who got the best bomb off"... the other team would have to charge through, some guys would make it, some wouldn't
I'm gonna link a really old video. I was far from the best player, there were far better groups---- but this was fun as hell. I don't think you will find many players who will around then who are going to say today's game is better. It should be.-- and I really think when you made the change where players could easily ignore IMMOBILIZE for minutes on end, that more than anything else created a worse zerg environment than what we have today.
Please Reconisder allowing spammable immobilized back into the game.
https://www.youtube.com/watch?v=hSyK0It6Lt8