So I recognise that crafting furniture was always intended as a grind. However, there eventually comes a point where I think it needs to be looked at.
Now, I'm not opposed to buying things on the crown store but realistically, it isn't feasible to furnish a 700 item house from the crownstore. At a conservative average of 150 crowns per item, it would cost over 100k crowns which is over €500 to decorate a single house in a game that costs, what? €20 these days? Anyway, its objectively ridiculous.
So you have to furnish your houses predominantly by crafting. But this seems to be locked behind SO many layers of grind that this too is a mountain to climb.
- The plans are rare
- The mats requirements are punitive
- The mats are becoming increasingly more difficult to farm in the required quantities
It just seems to me that there is a conscious effort to make housing the most inaccessible part of the game!
Now, I also recognise that there are some players who actually like this exclusivity and believe housing is end-game and should only be accessible to wealthy players but I think, that as with most things, there can be a balance. In the case of housing, I believe the accessibility is, and has for a long time been, drastically out of balance.
I have some ideas that I believe even one of which, would hugely help to allow more players participate in this part of the game. From ZOS's perspective, if more players could attain some capacity to decorate 700 items homes with nice items, it would surely encourage more people to buy these 700 item houses.
- Furniture Plans : Rarity for new items and plans is totally understandable but there eventually comes a point where older plans should be more readily available. This issue particularly effects newer players. If you werent around when plans were popular at a particular DLC, best of luck getting them now. Example, 2 1/2 years later, have a look at both availability and cost of Alinor plans and items on guild stores! You cant tell me thats accessibility! Surely the drop rate could be increased for older plans? Or better yet, a merchant introduced that sells ALL plans from older DLC.
- Mats : A 700 item build will probably take 2000 Mundane Runes. An hour farming runes will probably yield you 10-15 mundane runes if youre lucky. They cost around 400gold to buy. So you can either spend months farming them or spend fortunes of gold buying them. And thats just ONE material!!
- Crown Store costs : Why not consider a REASONABLE price that you think a player should spend in order to furnish a 700 item home... maybe, say 100 €/$ ? And then charge that crown equivalent to be able to place any 700 items from the crown store into that specific home. Or another way to increase the value to crown ratio for furniture would be to keep the price but offer the crafting plan with the purchase. Some items cost as much as 8-10 €/$ for a single item... one single piece of virtual resource. Surely the design plan should be included for crown store purchases.
I think either one of these hurdles will still create more than enough challenge to any player but especially a new player. But together, and combined with the crown cost of the houses themselves, I think the balance is just way to far in the side of inaccessibility.
Housing is a well designed system that would allow great longevity for players to pour hours into if only it were more accessible.
Please give consideration to mitigating even just one of the laborious barriers to engaging with it.
All my housing builds are available on YouTube
https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
I am happy to share the EHT save files for most of my builds.