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Companions, what would you like to see?

  • B0SSzombie
    B0SSzombie
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    B0SSzombie wrote: »
    As long as they have decent dialogue, and a diverse range of Race and Role I'll take anything and everything.

    But then, don't limit it to just the common Mortal Races either.

    Give us a Dremora/Xivkyn/Spiderkith/Shrike/etc. Companion.
    Give us a Pahmar/Pahmar-Raht Companion.
    Give us a Factotum/Dwarven Architon Companion.
    Give us a Maormer Companion.
    Give us an Ayleid Ghost Companion.

    Basically as long as they can hold a weapon and could (technically) wear armor like a player character, there's no reason not to let them be a Companion.

    Don't limit it to simple concepts, think outside the box

    Agreed with all your examples except the first one - if everyone would be capable of summoning and binding to their will a lesser daedra like a Dremora/Xivkyn/Spiderkith/Shrike/etc., the Sorcerers should be given something more than the skills of summoning those scamps, clannfears and twilights. That would be fair. Because, thinking "outside the box" in some cases like this one can lead to violation of the lore - the very base and foundation of the Elder Scrolls world. The desires of some players to have, say, a Jedi companion, because it's "cool" or something, should not ruin the world we all like so much. Among all the classes the Sorcerers are the only experts at the School of Conjuration, so we should definitely be stronger in our sphere of expertise than anyone else. So, I disagree with that "Give us a Dremora/Xivkyn/Spiderkith/Shrike/etc. Companion" and I don't want it to be implemented like that.

    But the thing is, at this point in Tamriel, there are tons of Daedra roaming around unbound. How many players are already running around with a Daedra Mount or Non-Combat Pet?

    What's to stop a Xivkyn in Imperial City being impressed with your actions and following you around?

    Or, if you want super heavy follow-the-lore rules, the way you obtain a Daedra companion is through signing a Pact through a quest or item.

    Yes, it should follow the lore, but the rules aren't as tight as you make them out to be.
    Edited by B0SSzombie on 12 February 2021 17:51
  • XxCaLxX
    XxCaLxX
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    What I want to know is can we use the outfit system on companions? Do we level them to 50 and then they have the amount of cp we have and can allocate that or what is their max level? Can we equip our personal gear on them which would mean companions would have to be at least cp160? There’s a lot of questions I have regarding the combat system for companions and if the AI will be decent or just more trouble than it’s worth. Can’t wait for this to go to PTS. Hopefully it goes ASAP because there is going to be a lot of issues to be fixed imo. I’m guessing chapters usually go to PTS in April sometime?
  • essi2
    essi2
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    I guess they could introduce some of the more obscure races and sub-species via companions.

    Maybe some faction related companions, althought then they'd have to go back and make sure NPC recognize the companion in dialogue.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • Aigym_Hlervu
    Aigym_Hlervu
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    B0SSzombie wrote: »
    B0SSzombie wrote: »
    As long as they have decent dialogue, and a diverse range of Race and Role I'll take anything and everything.

    But then, don't limit it to just the common Mortal Races either.

    Give us a Dremora/Xivkyn/Spiderkith/Shrike/etc. Companion.
    Give us a Pahmar/Pahmar-Raht Companion.
    Give us a Factotum/Dwarven Architon Companion.
    Give us a Maormer Companion.
    Give us an Ayleid Ghost Companion.

    Basically as long as they can hold a weapon and could (technically) wear armor like a player character, there's no reason not to let them be a Companion.

    Don't limit it to simple concepts, think outside the box

    Agreed with all your examples except the first one - if everyone would be capable of summoning and binding to their will a lesser daedra like a Dremora/Xivkyn/Spiderkith/Shrike/etc., the Sorcerers should be given something more than the skills of summoning those scamps, clannfears and twilights. That would be fair. Because, thinking "outside the box" in some cases like this one can lead to violation of the lore - the very base and foundation of the Elder Scrolls world. The desires of some players to have, say, a Jedi companion, because it's "cool" or something, should not ruin the world we all like so much. Among all the classes the Sorcerers are the only experts at the School of Conjuration, so we should definitely be stronger in our sphere of expertise than anyone else. So, I disagree with that "Give us a Dremora/Xivkyn/Spiderkith/Shrike/etc. Companion" and I don't want it to be implemented like that.

    But the thing is, at this point in Tamriel, there are tons of Daedra roaming around unbound. How many players are already running around with a Daedra Mount or Non-Combat Pet?

    What's to stop a Xivkyn in Imperial City being impressed with your actions and following you around?

    Or, if you want super heavy follow-the-lore rules, the way you obtain a Daedra companion is through signing a Pact through a quest or item.

    Yes, it should follow the lore, but the rules aren't as tight as you make them out to be.

    You are correct, yes. My point is only one - allowing any other class to summon a combat Dremora, the Sorcerers should be given something much more powerful to their Conjuration skill line than we have now to underline that Conjuration is open to everyone, but only the Sorcerers are the experts in it.

    Regarding the players running around with a Daedra Mount or Non-Combat Pet - that is the point that these daedra are not equal even to scamps, twilights and clannfears, because the books tell us much on how hard it is to bind an aggressive lesser daedra to a conjurer's will. The one I recall right is the Principles of Conjuration by Corvus Direnni. In 4E 201 we were tasked to summon an atronach in order to enter the College of Winterhold - a good task for a new apprentice, but a difficult task, for, say, a soldier who can only wave a sword. Since Conjuration is not restricted to a class just as any other skill, of course non-sorcerers can do some things like summoning and binding harmless daedra - it's a common practice, say, in Morrowind. I only say that summoning a Dremora/Xivkyn/Spiderkith/Shrike and some other that powerful and aggresive lesser daedra should stay within the sorcerers' expertise only. We have a certain skill tree devoted to summoning combat Daedra and I think it should stay a Sorcerer's feature. If the lay people of other classes would be able to summon such entities by no matter what means, that case I think the sorcerers must have an extra skill summoning an even more powerful Daedra, or two of them, whatever.

    Regarding the Daedra wandering unbound, I recall the Darkest Darkness - "Worshippers may bind other Daedric servants to this plane through rituals and pacts. Such arrangements result in the Daedric servant remaining on this plane indefinitely -- or at least until their bodily manifestations on this plane are destroyed, precipitating their supernatural essences back to Oblivion. Whenever Daedra are encountered at Daedric ruins or in tombs, they are almost invariably long-term visitors to our plane.".
    In other words, I guess we have to thank those Daedra worshippers for such things roaming the Mundus.
  • magnusthorek
    magnusthorek
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    I still stand with Skyrim's rxkx22's modded gorgeous Serana (Seranaholic). Not only would be a nice follower (kind of mag-tank) but it could have an entire questline behind it.

    However...
    2. Male Wood Elf, always drunk on bug wine. His attacks miss 25% of the time, but has a higher than average chance to land a critical.
    Male, thin, short, big eyes... if not for the horns, sound like drunk Rock Lee (fighting Kimimaro)
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • B0SSzombie
    B0SSzombie
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    You are correct, yes. My point is only one - allowing any other class to summon a combat Dremora, the Sorcerers should be given something much more powerful to their Conjuration skill line than we have now to underline that Conjuration is open to everyone, but only the Sorcerers are the experts in it.

    I really think this doesn't affect Sorcerers at all. They can use the Companions, same as any other class. Companions aren't going to make a Sorcerer's Daedra Pet any less effective, they're just going to do something different. Anyone can summon a Daedra of any level, it's just a matter of if they have the will/ability to not be dominated by them. Which could easily be a plot point for a Daedric Companion.
    Regarding the players running around with a Daedra Mount or Non-Combat Pet - that is the point that these daedra are not equal even to scamps, twilights and clannfears, because the books tell us much on how hard it is to bind an aggressive lesser daedra to a conjurer's will. The one I recall right is the Principles of Conjuration by Corvus Direnni. In 4E 201 we were tasked to summon an atronach in order to enter the College of Winterhold - a good task for a new apprentice, but a difficult task, for, say, a soldier who can only wave a sword. Since Conjuration is not restricted to a class just as any other skill, of course non-sorcerers can do some things like summoning and binding harmless daedra - it's a common practice, say, in Morrowind. I only say that summoning a Dremora/Xivkyn/Spiderkith/Shrike and some other that powerful and aggresive lesser daedra should stay within the sorcerers' expertise only. We have a certain skill tree devoted to summoning combat Daedra and I think it should stay a Sorcerer's feature. If the lay people of other classes would be able to summon such entities by no matter what means, that case I think the sorcerers must have an extra skill summoning an even more powerful Daedra, or two of them, whatever.

    You are aware that Scamps are available as Non-Combat Pets, correct? Along with Banekin, Spiral Skein Insects, Gloam wolves, and more? And that there are Flame, Storm, and Frost Atronachs that are simply summoned in the form of an animal as a Mount, but are still entirely powerful Atronachs?
    Regarding the Daedra wandering unbound, I recall the Darkest Darkness - "Worshippers may bind other Daedric servants to this plane through rituals and pacts. Such arrangements result in the Daedric servant remaining on this plane indefinitely -- or at least until their bodily manifestations on this plane are destroyed, precipitating their supernatural essences back to Oblivion. Whenever Daedra are encountered at Daedric ruins or in tombs, they are almost invariably long-term visitors to our plane.".
    In other words, I guess we have to thank those Daedra worshippers for such things roaming the Mundus.

    Again, those limitations don't apply currently in Tamriel, because of the Plane-meld. Any other time period, you'd be correct. But due to the current circumstances, Daedra can literally enter Tamriel unbound fairly easily.
    Edited by B0SSzombie on 12 February 2021 19:29
  • VoidCommander
    VoidCommander
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    I don't care if they give us a mutated argonian-khajit hybrid for a companion, so long as I can customize their outfits to the same extent that I can customize my own, that will be a full win in my book.
  • Aigym_Hlervu
    Aigym_Hlervu
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    B0SSzombie wrote: »
    You are correct, yes. My point is only one - allowing any other class to summon a combat Dremora, the Sorcerers should be given something much more powerful to their Conjuration skill line than we have now to underline that Conjuration is open to everyone, but only the Sorcerers are the experts in it.

    I really think this doesn't affect Sorcerers at all. They can use the Companions, same as any other class. Companions aren't going to make a Sorcerer's Daedra Pet any less effective, they're just going to do something different. Anyone can summon a Daedra of any level, it's just a matter of if they have the will/ability to not be dominated by them. Which could easily be a plot point for a Daedric Companion.
    Regarding the players running around with a Daedra Mount or Non-Combat Pet - that is the point that these daedra are not equal even to scamps, twilights and clannfears, because the books tell us much on how hard it is to bind an aggressive lesser daedra to a conjurer's will. The one I recall right is the Principles of Conjuration by Corvus Direnni. In 4E 201 we were tasked to summon an atronach in order to enter the College of Winterhold - a good task for a new apprentice, but a difficult task, for, say, a soldier who can only wave a sword. Since Conjuration is not restricted to a class just as any other skill, of course non-sorcerers can do some things like summoning and binding harmless daedra - it's a common practice, say, in Morrowind. I only say that summoning a Dremora/Xivkyn/Spiderkith/Shrike and some other that powerful and aggresive lesser daedra should stay within the sorcerers' expertise only. We have a certain skill tree devoted to summoning combat Daedra and I think it should stay a Sorcerer's feature. If the lay people of other classes would be able to summon such entities by no matter what means, that case I think the sorcerers must have an extra skill summoning an even more powerful Daedra, or two of them, whatever.

    You are aware that Scamps are available as Non-Combat Pets, correct? Along with Banekin, Spiral Skein Insects, Gloam wolves, and more? And that there are Flame, Storm, and Frost Atronachs that are simply summoned in the form of an animal as a Mount, but are still entirely powerful Atronachs?
    Regarding the Daedra wandering unbound, I recall the Darkest Darkness - "Worshippers may bind other Daedric servants to this plane through rituals and pacts. Such arrangements result in the Daedric servant remaining on this plane indefinitely -- or at least until their bodily manifestations on this plane are destroyed, precipitating their supernatural essences back to Oblivion. Whenever Daedra are encountered at Daedric ruins or in tombs, they are almost invariably long-term visitors to our plane.".
    In other words, I guess we have to thank those Daedra worshippers for such things roaming the Mundus.

    Again, those limitations don't apply currently in Tamriel, because of the Plane-meld. Any other time period, you'd be correct. But due to the current circumstances, Daedra can literally enter Tamriel unbound fairly easily.

    Yes, you are correct I have forgotten of those scamp and other aggressive Daedric pets. I just don't have any "pets" following me and rarely keep them in mind - all my non-combat servants are at my home at their place. Agreed with you, you're objectively right.

    I have to admit, it simply hurts that if those Dremora would be implemented the way you propose, my combat minions would still be those pathetic scamps, clannfears and twilights in comparison to such powerful minions like Dremora. Yes, I'd possibly be able to summon a Dremora too, but I wouldn't like some dumb swashbuckler walking around with a Dremora Lord to mock at some of my fellow sorcerers as if their Conjuration skills were equal to his ones since he could summon such a Daedra and some of my sorcerer brethren couldn't. This would be unacceptable, disrespectful and could lead to many rude things in communication. That would be bad.
  • B0SSzombie
    B0SSzombie
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    B0SSzombie wrote: »
    You are correct, yes. My point is only one - allowing any other class to summon a combat Dremora, the Sorcerers should be given something much more powerful to their Conjuration skill line than we have now to underline that Conjuration is open to everyone, but only the Sorcerers are the experts in it.

    I really think this doesn't affect Sorcerers at all. They can use the Companions, same as any other class. Companions aren't going to make a Sorcerer's Daedra Pet any less effective, they're just going to do something different. Anyone can summon a Daedra of any level, it's just a matter of if they have the will/ability to not be dominated by them. Which could easily be a plot point for a Daedric Companion.
    Regarding the players running around with a Daedra Mount or Non-Combat Pet - that is the point that these daedra are not equal even to scamps, twilights and clannfears, because the books tell us much on how hard it is to bind an aggressive lesser daedra to a conjurer's will. The one I recall right is the Principles of Conjuration by Corvus Direnni. In 4E 201 we were tasked to summon an atronach in order to enter the College of Winterhold - a good task for a new apprentice, but a difficult task, for, say, a soldier who can only wave a sword. Since Conjuration is not restricted to a class just as any other skill, of course non-sorcerers can do some things like summoning and binding harmless daedra - it's a common practice, say, in Morrowind. I only say that summoning a Dremora/Xivkyn/Spiderkith/Shrike and some other that powerful and aggresive lesser daedra should stay within the sorcerers' expertise only. We have a certain skill tree devoted to summoning combat Daedra and I think it should stay a Sorcerer's feature. If the lay people of other classes would be able to summon such entities by no matter what means, that case I think the sorcerers must have an extra skill summoning an even more powerful Daedra, or two of them, whatever.

    You are aware that Scamps are available as Non-Combat Pets, correct? Along with Banekin, Spiral Skein Insects, Gloam wolves, and more? And that there are Flame, Storm, and Frost Atronachs that are simply summoned in the form of an animal as a Mount, but are still entirely powerful Atronachs?
    Regarding the Daedra wandering unbound, I recall the Darkest Darkness - "Worshippers may bind other Daedric servants to this plane through rituals and pacts. Such arrangements result in the Daedric servant remaining on this plane indefinitely -- or at least until their bodily manifestations on this plane are destroyed, precipitating their supernatural essences back to Oblivion. Whenever Daedra are encountered at Daedric ruins or in tombs, they are almost invariably long-term visitors to our plane.".
    In other words, I guess we have to thank those Daedra worshippers for such things roaming the Mundus.

    Again, those limitations don't apply currently in Tamriel, because of the Plane-meld. Any other time period, you'd be correct. But due to the current circumstances, Daedra can literally enter Tamriel unbound fairly easily.

    Yes, you are correct I have forgotten of those scamp and other aggressive Daedric pets. I just don't have any "pets" following me and rarely keep them in mind - all my non-combat servants are at my home at their place. Agreed with you, you're objectively right.

    I have to admit, it simply hurts that if those Dremora would be implemented the way you propose, my combat minions would still be those pathetic scamps, clannfears and twilights in comparison to such powerful minions like Dremora. Yes, I'd possibly be able to summon a Dremora too, but I wouldn't like some dumb swashbuckler walking around with a Dremora Lord to mock at some of my fellow sorcerers as if their Conjuration skills were equal to his ones since he could summon such a Daedra and some of my sorcerer brethren couldn't. This would be unacceptable, disrespectful and could lead to many rude things in communication. That would be bad.

    I get that it could seem a little unlevel if some random Warden Tank is running around with a Xivkyn buddy, it's a sentiment I can understand.

    But on the other hand, you MIGHT be dipping a little too hard into the roleplaying there. The Elder Scrolls games have always been about choice and circumstances. It's not impossible for a Warden Tank to have stumbled across a "friendly" (and boy howdy do I use that term loosely when referring to a Daedra) Xivkyn and started Adventuring with them.

    Plus, there's the fact that Daedra, whilst mostly bound to their nature, do still have free will and can effectively choose for themselves.
  • B0SSzombie
    B0SSzombie
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    I just had a thought, unrelated to what I was saying:

    For other players that have a Companion out, how will we see them?

    If someone else has Mary running around, will she still show as "Mary" from our perspective, like utility NPCs such as Tythis or Fezez? Or will she be replaced with a generic NPC format like "Dunmer Thief," like how quest NPCs work when viewed by other players?
  • Mojmir
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    i dont want to see them
  • Thechuckage
    Thechuckage
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    Mojmir wrote: »
    i dont want to see them

    I second that. But if we have to see them I also want Dogmeat. Any dog who can walk thru a nuclear explosion is an eternal good boy and would be 10x less intrusive than the dang bear.
  • TheBalance
    TheBalance
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    B0SSzombie wrote: »
    B0SSzombie wrote: »
    You are correct, yes. My point is only one - allowing any other class to summon a combat Dremora, the Sorcerers should be given something much more powerful to their Conjuration skill line than we have now to underline that Conjuration is open to everyone, but only the Sorcerers are the experts in it.

    I really think this doesn't affect Sorcerers at all. They can use the Companions, same as any other class. Companions aren't going to make a Sorcerer's Daedra Pet any less effective, they're just going to do something different. Anyone can summon a Daedra of any level, it's just a matter of if they have the will/ability to not be dominated by them. Which could easily be a plot point for a Daedric Companion.
    Regarding the players running around with a Daedra Mount or Non-Combat Pet - that is the point that these daedra are not equal even to scamps, twilights and clannfears, because the books tell us much on how hard it is to bind an aggressive lesser daedra to a conjurer's will. The one I recall right is the Principles of Conjuration by Corvus Direnni. In 4E 201 we were tasked to summon an atronach in order to enter the College of Winterhold - a good task for a new apprentice, but a difficult task, for, say, a soldier who can only wave a sword. Since Conjuration is not restricted to a class just as any other skill, of course non-sorcerers can do some things like summoning and binding harmless daedra - it's a common practice, say, in Morrowind. I only say that summoning a Dremora/Xivkyn/Spiderkith/Shrike and some other that powerful and aggresive lesser daedra should stay within the sorcerers' expertise only. We have a certain skill tree devoted to summoning combat Daedra and I think it should stay a Sorcerer's feature. If the lay people of other classes would be able to summon such entities by no matter what means, that case I think the sorcerers must have an extra skill summoning an even more powerful Daedra, or two of them, whatever.

    You are aware that Scamps are available as Non-Combat Pets, correct? Along with Banekin, Spiral Skein Insects, Gloam wolves, and more? And that there are Flame, Storm, and Frost Atronachs that are simply summoned in the form of an animal as a Mount, but are still entirely powerful Atronachs?
    Regarding the Daedra wandering unbound, I recall the Darkest Darkness - "Worshippers may bind other Daedric servants to this plane through rituals and pacts. Such arrangements result in the Daedric servant remaining on this plane indefinitely -- or at least until their bodily manifestations on this plane are destroyed, precipitating their supernatural essences back to Oblivion. Whenever Daedra are encountered at Daedric ruins or in tombs, they are almost invariably long-term visitors to our plane.".
    In other words, I guess we have to thank those Daedra worshippers for such things roaming the Mundus.

    Again, those limitations don't apply currently in Tamriel, because of the Plane-meld. Any other time period, you'd be correct. But due to the current circumstances, Daedra can literally enter Tamriel unbound fairly easily.

    Yes, you are correct I have forgotten of those scamp and other aggressive Daedric pets. I just don't have any "pets" following me and rarely keep them in mind - all my non-combat servants are at my home at their place. Agreed with you, you're objectively right.

    I have to admit, it simply hurts that if those Dremora would be implemented the way you propose, my combat minions would still be those pathetic scamps, clannfears and twilights in comparison to such powerful minions like Dremora. Yes, I'd possibly be able to summon a Dremora too, but I wouldn't like some dumb swashbuckler walking around with a Dremora Lord to mock at some of my fellow sorcerers as if their Conjuration skills were equal to his ones since he could summon such a Daedra and some of my sorcerer brethren couldn't. This would be unacceptable, disrespectful and could lead to many rude things in communication. That would be bad.

    I get that it could seem a little unlevel if some random Warden Tank is running around with a Xivkyn buddy, it's a sentiment I can understand.

    But on the other hand, you MIGHT be dipping a little too hard into the roleplaying there. The Elder Scrolls games have always been about choice and circumstances. It's not impossible for a Warden Tank to have stumbled across a "friendly" (and boy howdy do I use that term loosely when referring to a Daedra) Xivkyn and started Adventuring with them.

    Plus, there's the fact that Daedra, whilst mostly bound to their nature, do still have free will and can effectively choose for themselves.


    1000000% want a Dremora companion. It would be a bit of nostalgia for me as I played a character in Skyrim that could summon a Dremora through a staff (and I believe I equipped him with some sort of staff that could summon something else because it was hilarious and really useful) and I heavily modeled my character in ESO off the character I made in Skyrim. That’s why she’s a Sorc because until now that was as close as I could get to summoning a Dremora. So I don’t care how lore friendly it is or isn’t to be honest. And I really don’t care to see other classes running around with a Dremora companion because if there is a chance I could get a Dremora companion for my toon. I’d get it in a heartbeat. Take my money now ESO if your planning on coming out with a Dremora Companion! Because I’d be willing to preorder!

    BUT some other companions I’d like to see is some sort Argonian or Khajiit adventurer type, a vampire, a werewolf, someone from Dark Brotherhood. I likely have more ideas but can’t think of anymore atm.
    Edited by TheBalance on 19 June 2021 19:07
  • Vaoh
    Vaoh
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    - One companion for each player class
    - Thieves Guild/Dark Brotherhood skills
    - One Ultimate per companion class skill line
  • geonsocal
    geonsocal
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    as soon as we're able to equip companions with polymorphs, me and my companion are rolling around as xivkyns or skellies...
    Edited by geonsocal on 19 June 2021 22:34
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Pauwer
    Pauwer
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    I want my healer to follow me when i play my dd and i want my dd to follow me when i play my healer. In cyro. My own chars, using the skills i use and how i play them. Now, that i would buy :)
  • SydneyGrey
    SydneyGrey
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    In order:

    1) Male Orc
    2) Male Argonian
    3) Male Khajiit

    Plus I want the ability to change their hair and give them helmets/hats.
  • drunkendx
    drunkendx
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    What would I like to see?
    Mirri actually cursing, as advertised and not those "call rabbit a smeerp" trope curses.
    Or at least let us completely disable companion comments since compared to them Skyrim "arrow to the knee" guards were fun.
  • Rox83
    Rox83
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    Let us create our own and/or let us use our alts as templates.

    More questlines for current and future companions, rewarding gear and/or rapport

    Craftable and upgradable companion gear

    Companion inventory (let them swear to carry our burdens again 😆)
  • Starlight_Whisper
    Starlight_Whisper
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    Something not based off already existing classes
  • ADarklore
    ADarklore
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    I want to be able to craft companion gear, or at the very least, be able to UPGRADE existing companion gear.

    I would also like to see a 'companion bag' like the crafting bag... even if it's ESO+ exclusive... so that all characters can access the companion gear at all times.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • noblecron
    noblecron
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    Daedra, vampires, werewolves and animal companions would be neat. Making companions that resemble our alts would be interesting as well
    Something not based off already existing classes

    Unique stuff would be neat but I can see why they would make the first companions based on exsisting stuff. Easier to program and would get people used to companions and make familiar builds out of them
  • whitecrow
    whitecrow
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    A curvy female Khajiit with a sexy voice.
  • TechnoDreamVision
    TechnoDreamVision
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    a big bodyguard Redguard or Orc
  • Adremal
    Adremal
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    Give me an Argonian male shadowscale or nisswo with a moral compass that allows me to steal/pickpocket/blade of woe friendly NPCs and I'll be very happy.
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