SgtNuttzmeg wrote: »It's not. They are only removing the restriction for the test they announced.
Sandman929 wrote: »It was worded a little weird. They mentioned right alongside the test, but they also said they "listened to feedback" and didn't see enough benefit in terms of performance, so it sounded to me like the healing reversion wasn't linked to the test.
Stensaxpannk wrote: »Hey!
As the title says do we know when we will be able to heal all of the same faction again?
Thanks
JkahrrRadnar wrote: »If it's not reverted permanently, the least they should do is post a full explanation for
- why exactly support players were eliminated from AvAvA gameplay in the first place
- which performance improvement/"behavioural change" happened over the last x months that justifies keeping the change despite clear community feedback
- what their plan is moving forward to counteract the decline of PvP playerbase and put casual/new/solo players in a better position vs organized (ball) groups
- what they envision the future of the support role to be in this game overall*
*Healers have never been needed in normal PvE overland content, they're superfluous in most dungeons except some vet/trials and are now barred from Cyro PvP unless they accept drastic QoL loss/gameplay restrictions. Unless the goal is to make support role only viable for vet dungeon/trial or guild pvp, I don't see the way forward here. It would be interesting to hear the devs perspective.
NotTaylorSwift wrote: »I’m pretty sure it is only being reverted for the duration of the test... and I hope it is.
NotTaylorSwift wrote: »
And the best thing for new players to do is join a group... if they happen to be healers then perfect. Or else they run around like they’re lost, not knowing where to go next.
ZOS_GinaBruno wrote: »It'll be a little later this month. We'll post details of the upcoming test hopefully later this week.
FantasticFreddie wrote: »ZOS_GinaBruno wrote: »It'll be a little later this month. We'll post details of the upcoming test hopefully later this week.
Does this mean the healing changes are only being reversed for the test?
FantasticFreddie wrote: »ZOS_GinaBruno wrote: »It'll be a little later this month. We'll post details of the upcoming test hopefully later this week.
Does this mean the healing changes are only being reversed for the test?
Her post leads me to believe the changes will only be in effect for the test.
forthwinds wrote: »I really like knowing that I am getting my own heals when I play solo. I also disagree that they got rid of the "support" role of a healer. When I play healer I just join group with my friends so I can SUPPORT them like my role is defined. I don't have a problem not being able to heal my friends like rich said in the eso live, because I just invite them to group and I can heal them.
NotTaylorSwift wrote: »What does this even mean? How are supports eliminated from cyro?.
?AvAvA gameplay
FantasticFreddie wrote: »That only works if you have 11 friends or less.
because that's what this is unless you fit into the above categories -in which case: congrats.barred from Cyro PvP unless they accept drastic QoL loss/gameplay restrictions
JkahrrRadnar wrote: »NotTaylorSwift wrote: »What does this even mean? How are supports eliminated from cyro?.
Did I write Cyro or very specifically?AvAvA gameplay
A = Alliance
Alliance =/= a group of 12-24 people
Idk if you were around before One Tamriel but the whole game used to be designed around the fight between the different factions -a concept which culminated in Cyro PvP and its epic, LotR style siege battles.
The point of AvAvA was NOT for people to divide in groups of 12 (or less) and then battle each other. That's what Battlegrounds is for. In AvAvA everyone with your color is your ally (which is why the ability texts say "allied players" and not "players in your group"... smart, right?) and only if everyone in the faction worked together, the map can be played effectively (that's why it's so big and empty nowadays)
Healers unable to heal/buff all members of their faction are excluded from this aspect of Cyro gameplay.
Imagine a crucial keep under siege. You're on your way there, together with other people who saw the call in zone. There's an ambush: Enemy players want to cut off the reinforcements.
If you only see your group as your allies, you'll keep riding. If you see all members of your alliance as your allies, you'll want to do something to get rid of the highwaymen.
If you're a dps or tank you won't have to think twice about throwing yourself into the fight. What, however, can you do as a healer? Make sure the other players don't die, right?
Well, you can't. Unless you quickly exit your group and get the 3 randos currently present to form a new one, your heals and buffs do *** all. Better just keep riding.
Or, different scenario, a siege is set up, two 12 ppl groups are present. A bomber comes in, takes out most of your group mates. You used to be able to buff the other players, too. Now you just gotta sit tight, with all your quipped healing/buffs and full ult useless, until your group comes back.
Maybe if one only plays smallscale PvP with coordinated groups situations like this just... don't happen, idk. But this was the kind of gameplay I sought out and enjoyed most as a support player. As a tank I can still help all people in my alliance, if and when they need it. As a healer I can not.FantasticFreddie wrote: »That only works if you have 11 friends or less.
The number of friends must be >= 1 && <= 11. Also, your schedule has to line up with them, they must be reasonably experienced but not so experienced that they don't need a healer anyway...
It's wild how the supporters of this change seem to think there is one way to play this game -their way- and every differing playstyle is an oddity that deserves to be axed.
Telling people to "just group up" is so easy as someone who
a) plays solo (as in self-sufficiently) anyway and doesn't know what tf they're talking about
b) mostly plays with rl friends and never actually has to look for a group
c) has a guild and the free-time/lack of other commitments needed to stay in it
d) interprets the support role in an AvAvA environment (we're talking Cyro, NOT BG) as a monogamous relationship between themselves and exactly 11 other, pre-determined players
Note that in my comment I saidbecause that's what this is unless you fit into the above categories -in which case: congrats.barred from Cyro PvP unless they accept drastic QoL loss/gameplay restrictions
If I started playing this game yesterday and didn't know better I wouldn't care (because I would have logged into PvP, seen how it works and logged straight back out) but I've been playing ESO p much since launch. I know the options/freedom I had before this change. Even with MYM causing high pop and lots of PuG opportunities to go around, the loss of spontaneity is a deal-breaker.
JkahrrRadnar wrote: »NotTaylorSwift wrote: »What does this even mean? How are supports eliminated from cyro?.
Did I write Cyro or very specifically?AvAvA gameplay
A = Alliance
Alliance =/= a group of 12-24 people
Idk if you were around before One Tamriel but the whole game used to be designed around the fight between the different factions -a concept which culminated in Cyro PvP and its epic, LotR style siege battles.
The point of AvAvA was NOT for people to divide in groups of 12 (or less) and then battle each other. That's what Battlegrounds is for. In AvAvA everyone with your color is your ally (which is why the ability texts say "allied players" and not "players in your group"... smart, right?) and only if everyone in the faction worked together, the map can be played effectively (that's why it's so big and empty nowadays)
Healers unable to heal/buff all members of their faction are excluded from this aspect of Cyro gameplay.
Imagine a crucial keep under siege. You're on your way there, together with other people who saw the call in zone. There's an ambush: Enemy players want to cut off the reinforcements.
If you only see your group as your allies, you'll keep riding. If you see all members of your alliance as your allies, you'll want to do something to get rid of the highwaymen.
If you're a dps or tank you won't have to think twice about throwing yourself into the fight. What, however, can you do as a healer? Make sure the other players don't die, right?
Well, you can't. Unless you quickly exit your group and get the 3 randos currently present to form a new one, your heals and buffs do *** all. Better just keep riding.
Or, different scenario, a siege is set up, two 12 ppl groups are present. A bomber comes in, takes out most of your group mates. You used to be able to buff the other players, too. Now you just gotta sit tight, with all your quipped healing/buffs and full ult useless, until your group comes back.
Maybe if one only plays smallscale PvP with coordinated groups situations like this just... don't happen, idk. But this was the kind of gameplay I sought out and enjoyed most as a support player. As a tank I can still help all people in my alliance, if and when they need it. As a healer I can not.FantasticFreddie wrote: »That only works if you have 11 friends or less.
The number of friends must be >= 1 && <= 11. Also, your schedule has to line up with them, they must be reasonably experienced but not so experienced that they don't need a healer anyway...
It's wild how the supporters of this change seem to think there is one way to play this game -their way- and every differing playstyle is an oddity that deserves to be axed.
Telling people to "just group up" is so easy as someone who
a) plays solo (as in self-sufficiently) anyway and doesn't know what tf they're talking about
b) mostly plays with rl friends and never actually has to look for a group
c) has a guild and the free-time/lack of other commitments needed to stay in it
d) interprets the support role in an AvAvA environment (we're talking Cyro, NOT BG) as a monogamous relationship between themselves and exactly 11 other, pre-determined players
Note that in my comment I saidbecause that's what this is unless you fit into the above categories -in which case: congrats.barred from Cyro PvP unless they accept drastic QoL loss/gameplay restrictions
If I started playing this game yesterday and didn't know better I wouldn't care (because I would have logged into PvP, seen how it works and logged straight back out) but I've been playing ESO p much since launch. I know the options/freedom I had before this change. Even with MYM causing high pop and lots of PuG opportunities to go around, the loss of spontaneity is a deal-breaker.
NotTaylorSwift wrote: »JkahrrRadnar wrote: »NotTaylorSwift wrote: »What does this even mean? How are supports eliminated from cyro?.
Did I write Cyro or very specifically?AvAvA gameplay
A = Alliance
Alliance =/= a group of 12-24 people
Idk if you were around before One Tamriel but the whole game used to be designed around the fight between the different factions -a concept which culminated in Cyro PvP and its epic, LotR style siege battles.
The point of AvAvA was NOT for people to divide in groups of 12 (or less) and then battle each other. That's what Battlegrounds is for. In AvAvA everyone with your color is your ally (which is why the ability texts say "allied players" and not "players in your group"... smart, right?) and only if everyone in the faction worked together, the map can be played effectively (that's why it's so big and empty nowadays)
Healers unable to heal/buff all members of their faction are excluded from this aspect of Cyro gameplay.
Imagine a crucial keep under siege. You're on your way there, together with other people who saw the call in zone. There's an ambush: Enemy players want to cut off the reinforcements.
If you only see your group as your allies, you'll keep riding. If you see all members of your alliance as your allies, you'll want to do something to get rid of the highwaymen.
If you're a dps or tank you won't have to think twice about throwing yourself into the fight. What, however, can you do as a healer? Make sure the other players don't die, right?
Well, you can't. Unless you quickly exit your group and get the 3 randos currently present to form a new one, your heals and buffs do *** all. Better just keep riding.
Or, different scenario, a siege is set up, two 12 ppl groups are present. A bomber comes in, takes out most of your group mates. You used to be able to buff the other players, too. Now you just gotta sit tight, with all your quipped healing/buffs and full ult useless, until your group comes back.
Maybe if one only plays smallscale PvP with coordinated groups situations like this just... don't happen, idk. But this was the kind of gameplay I sought out and enjoyed most as a support player. As a tank I can still help all people in my alliance, if and when they need it. As a healer I can not.FantasticFreddie wrote: »That only works if you have 11 friends or less.
The number of friends must be >= 1 && <= 11. Also, your schedule has to line up with them, they must be reasonably experienced but not so experienced that they don't need a healer anyway...
It's wild how the supporters of this change seem to think there is one way to play this game -their way- and every differing playstyle is an oddity that deserves to be axed.
Telling people to "just group up" is so easy as someone who
a) plays solo (as in self-sufficiently) anyway and doesn't know what tf they're talking about
b) mostly plays with rl friends and never actually has to look for a group
c) has a guild and the free-time/lack of other commitments needed to stay in it
d) interprets the support role in an AvAvA environment (we're talking Cyro, NOT BG) as a monogamous relationship between themselves and exactly 11 other, pre-determined players
Note that in my comment I saidbecause that's what this is unless you fit into the above categories -in which case: congrats.barred from Cyro PvP unless they accept drastic QoL loss/gameplay restrictions
If I started playing this game yesterday and didn't know better I wouldn't care (because I would have logged into PvP, seen how it works and logged straight back out) but I've been playing ESO p much since launch. I know the options/freedom I had before this change. Even with MYM causing high pop and lots of PuG opportunities to go around, the loss of spontaneity is a deal-breaker.
You don’t need to explain terms to me, I understand
I feel like how u describe cyro is very outdated. The majority of players seem to care mostly for their guild/group more than they do about randoms now anyway, not even just since the group changes. The majority of regular cyrodiil players are members of guilds... if, hypothetically, they had to choose between saving me or saving someone on their guild, I would be dead. And I’m fine with that
Also this same excuse is brought up time and time again. That you need time and dedication to be in a guild. You really do not. Most of the casual pvp guilds with 300+ players only require you to log in once a month... And if for some reason you just don’t wanna join a guild, they run pug groups every single day which any player can join. They won’t kick you out of the group for being: low level, bad, inexperienced etc etc.
Also people who “play solo” are NOT support players. That’s it. It is impossible to play healer or support and play solo. It always has been. If you were an ungrouped support player, you were still zerg surfing and following groups around wether you knew they were grouped or not. The fact that you now have to join a group to heal them doesn’t even change how you play. As a support player you NEED other players to support. People just have strange excuses as to why they don’t wanna join a group.
Sandman929 wrote: »NotTaylorSwift wrote: »JkahrrRadnar wrote: »NotTaylorSwift wrote: »What does this even mean? How are supports eliminated from cyro?.
Did I write Cyro or very specifically?AvAvA gameplay
A = Alliance
Alliance =/= a group of 12-24 people
Idk if you were around before One Tamriel but the whole game used to be designed around the fight between the different factions -a concept which culminated in Cyro PvP and its epic, LotR style siege battles.
The point of AvAvA was NOT for people to divide in groups of 12 (or less) and then battle each other. That's what Battlegrounds is for. In AvAvA everyone with your color is your ally (which is why the ability texts say "allied players" and not "players in your group"... smart, right?) and only if everyone in the faction worked together, the map can be played effectively (that's why it's so big and empty nowadays)
Healers unable to heal/buff all members of their faction are excluded from this aspect of Cyro gameplay.
Imagine a crucial keep under siege. You're on your way there, together with other people who saw the call in zone. There's an ambush: Enemy players want to cut off the reinforcements.
If you only see your group as your allies, you'll keep riding. If you see all members of your alliance as your allies, you'll want to do something to get rid of the highwaymen.
If you're a dps or tank you won't have to think twice about throwing yourself into the fight. What, however, can you do as a healer? Make sure the other players don't die, right?
Well, you can't. Unless you quickly exit your group and get the 3 randos currently present to form a new one, your heals and buffs do *** all. Better just keep riding.
Or, different scenario, a siege is set up, two 12 ppl groups are present. A bomber comes in, takes out most of your group mates. You used to be able to buff the other players, too. Now you just gotta sit tight, with all your quipped healing/buffs and full ult useless, until your group comes back.
Maybe if one only plays smallscale PvP with coordinated groups situations like this just... don't happen, idk. But this was the kind of gameplay I sought out and enjoyed most as a support player. As a tank I can still help all people in my alliance, if and when they need it. As a healer I can not.FantasticFreddie wrote: »That only works if you have 11 friends or less.
The number of friends must be >= 1 && <= 11. Also, your schedule has to line up with them, they must be reasonably experienced but not so experienced that they don't need a healer anyway...
It's wild how the supporters of this change seem to think there is one way to play this game -their way- and every differing playstyle is an oddity that deserves to be axed.
Telling people to "just group up" is so easy as someone who
a) plays solo (as in self-sufficiently) anyway and doesn't know what tf they're talking about
b) mostly plays with rl friends and never actually has to look for a group
c) has a guild and the free-time/lack of other commitments needed to stay in it
d) interprets the support role in an AvAvA environment (we're talking Cyro, NOT BG) as a monogamous relationship between themselves and exactly 11 other, pre-determined players
Note that in my comment I saidbecause that's what this is unless you fit into the above categories -in which case: congrats.barred from Cyro PvP unless they accept drastic QoL loss/gameplay restrictions
If I started playing this game yesterday and didn't know better I wouldn't care (because I would have logged into PvP, seen how it works and logged straight back out) but I've been playing ESO p much since launch. I know the options/freedom I had before this change. Even with MYM causing high pop and lots of PuG opportunities to go around, the loss of spontaneity is a deal-breaker.
You don’t need to explain terms to me, I understand
I feel like how u describe cyro is very outdated. The majority of players seem to care mostly for their guild/group more than they do about randoms now anyway, not even just since the group changes. The majority of regular cyrodiil players are members of guilds... if, hypothetically, they had to choose between saving me or saving someone on their guild, I would be dead. And I’m fine with that
Also this same excuse is brought up time and time again. That you need time and dedication to be in a guild. You really do not. Most of the casual pvp guilds with 300+ players only require you to log in once a month... And if for some reason you just don’t wanna join a guild, they run pug groups every single day which any player can join. They won’t kick you out of the group for being: low level, bad, inexperienced etc etc.
Also people who “play solo” are NOT support players. That’s it. It is impossible to play healer or support and play solo. It always has been. If you were an ungrouped support player, you were still zerg surfing and following groups around wether you knew they were grouped or not. The fact that you now have to join a group to heal them doesn’t even change how you play. As a support player you NEED other players to support. People just have strange excuses as to why they don’t wanna join a group.
Where do you get your facts? I play in a guild sometimes and other times solo. I play solo on all different kinds of character including support tanks and healers. I haven't conducted any polling of my own, but I have no idea what the majority of players do.
NotTaylorSwift wrote: »Sandman929 wrote: »NotTaylorSwift wrote: »JkahrrRadnar wrote: »NotTaylorSwift wrote: »What does this even mean? How are supports eliminated from cyro?.
Did I write Cyro or very specifically?AvAvA gameplay
A = Alliance
Alliance =/= a group of 12-24 people
Idk if you were around before One Tamriel but the whole game used to be designed around the fight between the different factions -a concept which culminated in Cyro PvP and its epic, LotR style siege battles.
The point of AvAvA was NOT for people to divide in groups of 12 (or less) and then battle each other. That's what Battlegrounds is for. In AvAvA everyone with your color is your ally (which is why the ability texts say "allied players" and not "players in your group"... smart, right?) and only if everyone in the faction worked together, the map can be played effectively (that's why it's so big and empty nowadays)
Healers unable to heal/buff all members of their faction are excluded from this aspect of Cyro gameplay.
Imagine a crucial keep under siege. You're on your way there, together with other people who saw the call in zone. There's an ambush: Enemy players want to cut off the reinforcements.
If you only see your group as your allies, you'll keep riding. If you see all members of your alliance as your allies, you'll want to do something to get rid of the highwaymen.
If you're a dps or tank you won't have to think twice about throwing yourself into the fight. What, however, can you do as a healer? Make sure the other players don't die, right?
Well, you can't. Unless you quickly exit your group and get the 3 randos currently present to form a new one, your heals and buffs do *** all. Better just keep riding.
Or, different scenario, a siege is set up, two 12 ppl groups are present. A bomber comes in, takes out most of your group mates. You used to be able to buff the other players, too. Now you just gotta sit tight, with all your quipped healing/buffs and full ult useless, until your group comes back.
Maybe if one only plays smallscale PvP with coordinated groups situations like this just... don't happen, idk. But this was the kind of gameplay I sought out and enjoyed most as a support player. As a tank I can still help all people in my alliance, if and when they need it. As a healer I can not.FantasticFreddie wrote: »That only works if you have 11 friends or less.
The number of friends must be >= 1 && <= 11. Also, your schedule has to line up with them, they must be reasonably experienced but not so experienced that they don't need a healer anyway...
It's wild how the supporters of this change seem to think there is one way to play this game -their way- and every differing playstyle is an oddity that deserves to be axed.
Telling people to "just group up" is so easy as someone who
a) plays solo (as in self-sufficiently) anyway and doesn't know what tf they're talking about
b) mostly plays with rl friends and never actually has to look for a group
c) has a guild and the free-time/lack of other commitments needed to stay in it
d) interprets the support role in an AvAvA environment (we're talking Cyro, NOT BG) as a monogamous relationship between themselves and exactly 11 other, pre-determined players
Note that in my comment I saidbecause that's what this is unless you fit into the above categories -in which case: congrats.barred from Cyro PvP unless they accept drastic QoL loss/gameplay restrictions
If I started playing this game yesterday and didn't know better I wouldn't care (because I would have logged into PvP, seen how it works and logged straight back out) but I've been playing ESO p much since launch. I know the options/freedom I had before this change. Even with MYM causing high pop and lots of PuG opportunities to go around, the loss of spontaneity is a deal-breaker.
You don’t need to explain terms to me, I understand
I feel like how u describe cyro is very outdated. The majority of players seem to care mostly for their guild/group more than they do about randoms now anyway, not even just since the group changes. The majority of regular cyrodiil players are members of guilds... if, hypothetically, they had to choose between saving me or saving someone on their guild, I would be dead. And I’m fine with that
Also this same excuse is brought up time and time again. That you need time and dedication to be in a guild. You really do not. Most of the casual pvp guilds with 300+ players only require you to log in once a month... And if for some reason you just don’t wanna join a guild, they run pug groups every single day which any player can join. They won’t kick you out of the group for being: low level, bad, inexperienced etc etc.
Also people who “play solo” are NOT support players. That’s it. It is impossible to play healer or support and play solo. It always has been. If you were an ungrouped support player, you were still zerg surfing and following groups around wether you knew they were grouped or not. The fact that you now have to join a group to heal them doesn’t even change how you play. As a support player you NEED other players to support. People just have strange excuses as to why they don’t wanna join a group.
Where do you get your facts? I play in a guild sometimes and other times solo. I play solo on all different kinds of character including support tanks and healers. I haven't conducted any polling of my own, but I have no idea what the majority of players do.
I said “seem to” if I’m wrong then fair enough. But most regular cyrodiil players ARE in pvp guilds... they just are and u did not play solo. Just because you are ungrouped does not mean you are playing solo. A solo player is someone who goes to take resources on their own, tries to fight people on their own, as examples. It is impossible to do this as a “support tank and healer”. You literally NEED other players to support... I don’t get what people don’t understand about the term ‘solo’. If you are ungrouped and Zerg surfing and playing alongside other people you are not playing solo. And there is nothing wrong with that just don’t call it solo when it’s not.