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GW2 vs ESO. (My month experience of GW2)

  • Scardan
    Scardan
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    Katahdin wrote: »
    I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.

    GW2 story is shallow and Meh.

    ESO DOES NOT NEED FLYING MOUNTS......

    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    The world events are fine at first but then they just get freaking boring
    The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers

    If you prefer GW2, play GW2, dont try to turn ESO into GW2

    Hey, I was able to ride dragons in Skyrim, ESO is the next game in the TES series, so they could add flying mounts to expand the fun from prev. game. Also, ESO does not need non combat pets, but we have them.
    Let's be extremely precise in our use of terms.
  • Vevvev
    Vevvev
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    Scardan wrote: »
    Katahdin wrote: »
    I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.

    GW2 story is shallow and Meh.

    ESO DOES NOT NEED FLYING MOUNTS......

    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    The world events are fine at first but then they just get freaking boring
    The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers

    If you prefer GW2, play GW2, dont try to turn ESO into GW2

    Hey, I was able to ride dragons in Skyrim, ESO is the next game in the TES series, so they could add flying mounts to expand the fun from prev. game. Also, ESO does not need non combat pets, but we have them.

    Technically they were being developed side by side. Skyrim has wide open spaces while ESO has zones being cut off with mountains and other silly obstacles. ESO was not made for flying mounts.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Goregrinder
    Goregrinder
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    Vevvev wrote: »
    Scardan wrote: »
    Katahdin wrote: »
    I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.

    GW2 story is shallow and Meh.

    ESO DOES NOT NEED FLYING MOUNTS......

    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    The world events are fine at first but then they just get freaking boring
    The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers

    If you prefer GW2, play GW2, dont try to turn ESO into GW2

    Hey, I was able to ride dragons in Skyrim, ESO is the next game in the TES series, so they could add flying mounts to expand the fun from prev. game. Also, ESO does not need non combat pets, but we have them.

    Technically they were being developed side by side. Skyrim has wide open spaces while ESO has zones being cut off with mountains and other silly obstacles. ESO was not made for flying mounts.

    Yeah I think ESO was announced in like 2006 or 2007, being developed while Skyrim was.
  • danno8
    danno8
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    danno8 wrote: »
    Katahdin wrote: »
    I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.

    I could probably look up the amount of times people have claimed to quit or actually quit ESO for the exact same reason (hell I have officially quit Cyrodiil since the healing changes in November) but I think everyone realizes that NO MMO is immune to nerfs causing outrage.
    GW2 story is shallow and Meh.

    Agreed. But let's recap ESO storylines...

    [Base game] Daedra wants to destroy the world, but you stop him.
    [Morrowind] A different Daedra is going to destroy the world, but you stop him.
    [Summerset] Something is going to destroy the world, but you stop it. I forget what exactly, because it was so memorable.
    etc...
    etc...
    ESO DOES NOT NEED FLYING MOUNTS......

    Maybe not flying, but what about unique mounts with unique abilities? Face it, all ESO mounts are exactly the same with a different skin.
    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    The guy above me explained why this is not really correct. It takes a lot of effort, but only if you want the skin. Entirely optional.
    The world events are fine at first but then they just get freaking boring

    Like Dolmens/Geysers/Dragons/Harrowstorms. Let's not kid ourselves.
    The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers

    I'm not sure pointing out the games technical deficiencies is a strong argument for omitting potentially fun world events.
    If you prefer GW2, play GW2, dont try to turn ESO into GW2

    By the posts on this thread I would say many people play both and are simply suggesting the best parts of each can be implemented to the other to improve both?

    Would love to see GW2 finally get rid of their tab-targeting combat system, and implement a full blown twitch-based targetting system like ESO. Also opening up the classes to wear any armor and wield any weapons they want would be mint. That might convince me to reinstall GW2 and play it seriously.

    I am one of the wierdos that actually prefers the "Action Camera" in GW2, so I rarely use the tab targeting.

    That being said, when you have a "main bad guy" you want to target at range and there are lots of "little bad guys" running around, I appreciate the ability to tab target.

    ESO does have tab highlighting, but not real targeting. There is literally a thread on the main page right now about a person being frustrated because they used their Ultimate on a mouse during a boss fight :D . That's where the lock target comes in handy.

    If hit boxes were perfect wrap-arounds of character models then tab targeting wouldn't be needed, but unfortunately they are giant squares that often get in the way of each other even if you have the correct enemy in your crosshairs.
  • Goregrinder
    Goregrinder
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    danno8 wrote: »
    danno8 wrote: »
    Katahdin wrote: »
    I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.

    I could probably look up the amount of times people have claimed to quit or actually quit ESO for the exact same reason (hell I have officially quit Cyrodiil since the healing changes in November) but I think everyone realizes that NO MMO is immune to nerfs causing outrage.
    GW2 story is shallow and Meh.

    Agreed. But let's recap ESO storylines...

    [Base game] Daedra wants to destroy the world, but you stop him.
    [Morrowind] A different Daedra is going to destroy the world, but you stop him.
    [Summerset] Something is going to destroy the world, but you stop it. I forget what exactly, because it was so memorable.
    etc...
    etc...
    ESO DOES NOT NEED FLYING MOUNTS......

    Maybe not flying, but what about unique mounts with unique abilities? Face it, all ESO mounts are exactly the same with a different skin.
    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    The guy above me explained why this is not really correct. It takes a lot of effort, but only if you want the skin. Entirely optional.
    The world events are fine at first but then they just get freaking boring

    Like Dolmens/Geysers/Dragons/Harrowstorms. Let's not kid ourselves.
    The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers

    I'm not sure pointing out the games technical deficiencies is a strong argument for omitting potentially fun world events.
    If you prefer GW2, play GW2, dont try to turn ESO into GW2

    By the posts on this thread I would say many people play both and are simply suggesting the best parts of each can be implemented to the other to improve both?

    Would love to see GW2 finally get rid of their tab-targeting combat system, and implement a full blown twitch-based targetting system like ESO. Also opening up the classes to wear any armor and wield any weapons they want would be mint. That might convince me to reinstall GW2 and play it seriously.

    I am one of the wierdos that actually prefers the "Action Camera" in GW2, so I rarely use the tab targeting.

    That being said, when you have a "main bad guy" you want to target at range and there are lots of "little bad guys" running around, I appreciate the ability to tab target.

    ESO does have tab highlighting, but not real targeting. There is literally a thread on the main page right now about a person being frustrated because they used their Ultimate on a mouse during a boss fight :D . That's where the lock target comes in handy.

    If hit boxes were perfect wrap-arounds of character models then tab targeting wouldn't be needed, but unfortunately they are giant squares that often get in the way of each other even if you have the correct enemy in your crosshairs.

    Yeah I saw that thread haha hopefully that helps him realize how important it is to verify what you're aiming at before you fire your ulti. Similar to an FPS, if you're shooting at an enemy, and your teammate crosses your LOF, you might TK someone. Trigger discipline isn't as important in ESO since it doesn't have full blown shooter mechanics, but part of the skill gap in ESO is having trigger awareness.

    Tab targeting can definitely be useful to some people in certain situations like that, but after playing tab-targeting MMO's since like 2004, I have gotten sort of sick of them. I just prefer relying on my reaction time, and mechanical aiming for as many things as I can, and fortunately for me ESO lets you rely on those abilities far more than other MMO's.
  • Zukasha
    Zukasha
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    ESO targeting doesn't have much to do with skillfull aiming and reaction time tho. If there is only 1 target, just looking into the general direction is enough, no actual aiming needed. When there are multiple targets it becomes a lottery. Plenty of clips out there, that show skills shooting into random directions instead of where the crosshair is. Especially in PvP.
  • MagicalLija
    MagicalLija
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    Scardan wrote: »
    Also, ESO does not need non combat pets, but we have them.

    my addiction for useless cute things following me around outrules this...
  • Sergykid
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    what's nice from GW2 are the jumping puzzles, but that's all pretty much. And even the base game story was better than ESO story. Not as the plot, it's also the hero that saves the world from ending, but it's more epic.

    however, GW2 has worse graphics, and even if this is not important for gameplay, it's nicer to look at ESO world aspect rather than GW2, when walking for quests or through dungeons.
    combat is better in ESO. At least on paper, very buggy and unresponsive, but more fluid and dynamic.
    and GW2 is overwhelming with all its combos and currencies. Sadly ESO goes the overwhelming path, having too many things to know and take care of. I hope they reduce of them or stop adding.
    -PC EU- / battlegrounds on my youtube
  • Raideen
    Raideen
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    danno8 wrote: »
    danno8 wrote: »
    Katahdin wrote: »
    I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.

    I could probably look up the amount of times people have claimed to quit or actually quit ESO for the exact same reason (hell I have officially quit Cyrodiil since the healing changes in November) but I think everyone realizes that NO MMO is immune to nerfs causing outrage.
    GW2 story is shallow and Meh.

    Agreed. But let's recap ESO storylines...

    [Base game] Daedra wants to destroy the world, but you stop him.
    [Morrowind] A different Daedra is going to destroy the world, but you stop him.
    [Summerset] Something is going to destroy the world, but you stop it. I forget what exactly, because it was so memorable.
    etc...
    etc...
    ESO DOES NOT NEED FLYING MOUNTS......

    Maybe not flying, but what about unique mounts with unique abilities? Face it, all ESO mounts are exactly the same with a different skin.
    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    The guy above me explained why this is not really correct. It takes a lot of effort, but only if you want the skin. Entirely optional.
    The world events are fine at first but then they just get freaking boring

    Like Dolmens/Geysers/Dragons/Harrowstorms. Let's not kid ourselves.
    The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers

    I'm not sure pointing out the games technical deficiencies is a strong argument for omitting potentially fun world events.
    If you prefer GW2, play GW2, dont try to turn ESO into GW2

    By the posts on this thread I would say many people play both and are simply suggesting the best parts of each can be implemented to the other to improve both?

    Would love to see GW2 finally get rid of their tab-targeting combat system, and implement a full blown twitch-based targetting system like ESO. Also opening up the classes to wear any armor and wield any weapons they want would be mint. That might convince me to reinstall GW2 and play it seriously.

    I am one of the wierdos that actually prefers the "Action Camera" in GW2, so I rarely use the tab targeting.

    That being said, when you have a "main bad guy" you want to target at range and there are lots of "little bad guys" running around, I appreciate the ability to tab target.

    ESO does have tab highlighting, but not real targeting. There is literally a thread on the main page right now about a person being frustrated because they used their Ultimate on a mouse during a boss fight :D . That's where the lock target comes in handy.

    If hit boxes were perfect wrap-arounds of character models then tab targeting wouldn't be needed, but unfortunately they are giant squares that often get in the way of each other even if you have the correct enemy in your crosshairs.

    Agreed. There is nothing more frustrating than your ult going off on an unintended mob, or a clutch heal being intercepted by a role dodging team mate. Death can happen in a split second which is not conducive to a game with multiple abilities, much less half of them on a "back bar". "Action combat" only really works in games with very few abilities, like FPS.

    I have played wow since launch. I was in Warhammer Beta and played it at launch (RIP), I was in the SWTOR beta and played it at launch and on and off up to a few months ago, played GW2 in beta and at launch off and on over the years, and ESO since 2017 on and off. The only thing in ESO that brings me back after I have left, is housing. I have never ONCE thought "man, I miss that combat", but I do miss combat on my WoW Shadow Priest, or my WoW Hunter, or my WoW Destro and Affliction Warlocks. I miss playing my GW2 Engineer, god I love Asura and Charr. I REALLY miss playing my SWTOR Bounty Hunter Merc and my Lightning Sorcerer. I miss my Black Orc from Warhammer and my dwarf engineer. But I don't miss the combat in ESO for any of my classes, because its all so forgettable. I have found the combat in tab targeting games to be much more immersive and fun.

    ESO's classes all play the same. I mean I know abilities are different, but the playfield is always the same. It's hard to read the playfield, abilities do not communicate well. This is one of the things I think wow and swtor do really well and that is communicate the ability as it goes off. Each spell in those games has a unique feel to the animation and effect as it goes off. These things are harder to notice in ESO, which for me makes all the combat feel the same. And dont even get me started on the janky implementation of using an ability, then weaving, then ability, then weaving....

  • Iccotak
    Iccotak
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    Sephyr wrote: »
    Iccotak wrote: »
    ESO will never ever be able to step on FFXIV's doorstep of number 2 mmo in the world if it doesn't start embracing these quality of life changes that make games stand out.

    By player population ESO is the #2 MMO in the world and FFXIV is #6

    Not according to sites that actually have the data to back that up. ESO is #6, FFXIV is #5, which both are under Old School Runescape sooooo (both as their rated and number of players).

    https://mmo-population.com/

    Edit: Here's another dated from 2019 showing that FFXIV also had more players than ESO.

    https://bestreamer.com/gaming/most-played-mmorpg-2019/2/
    Raideen wrote: »
    Iccotak wrote: »
    ESO will never ever be able to step on FFXIV's doorstep of number 2 mmo in the world if it doesn't start embracing these quality of life changes that make games stand out.

    By player population ESO is the #2 MMO in the world and FFXIV is #6

    Not even remotely. WOW classic has 2x the population of ESO
    https://mmo-population.com/top/2020

    I looked at a different list :#
  • angrydrew
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    Gw2 is a good game but did not do justice to the simple playability of gw1 or the chance they had to create something special.The main thing Eso has going for it is the graphics and pve content ,otherwise people would just sit breaking keyboards and gamepads in frustration at the mess of PvP.The simple PvP content of GW1 was fun wish they could bring something like that back ,but for some reason they want to complicate things all the time and over populate the servers.
  • Daimonion82
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    Sorry to post in old thread, but I just need to tell something.
    Just tried GW2 out of curiosity and I will never complain on anything in ESO ever again:) These games are like night and day and ESO is the day.
    Granted - we have terrible performace here, but that's the only thing where GW2 has advantage.
    Fast travel is absurdly expensive, inventory slots... well... almost none, crafting - grindfest, houses (storage space again!) - non existent, lorebooks or dialogues with NPC's - non existent. And what's most important - it's just depressingly boring. Walking on map and filling hearts by shooting mobs instead of proper questing. I will probably never understand, why people are playing these kind of games. I prefer rich story content over anything else. Even if the story isn't always best. So answering this thread title - ESO without doubts.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in January 2021. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
This discussion has been closed.