Then put the faction lock one second in the list.
VaranisArano wrote: »Then put the faction lock one second in the list.
I gotta love the argument that says that players can't read which option they picked and instead only picked because it was first. LOL. When Grayhost started, the players who wanted faction lock went there early, and the players who didn't care followed because it was populated. If players who didn't want faction lock had done the same to their campaign, the players who didn't care would have gone to the populated campaign.
Also, I'm amused that we're assuming that players would only jump to support the losing sides. Historically, its more likely that most players swap to the winning side for the better rewards, which only leads to more lopsided victories.
WrathOfInnos wrote: »VaranisArano wrote: »Then put the faction lock one second in the list.
I gotta love the argument that says that players can't read which option they picked and instead only picked because it was first. LOL. When Grayhost started, the players who wanted faction lock went there early, and the players who didn't care followed because it was populated. If players who didn't want faction lock had done the same to their campaign, the players who didn't care would have gone to the populated campaign.
Also, I'm amused that we're assuming that players would only jump to support the losing sides. Historically, its more likely that most players swap to the winning side for the better rewards, which only leads to more lopsided victories.
I don’t think it’s about players not reading. You’re absolutely right about choosing populated campaigns, and I would add name/list location recognition. If everyone is used to the first option being the main populated one they’re going to keep clicking it regardless of faction lock. I doubt the majority of players were even aware of the faction lock changes when they first entered that campaign after patch day, it’s just routine to click that one, and others will follow because there are players to fight against.
If the faction lock was moved to any other campaign down the list, I think it is extremely unlikely that a majority of players would transfer for “alliance loyalty”. It’s not like the options further down the list have seen much bump from from “alliance hoppers”, they’re still in the top campaign, just unhappy about it. Most players would still click the first option like they’ve done for the last several years, it would remain high pop, and others would follow. I guess there’s really only one way to find out for sure, just a prediction.
Greasytengu wrote: »Im all in favor of Faction locking up to a point. Locking for the full duration of a campaign is a bit excessive though.
The main complaint about unlocked campaigns were things like zone chat spying, siege flipping, scroll trolling, flipping the map one color then switching characters and flipping it back.
The main benefit of unlocked campaigns was the ability to switch to the weaker faction for campaign health and in searching for better fights. People who were a part of more than one factions pvp guild could run with them on their raid nights instead of having to pick. Lots of freedom!
I think they would have been able to get the best of both worlds by making the lock a timer, like 6 hours ish.
Alchimiste1 wrote: »I can't believe after all these years people still care enough to want faction lock. The only real incentive for pvp is finding some good fights
Alchimiste1 wrote: »I can't believe after all these years people still care enough to want faction lock. The only real incentive for pvp is finding some good fights
Currently stuck trying to log in after crashing, getting lobby error over and over.
Status is AD and DC are at Kingscrest gating EP. The two factions are in the keep not fighting each other. EP already lost their scrolls, afaik yesterday and never got them back.
At this point the entire 3 faction war is 2 factions bullying the last. They are doing it so hard they are crashing the server. Every one says "spread out" but when you have 2 factions actively gating the third, how is there any spreading out?
I think this is a perfect case of why you need to stop faction lock. It's the only way to allow the player base to police itself. At this point EP players could log into DC and AD alts and attack the other factions to spread out the combat as intended.
Alchimiste1 wrote: »I can't believe after all these years people still care enough to want faction lock. The only real incentive for pvp is finding some good fights
techyeshic wrote: »Alchimiste1 wrote: »I can't believe after all these years people still care enough to want faction lock. The only real incentive for pvp is finding some good fights
I'm trying to figure out the disconnect from faction lock to wanting good fights. In unlocked; it seems like more players jump on the faction winning at the time and that can be any minute of any day. Same thing happens in locked as I suddenly have queues to get in as DC in Gray Host PCNA for the first time ever on a nightly basis, but that took a couple of months.
techyeshic wrote: »Alchimiste1 wrote: »I can't believe after all these years people still care enough to want faction lock. The only real incentive for pvp is finding some good fights
I'm trying to figure out the disconnect from faction lock to wanting good fights. In unlocked; it seems like more players jump on the faction winning at the time and that can be any minute of any day. Same thing happens in locked as I suddenly have queues to get in as DC in Gray Host PCNA for the first time ever on a nightly basis, but that took a couple of months.
Joy_Division wrote: »
My guild plays PC NA no cp on AD. AD has emperor, hammer, scrolls, full pop lock whereas there is 2 bar DC and EP. There aren't going to any fights and it's either gate-camp or go to the CP campaign where AD just have their tri-keeps.
Joy_Division wrote: »
My guild plays PC NA no cp on AD. AD has emperor, hammer, scrolls, full pop lock whereas there is 2 bar DC and EP. There aren't going to any fights and it's either gate-camp or go to the CP campaign where AD just have their tri-keeps.
I must be misunderstanding something here Joy_Division . No CP is unlocked. Anyone could log off of AD when that happens, and get "good fights" logging on one of the two undermanned factions as that is totally allowed on that server. What am I missing?
VaranisArano wrote: »Joy_Division wrote: »
My guild plays PC NA no cp on AD. AD has emperor, hammer, scrolls, full pop lock whereas there is 2 bar DC and EP. There aren't going to any fights and it's either gate-camp or go to the CP campaign where AD just have their tri-keeps.
I must be misunderstanding something here Joy_Division . No CP is unlocked. Anyone could log off of AD when that happens, and get "good fights" logging on one of the two undermanned factions as that is totally allowed on that server. What am I missing?
If you want to play with your guild, then everyone in the guild must have PVP characters on those other factions in order to swap.
So individual players can fight for undermanned factions, but its a little harder when you want to play as a guild.
Greasytengu wrote: »Im all in favor of Faction locking up to a point. Locking for the full duration of a campaign is a bit excessive though.
The main complaint about unlocked campaigns were things like zone chat spying, siege flipping, scroll trolling, flipping the map one color then switching characters and flipping it back.
The main benefit of unlocked campaigns was the ability to switch to the weaker faction for campaign health and in searching for better fights. People who were a part of more than one factions pvp guild could run with them on their raid nights instead of having to pick. Lots of freedom!
I think they would have been able to get the best of both worlds by making the lock a timer, like 6 hours ish.
techyeshic wrote: »Alchimiste1 wrote: »I can't believe after all these years people still care enough to want faction lock. The only real incentive for pvp is finding some good fights
I'm trying to figure out the disconnect from faction lock to wanting good fights. In unlocked; it seems like more players jump on the faction winning at the time and that can be any minute of any day. Same thing happens in locked as I suddenly have queues to get in as DC in Gray Host PCNA for the first time ever on a nightly basis, but that took a couple of months.
No Queues on EP (GreyHost) for maybe 5, 6 months now.
Izanagi.Xiiib16_ESO wrote: »techyeshic wrote: »Alchimiste1 wrote: »I can't believe after all these years people still care enough to want faction lock. The only real incentive for pvp is finding some good fights
I'm trying to figure out the disconnect from faction lock to wanting good fights. In unlocked; it seems like more players jump on the faction winning at the time and that can be any minute of any day. Same thing happens in locked as I suddenly have queues to get in as DC in Gray Host PCNA for the first time ever on a nightly basis, but that took a couple of months.
No Queues on EP (GreyHost) for maybe 5, 6 months now.
This isn't true, when we left the queue was regularly 40+ on every night of the week, on the contrary DC only started having a queue this week. EP are just sulking because they can no longer cap an empty map.
Izanagi.Xiiib16_ESO wrote: »techyeshic wrote: »Alchimiste1 wrote: »I can't believe after all these years people still care enough to want faction lock. The only real incentive for pvp is finding some good fights
I'm trying to figure out the disconnect from faction lock to wanting good fights. In unlocked; it seems like more players jump on the faction winning at the time and that can be any minute of any day. Same thing happens in locked as I suddenly have queues to get in as DC in Gray Host PCNA for the first time ever on a nightly basis, but that took a couple of months.
No Queues on EP (GreyHost) for maybe 5, 6 months now.
This isn't true, when we left the queue was regularly 40+ on every night of the week, on the contrary DC only started having a queue this week. EP are just sulking because they can no longer cap an empty map.
techyeshic wrote: »Izanagi.Xiiib16_ESO wrote: »techyeshic wrote: »Alchimiste1 wrote: »I can't believe after all these years people still care enough to want faction lock. The only real incentive for pvp is finding some good fights
I'm trying to figure out the disconnect from faction lock to wanting good fights. In unlocked; it seems like more players jump on the faction winning at the time and that can be any minute of any day. Same thing happens in locked as I suddenly have queues to get in as DC in Gray Host PCNA for the first time ever on a nightly basis, but that took a couple of months.
No Queues on EP (GreyHost) for maybe 5, 6 months now.
This isn't true, when we left the queue was regularly 40+ on every night of the week, on the contrary DC only started having a queue this week. EP are just sulking because they can no longer cap an empty map.
@Izanagi.Xiiib16_ESO id be curious if you see familiar faces the past week or so when it's looked obvious DC is going to win. Seen the queue. Seen people standing around while we fight for a keep and start repairing as about the only thing if note lately. Are rewards that much better for 1st when people have to be pretty low on the leaderboards? I'm wondering if they followed the coat tails.
Joy_Division wrote: »
My guild plays PC NA no cp on AD. AD has emperor, hammer, scrolls, full pop lock whereas there is 2 bar DC and EP. There aren't going to any fights and it's either gate-camp or go to the CP campaign where AD just have their tri-keeps.
I must be misunderstanding something here @Joy_Division . No CP is unlocked. Anyone could log off of AD when that happens, and get "good fights" logging on one of the two undermanned factions as that is totally allowed on that server. What am I missing?
It is true, that since all the EP left (including Drac) there have been no queues. I don't know when you left, 4 months, 5 months (a trivial difference from what I said above )? Obviously you haven't been around to see it. Most nights it is the poplocked DC zerg gating the empty map these days. Of course this is later PST, after you guys play. I moved to West coast so I don't know what happens in EST prime time anymore. Hard to believe, though that Dracarys is finding good fights, which supposedly that is all you want to do?
Move back to EP and you will have no queues and your fill of outnumbered fights to enjoy.
Izanagi.Xiiib16_ESO wrote: »It is true, that since all the EP left (including Drac) there have been no queues. I don't know when you left, 4 months, 5 months (a trivial difference from what I said above )? Obviously you haven't been around to see it. Most nights it is the poplocked DC zerg gating the empty map these days. Of course this is later PST, after you guys play. I moved to West coast so I don't know what happens in EST prime time anymore. Hard to believe, though that Dracarys is finding good fights, which supposedly that is all you want to do?
Move back to EP and you will have no queues and your fill of outnumbered fights to enjoy.
You can check out our latest video and a few more coming soon for the fight's we've been having
https://www.youtube.com/watch?v=kraP49I64tk
Izanagi.Xiiib16_ESO wrote: »It is true, that since all the EP left (including Drac) there have been no queues. I don't know when you left, 4 months, 5 months (a trivial difference from what I said above )? Obviously you haven't been around to see it. Most nights it is the poplocked DC zerg gating the empty map these days. Of course this is later PST, after you guys play. I moved to West coast so I don't know what happens in EST prime time anymore. Hard to believe, though that Dracarys is finding good fights, which supposedly that is all you want to do?
Move back to EP and you will have no queues and your fill of outnumbered fights to enjoy.
You can check out our latest video and a few more coming soon for the fight's we've been having
https://www.youtube.com/watch?v=kraP49I64tk
Holy Lagfest! Does your group suffer from the same insane lag we experience when you or other ballgroups are running? One advantage of playing later PST is abilities actually work and not as much lag stun. This is balanced against running 2 bars vs. poplocked DC zergs. I will try to log on EST primetime and see if is ever poplocked these days.
Looks like DC will win this campaign by 22,000 points more than AD and 13,000 more than EP. Balanced!