about 90% of the proc sets are really good and do not need changed, its only a few that are strong.
Another salty PvP player asking for nerfs, color me surprised ...
ZOS, whatever you do, don't kill PvE to appease those PvP players who can't be bothered to learn how to counter play.
In fact, this is a good time as any to once again ask to make PvP and PvE two completely separate parts of the game.
All gear and skills should have two separate sets of effects for PvP and PvE. They can of course overlap but changes to one part should never ever affect the other part.
relentless_turnip wrote: »It seems like a weird choice to come to the PvP sub forum to kick off at PvP players discussing issues that effect PvP... Proc sets are useless in pve anyway...Another salty PvP player asking for nerfs, color me surprised ...
ZOS, whatever you do, don't kill PvE to appease those PvP players who can't be bothered to learn how to counter play.
In fact, this is a good time as any to once again ask to make PvP and PvE two completely separate parts of the game.
All gear and skills should have two separate sets of effects for PvP and PvE. They can of course overlap but changes to one part should never ever affect the other part.
You clearly don't understand the meaning of the word "useless" ...
relentless_turnip wrote: »It seems like a weird choice to come to the PvP sub forum to kick off at PvP players discussing issues that effect PvP... Proc sets are useless in pve anyway...Another salty PvP player asking for nerfs, color me surprised ...
ZOS, whatever you do, don't kill PvE to appease those PvP players who can't be bothered to learn how to counter play.
In fact, this is a good time as any to once again ask to make PvP and PvE two completely separate parts of the game.
All gear and skills should have two separate sets of effects for PvP and PvE. They can of course overlap but changes to one part should never ever affect the other part.
You clearly don't understand the meaning of the word "useless" ...
They might not be entirely useless, but they are certainly less useful (in terms of DPS) than stat sets in PvE.
In my opinion its a pretty bad attitude to say that the sets that destroy PvP right now should not be nerfed because some poor PvEer wants more variety in his builds, really nice how you care about all parts of the playerbase.
And btw it is not about learning to counterplay. The issue is that Proc Sets outperform Stat sets in nearly every way in PvP to a point where you make yourself weaker by deciding not to let your sets do all the work, but actually play the game.
Another salty PvP player asking for nerfs, color me surprised ...
ZOS, whatever you do, don't kill PvE to appease those PvP players who can't be bothered to learn how to counter play.
In fact, this is a good time as any to once again ask to make PvP and PvE two completely separate parts of the game.
All gear and skills should have two separate sets of effects for PvP and PvE. They can of course overlap but changes to one part should never ever affect the other part.
Honestly, PVE concerns should be entirely ignored when it comes to procs sets.
Proc sets are entirely irrelevant in PVE, outside of a few that get used. Usually, the only people wanting PVE procs are people running overland content. And the procs that do get used in PVE don't get used in PVP due to the nature of the proc, mostly being stationary proces like illambris, or Aegis caller. And if a player is using proc sets like venomous smite in PVE, then clearly effective DPS is not really relevant to them.
Another salty PvP player asking for nerfs, color me surprised ...
ZOS, whatever you do, don't kill PvE to appease those PvP players who can't be bothered to learn how to counter play.
In fact, this is a good time as any to once again ask to make PvP and PvE two completely separate parts of the game.
All gear and skills should have two separate sets of effects for PvP and PvE. They can of course overlap but changes to one part should never ever affect the other part.
Honestly, PVE concerns should be entirely ignored when it comes to procs sets.
Proc sets are entirely irrelevant in PVE, outside of a few that get used. Usually, the only people wanting PVE procs are people running overland content. And the procs that do get used in PVE don't get used in PVP due to the nature of the proc, mostly being stationary proces like illambris, or Aegis caller. And if a player is using proc sets like venomous smite in PVE, then clearly effective DPS is not really relevant to them.
I wish that were the case. Have you checked into stamdps recently? I can't speak to mag, but stam dps hardcrutch on procs like Relequen to post numbers.
Frankly I think any set that rewards your ability to left click with free damage is dumb, regardless of the content it lends itself to.
Hey, and what about us roleplayers. I love roleplaying a venom-fiery nightblade. Us minorities also have a voice in how zos treats sets and stuff in the game, our voices should be heard too, otherwise you pvpers and pveers are discriminating. Sets should be updated also based on their roleplay potential. And let's not forget about aesthetics also.
Hey, and what about us roleplayers. I love roleplaying a venom-fiery nightblade. Us minorities also have a voice in how zos treats sets and stuff in the game, our voices should be heard too, otherwise you pvpers and pveers are discriminating. Sets should be updated also based on their roleplay potential. And let's not forget about aesthetics also.
relentless_turnip wrote: »They just need to make them scale with offensive stats and then you need stam/mag or WD/SD for them to be remotely worth wearing. Without stacking health, health based heals would be also be less dominant.
techyeshic wrote: »relentless_turnip wrote: »They just need to make them scale with offensive stats and then you need stam/mag or WD/SD for them to be remotely worth wearing. Without stacking health, health based heals would be also be less dominant.
Not enough IMO. In CP, I feel like I can fight against them without procs myself. Problem is when lag gets bad, I can't activate much but procs are still easy to go, and even if you have a purge, you can't activate to remove much.
Problems with procs does include not needing any stats, but also they are free and almost automatic.
relentless_turnip wrote: »techyeshic wrote: »relentless_turnip wrote: »They just need to make them scale with offensive stats and then you need stam/mag or WD/SD for them to be remotely worth wearing. Without stacking health, health based heals would be also be less dominant.
Not enough IMO. In CP, I feel like I can fight against them without procs myself. Problem is when lag gets bad, I can't activate much but procs are still easy to go, and even if you have a purge, you can't activate to remove much.
Problems with procs does include not needing any stats, but also they are free and almost automatic.
Firstly I don't think sets should be balanced based on performance. Secondly if proc sets scaled with offensive stats in the same way an equivalent skill does meaning it does the same base damage it would be fine. You wouldn't be able to achieve the same tooltips as a fully stat set up, but you would have multiple sources of damage. What is impossible to overcome at the moment is the 40k health tanks spamming one skill until you die and recieving 10k+ self heals on top of crimson. I don't have a problem with procs outside of what they enable people to build.
techyeshic wrote: »relentless_turnip wrote: »techyeshic wrote: »relentless_turnip wrote: »They just need to make them scale with offensive stats and then you need stam/mag or WD/SD for them to be remotely worth wearing. Without stacking health, health based heals would be also be less dominant.
Not enough IMO. In CP, I feel like I can fight against them without procs myself. Problem is when lag gets bad, I can't activate much but procs are still easy to go, and even if you have a purge, you can't activate to remove much.
Problems with procs does include not needing any stats, but also they are free and almost automatic.
Firstly I don't think sets should be balanced based on performance. Secondly if proc sets scaled with offensive stats in the same way an equivalent skill does meaning it does the same base damage it would be fine. You wouldn't be able to achieve the same tooltips as a fully stat set up, but you would have multiple sources of damage. What is impossible to overcome at the moment is the 40k health tanks spamming one skill until you die and recieving 10k+ self heals on top of crimson. I don't have a problem with procs outside of what they enable people to build.
Performance is part of the game. It's not getting better and should be considered.