I do not agree with that statement. In other games it is possible for devs to alter for instance set bonuses and in here it is not. Really? It's rather they do not want to do that as that would supposedly for example kill those precious vet dungeons. After all everyone is running them for monster sets and nobody does it for fun.They can't remove all the stuff they added
If you limit it to 4 you might as well just make everyone solo. Then of course what really is the point. It's bad enough we have to watch our alliance mates die right next to us while being able to do nothing. The answer isn't to continue to further penalize the community, especially the casual and non elite players. They've already proven with their tests which at the end had a ridiculous number of restrictions that it wasn't the answer and at brought little gain. The real problem that they don't want to address is all the stuff they keep adding to the game. Multiple procs sets, crazy conditions on abilities, all the cp stuff, half the sets they introduce any more all involve stacks which has to be kept track of, ect, ect... Not to mention moving everything to the server along with countless anti cheat mechanisms have just added so much strain to an outdated engine that it just can't handle it. They are stuck between a rock and a hard place. They can't remove all the stuff they added, a new engine isn't going to happen, and there really are no other answers other than to remove cyrodil and replace it with something different. Cyrodil will never function like it's suppose to during prime time unless they cap the population even lower at which point you'd have to ask why bother when it'll only be one or two groups running around that huge map.
Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
Please point out where in Joy's statement they actually suggest BGs would be like BG's if group size was capped at 4?
Joy_Division wrote: »But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?.
Allow group sizes to 24...but no group abilities, everyone for themselves!
That would fix a lot of lag issues but still allow groups to coordinate movement
NeillMcAttack wrote: »NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
Please point out where in Joy's statement they actually suggest BGs would be like BG's if group size was capped at 4?Joy_Division wrote: »But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?.
Does that not suggest that if I want 4 man groups in Cyro so bad I may as well play BG's. It's kind of a non point anyway. I would absolutely love if we could have any size group, and our faction allies could buff and heal each other. But we can't, and we know why, and we also know what helped, but we are all also unwilling to juts go a step further. You, joy, and many other people don't actually care about Cyro performance it seems. If it plays fine for you at all hours why are you even here? Why did you feel the need to comment?
NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
NeillMcAttack wrote: »Allow group sizes to 24...but no group abilities, everyone for themselves!
That would fix a lot of lag issues but still allow groups to coordinate movement
Actually not a bad suggestion, as it would for sure help performance a great deal as we know from the tests. But I think people still want to play support roles, and the fact that so many abilities become completely useless means so many builds would have to change a great deal?
We definitely need a solid change in the short term, lest this is what we are stuck with until sometime early next year when cutting group size could easily be the only change they make anyway.
NeillMcAttack wrote: »NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
Please point out where in Joy's statement they actually suggest BGs would be like BG's if group size was capped at 4?Joy_Division wrote: »But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?.
Does that not suggest that if I want 4 man groups in Cyro so bad I may as well play BG's. It's kind of a non point anyway. I would absolutely love if we could have any size group, and our faction allies could buff and heal each other. But we can't, and we know why, and we also know what helped, but we are all also unwilling to juts go a step further. You, joy, and many other people don't actually care about Cyro performance it seems. If it plays fine for you at all hours why are you even here? Why did you feel the need to comment?
That does not answer the question I asked.NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
If we are going to be serious then your question I quoted insinuates Joy said something they did not.
Regardless, we lack actual information that suggests the idea would have a significant impact on the game's performance. Add to that Zos was only interested in testing only a smaller group of 12-man. It would stand to reason that Zos would see 4-man cap for Cyrodiili not make any sense and that would pretty much makes this a non-issue anyway.
Joy_Division wrote: »NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
No, Cyrodiil would be worse than battlegrounds because at least those maps and objectives are designed for <20 people and groups of 4.
If you made groups of 4, then only those organized guilds that even bother to make separate groups are going to have a chance of affecting the map and comping for 4 little groups in a main group is going to be a huge P.IT.A. seeing how buffs and heals will only work in those little groups. A lot of people aren't going to want to go through the hassle and if group #3's heal spec has to stay at work late, even those who do will have their patience quickly tested. That you think it's going to a non-factor tells me you don;t run in an organized group, let alone try to manage one.
These changes are going to turn all the LFG / Pugherder groups that try to play the map and objectives into small scale 1vX sorts, which they are unsuited for otherwise they'd already be 1vXing. How are these 4 person groups supposed to take Arrius without blobbing together? They can't. And even if they do blob together, they cant even support each other because of the group only thing. Have you ever poured oils on those passionate alliance war fans you refer to? I'm guessing you haven't because they get utterly roasted when they COULD heal each other. You'd either know this idea would never work in Cyrodiil's AvAvA environment or you just don;t care about them as much as you claim to do.
As far as Cyrodiil primetime being perfect, that's a pie-in-the-sky pipedream. The problems obviously run deeper than ZOS is letting on; getting rid of server calculations, something ZOS has been doing for years, hasn't done anything. If anything, things are arguably worse now than in 2017 say. I play on no CP which removes far more calculations than ZOS will ever be able to manage and the performance sucks during prime time when there are intense fights. Even with ZOS's changes in place now, just this last Friday night I was in a group of 9 and still experienced skill delay when fighting blue outside Ash.
Sure, that makes sense. No army in history has ever had more than four soldiers in it, so that's gonna work like a charm to replicate military battles.
NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
Please point out where in Joy's statement they actually suggest BGs would be like BG's if group size was capped at 4?Joy_Division wrote: »But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?.
Does that not suggest that if I want 4 man groups in Cyro so bad I may as well play BG's. It's kind of a non point anyway. I would absolutely love if we could have any size group, and our faction allies could buff and heal each other. But we can't, and we know why, and we also know what helped, but we are all also unwilling to juts go a step further. You, joy, and many other people don't actually care about Cyro performance it seems. If it plays fine for you at all hours why are you even here? Why did you feel the need to comment?
That does not answer the question I asked.NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
If we are going to be serious then your question I quoted insinuates Joy said something they did not.
Regardless, we lack actual information that suggests the idea would have a significant impact on the game's performance. Add to that Zos was only interested in testing only a smaller group of 12-man. It would stand to reason that Zos would see 4-man cap for Cyrodiili not make any sense and that would pretty much makes this a non-issue anyway.
The information we know is that removing cross healing to alliance members, and reducing grp sizes to 12 had a significant effect on improving performance. So then it stands to reason that reducing these further would have an even greater effect on performance. Would you be interested in finding out?
NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
Please point out where in Joy's statement they actually suggest BGs would be like BG's if group size was capped at 4?Joy_Division wrote: »But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?.
Does that not suggest that if I want 4 man groups in Cyro so bad I may as well play BG's. It's kind of a non point anyway. I would absolutely love if we could have any size group, and our faction allies could buff and heal each other. But we can't, and we know why, and we also know what helped, but we are all also unwilling to juts go a step further. You, joy, and many other people don't actually care about Cyro performance it seems. If it plays fine for you at all hours why are you even here? Why did you feel the need to comment?
That does not answer the question I asked.NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
If we are going to be serious then your question I quoted insinuates Joy said something they did not.
Regardless, we lack actual information that suggests the idea would have a significant impact on the game's performance. Add to that Zos was only interested in testing only a smaller group of 12-man. It would stand to reason that Zos would see 4-man cap for Cyrodiili not make any sense and that would pretty much makes this a non-issue anyway.
The information we know is that removing cross healing to alliance members, and reducing grp sizes to 12 had a significant effect on improving performance. So then it stands to reason that reducing these further would have an even greater effect on performance. Would you be interested in finding out?
Source?
ZOS specifically said the improvements from all their tests looked good in a spreadsheet but did not have a significant improvement in performance.
Your whole basis for limiting groups further seems to be based on flawed conclusions. If you said 4 man groups would change player behaviour, then you might be on to something.
NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
Please point out where in Joy's statement they actually suggest BGs would be like BG's if group size was capped at 4?Joy_Division wrote: »But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?.
Does that not suggest that if I want 4 man groups in Cyro so bad I may as well play BG's. It's kind of a non point anyway. I would absolutely love if we could have any size group, and our faction allies could buff and heal each other. But we can't, and we know why, and we also know what helped, but we are all also unwilling to juts go a step further. You, joy, and many other people don't actually care about Cyro performance it seems. If it plays fine for you at all hours why are you even here? Why did you feel the need to comment?
That does not answer the question I asked.NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
If we are going to be serious then your question I quoted insinuates Joy said something they did not.
Regardless, we lack actual information that suggests the idea would have a significant impact on the game's performance. Add to that Zos was only interested in testing only a smaller group of 12-man. It would stand to reason that Zos would see 4-man cap for Cyrodiili not make any sense and that would pretty much makes this a non-issue anyway.
The information we know is that removing cross healing to alliance members, and reducing grp sizes to 12 had a significant effect on improving performance. So then it stands to reason that reducing these further would have an even greater effect on performance. Would you be interested in finding out?
Source?
ZOS specifically said the improvements from all their tests looked good in a spreadsheet but did not have a significant improvement in performance.
Your whole basis for limiting groups further seems to be based on flawed conclusions. If you said 4 man groups would change player behaviour, then you might be on to something.
Source!!?
The fact the game is playable when ballgroups log off. The fact that removing cross alliance healing and cutting group size in half improved performance a great deal!
Or are we saying these things didn’t do anything?
NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
Please point out where in Joy's statement they actually suggest BGs would be like BG's if group size was capped at 4?Joy_Division wrote: »But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?.
Does that not suggest that if I want 4 man groups in Cyro so bad I may as well play BG's. It's kind of a non point anyway. I would absolutely love if we could have any size group, and our faction allies could buff and heal each other. But we can't, and we know why, and we also know what helped, but we are all also unwilling to juts go a step further. You, joy, and many other people don't actually care about Cyro performance it seems. If it plays fine for you at all hours why are you even here? Why did you feel the need to comment?
That does not answer the question I asked.NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
If we are going to be serious then your question I quoted insinuates Joy said something they did not.
Regardless, we lack actual information that suggests the idea would have a significant impact on the game's performance. Add to that Zos was only interested in testing only a smaller group of 12-man. It would stand to reason that Zos would see 4-man cap for Cyrodiili not make any sense and that would pretty much makes this a non-issue anyway.
The information we know is that removing cross healing to alliance members, and reducing grp sizes to 12 had a significant effect on improving performance. So then it stands to reason that reducing these further would have an even greater effect on performance. Would you be interested in finding out?
Source?
ZOS specifically said the improvements from all their tests looked good in a spreadsheet but did not have a significant improvement in performance.
Your whole basis for limiting groups further seems to be based on flawed conclusions. If you said 4 man groups would change player behaviour, then you might be on to something.
Source!!?
The fact the game is playable when ballgroups log off. The fact that removing cross alliance healing and cutting group size in half improved performance a great deal!
Or are we saying these things didn’t do anything?
I honestly dont know if performance has improved after their changes. I have barely played since the changes were implemented, and I usually play early morning so performance is rarely an issue when pop is so low.
I am only going by what ZOS reported after the tests. Did your read it?
Are you claims based on your observations? How do you know the changes are the reason for the percieved improvement in performance? What about all the other posts here on the forums reporting that performance is as bad as it was before the changes?
You are saying the changes have improved performance like its a fact, but you have provided no evidence to support that other than you saying so.
Why should we take your word over the people running the tests and analyzing the data?
NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
Please point out where in Joy's statement they actually suggest BGs would be like BG's if group size was capped at 4?Joy_Division wrote: »But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?.
Does that not suggest that if I want 4 man groups in Cyro so bad I may as well play BG's. It's kind of a non point anyway. I would absolutely love if we could have any size group, and our faction allies could buff and heal each other. But we can't, and we know why, and we also know what helped, but we are all also unwilling to juts go a step further. You, joy, and many other people don't actually care about Cyro performance it seems. If it plays fine for you at all hours why are you even here? Why did you feel the need to comment?
That does not answer the question I asked.NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
If we are going to be serious then your question I quoted insinuates Joy said something they did not.
Regardless, we lack actual information that suggests the idea would have a significant impact on the game's performance. Add to that Zos was only interested in testing only a smaller group of 12-man. It would stand to reason that Zos would see 4-man cap for Cyrodiili not make any sense and that would pretty much makes this a non-issue anyway.
The information we know is that removing cross healing to alliance members, and reducing grp sizes to 12 had a significant effect on improving performance. So then it stands to reason that reducing these further would have an even greater effect on performance. Would you be interested in finding out?
Source?
ZOS specifically said the improvements from all their tests looked good in a spreadsheet but did not have a significant improvement in performance.
Your whole basis for limiting groups further seems to be based on flawed conclusions. If you said 4 man groups would change player behaviour, then you might be on to something.
Source!!?
The fact the game is playable when ballgroups log off. The fact that removing cross alliance healing and cutting group size in half improved performance a great deal!
Or are we saying these things didn’t do anything?
.ZOS_GinaBruno wrote:In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
Joy_Division wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
Cyrodiil is spontaneous, engaging, has great scale, and you see a level of passion and commitment from loyal alliance players similar to what you get watching football fans. There is nothing like Cyrodiil gameplay, in any other game on the market. But, and I'd like you to pay attention to this part... IT DOESN'T FUNCTION.
Are you telling me, that if 4 man max group size made primetime play close to perfect, you would be against that change? Why? Would you be interested in trying it out?
Please point out where in Joy's statement they actually suggest BGs would be like BG's if group size was capped at 4?Joy_Division wrote: »But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?.
Does that not suggest that if I want 4 man groups in Cyro so bad I may as well play BG's. It's kind of a non point anyway. I would absolutely love if we could have any size group, and our faction allies could buff and heal each other. But we can't, and we know why, and we also know what helped, but we are all also unwilling to juts go a step further. You, joy, and many other people don't actually care about Cyro performance it seems. If it plays fine for you at all hours why are you even here? Why did you feel the need to comment?
That does not answer the question I asked.NeillMcAttack wrote: »Joy_Division wrote: »I'm not on board the hate train.
But what I don;t understand from people like you who hate ball groups, lag, and advocate limiting groups to 4 is why don;t you just play battlegrounds?
It doesn't lag, no ball groups, it's the group size you want, in short it's exactly what you are asking for.
But nope, apparently not good enough for you.
Lemme take a wild stab as to why you wont que into system already in the game that has what you are looking for: Battlegrounds is meh and Cyrodill is a lot more fun? Am I right?
Then stop asking ZOS to turn Cyrodiil into Battlegrounds. Group of 4 can take a flag. They can;t take a keep! It's bad enough with ZOS's dumb changes I have to watch my "allies" die under enemy oils because I can't heal them or I have to watch tower humpers heal and buff each other while I can;t do the same, but at least I can log into a selfish class and there is some semblance of AvAvA and occasionally a good keep fight happens. As it is, if these 12-person LFG groups meet any opposition at all they're pretty much useless.
Do you really think that Cyro would be like BG's if groups were capped at 4? Let's try to be serious here.
If we are going to be serious then your question I quoted insinuates Joy said something they did not.
Regardless, we lack actual information that suggests the idea would have a significant impact on the game's performance. Add to that Zos was only interested in testing only a smaller group of 12-man. It would stand to reason that Zos would see 4-man cap for Cyrodiili not make any sense and that would pretty much makes this a non-issue anyway.
The information we know is that removing cross healing to alliance members, and reducing grp sizes to 12 had a significant effect on improving performance. So then it stands to reason that reducing these further would have an even greater effect on performance. Would you be interested in finding out?
Source?
ZOS specifically said the improvements from all their tests looked good in a spreadsheet but did not have a significant improvement in performance.
Your whole basis for limiting groups further seems to be based on flawed conclusions. If you said 4 man groups would change player behaviour, then you might be on to something.
Source!!?
The fact the game is playable when ballgroups log off. The fact that removing cross alliance healing and cutting group size in half improved performance a great deal!
Or are we saying these things didn’t do anything?
We aren't saying it. ZOS is..ZOS_GinaBruno wrote:In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That's even with the cooldowns.
You are seeing what you want to see.
No, I do not have experience with the post-changes performance. Their changes turned me away from continuing to play this game. I do not like the direction (or lack of) they are going with Cyrodiil and since that's the only part of this game that kept me playing, I decided to cancel my subscription and have almost stopped playing entirely. I mostly follow discussions about Cyrodiil and these tests on the forums because I spent so much time playing this game that I am still interested to see what happens next.
I do however have a lot of experience with the performance prior to their changes. I've played this game since beta and have watched the performance in Cyrodiil get progressively worse and worse over the years. I have also seen a shift towards a group only mindset from the developers, and have been vocal about my dislike for it over the years. This all started with purge and rapids going group only and snowballed from there. So, when I see claims that these group only healing and reduced group size changes are for performance, even after ZOS has confirmed they are not, then I can't really sit by and remain silent. Maybe you are correct and performance has improved since the changes, but I believe this is the direction they've wanted to go for years, this performance improvement motivation was merely an excuse to implement their changes.
Now, about the suggestion to reduce group sizes to 4. I don't think I could ever support such a change. But I also stopped playing because they removed the ability to heal allies, so a group of 4 or a group of 12 really doesn't make much difference to me.
Personally I never really had issues with the poor performance in Cyrodiil. It was one of those things that I noticed, but I never found it game breaking, it was just one of those things you had to get used to if you wanted to play in massive open world battles. Yes, it has gotten worse and worse over the years, and that's a bad sign. But honestly, if there was a campaign where groups only meant markers, and every "group only" ability and set bonus applied to allies (like at launch) then I would still be playing daily. I would gladly take a laggy pure Cyrodiil over any kind of group only healing, reduced numbers, dumbed down version that performed "better". Even if 4 man groups and no ally healing gave everyone the perfect performance we see in our houses, I doubt I'd enjoy it.
But please don't take my pushback on your thread here as merely me not liking your suggestion. I honestly don't believe going to 4 man groups is going to improve performance significantly. To use an analogy, it would be like saying if we cut down on shoplifting, then our crime rate will be significantly improved, while in reality the murders and arson are what is jacking up the crime rate. I don't believe the group size or ally healing, or even server calculations in general are really to blame for our poor Cyordiil performance, it's mostly a result of the sheer number of players coming together during faction stack battles. There are much simpler massive multiplayer games out there which also fall on their face when too many players come together in one place, usually this is solved by spreading players out, but with the design of Cyrodiil being mostly unchanged in the last 6 years, and things still being added that only serve to bring all player on the server together even more often, I doubt ZOS has it in them to make the correct changes needed to solve this issue.
NeillMcAttack wrote: »It doesn't matter what you 'believe' will improve performance