relentless_turnip wrote: »To be honest the only time I have had issues since Monday is when ballgroups are on.
The rest of the time it has worked faultlessly.
They just need to stop heals stacking and purge should receive perhaps a 5sec cooldown?
I think if they just take measures to stop ballgroups then the game will be very playable.
Cirantille wrote: »relentless_turnip wrote: »To be honest the only time I have had issues since Monday is when ballgroups are on.
The rest of the time it has worked faultlessly.
They just need to stop heals stacking and purge should receive perhaps a 5sec cooldown?
I think if they just take measures to stop ballgroups then the game will be very playable.
Yes.
And instead of doing something about constant AOE spams, they choose to empower ballgroups.
It doesn't fit any kind of logic to improve the gameplay...
relentless_turnip wrote: »Cirantille wrote: »relentless_turnip wrote: »To be honest the only time I have had issues since Monday is when ballgroups are on.
The rest of the time it has worked faultlessly.
They just need to stop heals stacking and purge should receive perhaps a 5sec cooldown?
I think if they just take measures to stop ballgroups then the game will be very playable.
Yes.
And instead of doing something about constant AOE spams, they choose to empower ballgroups.
It doesn't fit any kind of logic to improve the gameplay...
While I agree it has empowered ballgroups it has actually improved performance...
The game hasn't run this well for me since February (pre U25).
If the logic was to improve performance then I think they achieved it.
relentless_turnip wrote: »Cirantille wrote: »relentless_turnip wrote: »To be honest the only time I have had issues since Monday is when ballgroups are on.
The rest of the time it has worked faultlessly.
They just need to stop heals stacking and purge should receive perhaps a 5sec cooldown?
I think if they just take measures to stop ballgroups then the game will be very playable.
Yes.
And instead of doing something about constant AOE spams, they choose to empower ballgroups.
It doesn't fit any kind of logic to improve the gameplay...
While I agree it has empowered ballgroups it has actually improved performance...
The game hasn't run this well for me since February (pre U25).
If the logic was to improve performance then I think they achieved it.
It initially felt like a performance improvement for me as well, but not so much after I played a little longer. The skill delay seems much better, but I have not disconnected as many times as I have recently in about the past year. It is not uncommon for us to loose a third of our group during a fight to disconnects...
I'm not sure what server/campaign everyone is playing on, but to play in a campaign without ball groups, I would need to play a dead campaign and at an off-hour (with the possible exception of the under 50 campaign).
It is just ofc that most people do not care how it works outside of prime time as they are also working and so on. The only thing that matters is that 17:00-22:00 time.relentless_turnip wrote: »relentless_turnip wrote: »Cirantille wrote: »relentless_turnip wrote: »To be honest the only time I have had issues since Monday is when ballgroups are on.
The rest of the time it has worked faultlessly.
They just need to stop heals stacking and purge should receive perhaps a 5sec cooldown?
I think if they just take measures to stop ballgroups then the game will be very playable.
Yes.
And instead of doing something about constant AOE spams, they choose to empower ballgroups.
It doesn't fit any kind of logic to improve the gameplay...
While I agree it has empowered ballgroups it has actually improved performance...
The game hasn't run this well for me since February (pre U25).
If the logic was to improve performance then I think they achieved it.
It initially felt like a performance improvement for me as well, but not so much after I played a little longer. The skill delay seems much better, but I have not disconnected as many times as I have recently in about the past year. It is not uncommon for us to loose a third of our group during a fight to disconnects...
I'm not sure what server/campaign everyone is playing on, but to play in a campaign without ball groups, I would need to play a dead campaign and at an off-hour (with the possible exception of the under 50 campaign).
Pc EU ravenwatch, most of our ball groups are active during prime time. So that is like 17:00-22:00 where I am. I don't really experience lag outside of these times, but I work and have a family so rarely play any other time.
alterfenixeb17_ESO wrote: »It is just ofc that most people do not care how it works outside of prime time as they are also working and so on. The only thing that matters is that 17:00-22:00 time.relentless_turnip wrote: »relentless_turnip wrote: »Cirantille wrote: »relentless_turnip wrote: »To be honest the only time I have had issues since Monday is when ballgroups are on.
The rest of the time it has worked faultlessly.
They just need to stop heals stacking and purge should receive perhaps a 5sec cooldown?
I think if they just take measures to stop ballgroups then the game will be very playable.
Yes.
And instead of doing something about constant AOE spams, they choose to empower ballgroups.
It doesn't fit any kind of logic to improve the gameplay...
While I agree it has empowered ballgroups it has actually improved performance...
The game hasn't run this well for me since February (pre U25).
If the logic was to improve performance then I think they achieved it.
It initially felt like a performance improvement for me as well, but not so much after I played a little longer. The skill delay seems much better, but I have not disconnected as many times as I have recently in about the past year. It is not uncommon for us to loose a third of our group during a fight to disconnects...
I'm not sure what server/campaign everyone is playing on, but to play in a campaign without ball groups, I would need to play a dead campaign and at an off-hour (with the possible exception of the under 50 campaign).
Pc EU ravenwatch, most of our ball groups are active during prime time. So that is like 17:00-22:00 where I am. I don't really experience lag outside of these times, but I work and have a family so rarely play any other time.
Also today's GH EU has not been good as well. Aside from stalemate happening for past few days at least last few days performance issues are back sadly.
And today constant crashes and lagging on anything happening around... And disconnects...
Well it is better just because the ball groups are now only 12 instead of 24. They also needed to weed out many of the pure support roles so less people spamming. Everybody knew that the ball groups are the ones causing lag so they kinda sorta nerfed them but offset the nerf with no outside healing. This is just another in a long line of buffs for ball groups. As zos has implied, be in a ball group or don't play.
Not really better tbh. So far I had probably more crashes, disconnects and some freezes over past few days than I had for the rest of the year considering Cyrodiil.relentless_turnip wrote: »alterfenixeb17_ESO wrote: »It is just ofc that most people do not care how it works outside of prime time as they are also working and so on. The only thing that matters is that 17:00-22:00 time.relentless_turnip wrote: »relentless_turnip wrote: »Cirantille wrote: »relentless_turnip wrote: »To be honest the only time I have had issues since Monday is when ballgroups are on.
The rest of the time it has worked faultlessly.
They just need to stop heals stacking and purge should receive perhaps a 5sec cooldown?
I think if they just take measures to stop ballgroups then the game will be very playable.
Yes.
And instead of doing something about constant AOE spams, they choose to empower ballgroups.
It doesn't fit any kind of logic to improve the gameplay...
While I agree it has empowered ballgroups it has actually improved performance...
The game hasn't run this well for me since February (pre U25).
If the logic was to improve performance then I think they achieved it.
It initially felt like a performance improvement for me as well, but not so much after I played a little longer. The skill delay seems much better, but I have not disconnected as many times as I have recently in about the past year. It is not uncommon for us to loose a third of our group during a fight to disconnects...
I'm not sure what server/campaign everyone is playing on, but to play in a campaign without ball groups, I would need to play a dead campaign and at an off-hour (with the possible exception of the under 50 campaign).
Pc EU ravenwatch, most of our ball groups are active during prime time. So that is like 17:00-22:00 where I am. I don't really experience lag outside of these times, but I work and have a family so rarely play any other time.
Also today's GH EU has not been good as well. Aside from stalemate happening for past few days at least last few days performance issues are back sadly.
And today constant crashes and lagging on anything happening around... And disconnects...
You are right, performance during tonight was garbage. Definetly less so than normal, but still terrible. I have had no crashes this patch, I must the only person in the entirety of ESO 😂
One flaw in that theory - those groups were anyway rarely reaching 24 people and were usually closer to 12 anyway so this was unlikely to be even intended as nerf to those.Well it is better just because the ball groups are now only 12 instead of 24. They also needed to weed out many of the pure support roles so less people spamming. Everybody knew that the ball groups are the ones causing lag so they kinda sorta nerfed them but offset the nerf with no outside healing. This is just another in a long line of buffs for ball groups. As zos has implied, be in a ball group or don't play.