VaranisArano wrote: »In any case, I don't think there's any point to debating the profit-per-hour of Imperial City vs Craglorn. Craglorn is always going to be the easier farm for new players to get into because you can get nirncrux as a level 3 straight out of the tutorial and you don't have to do anything more than dodge mobs for a no-risk run. (I know, I made my fortune on nirncrux as a Vet 4 player back when Craglorn was a Vet 11 adventure zone and the wasps would straight up murder you.)
Craglorn farming is a little ridiculous in that regard. The buy-in is very low, and the rewards scale very well as you level/rank up crafting. All you have to do is running around picking up resources - that's something new players learn to do quickly.
PvPvE zones like Imperial City will never, ever have that level of rewards for that low of risk. The buy-in to hit the level where the rewards really start to scale with experience and skill, is quite high. Then add in that most players don't like PVP enough to learn to be even competent at it. So you'd have to vastly increase the rewards...which would then mostly benefit the players who actually know how to PVP, not the players who merely want the rewards, but don't want the risk of PVP.
"Oh, but if we add better rewards, more players will learn so they can get them!"
That's why, when ZOS put leads in Imperial City, everyone prepared for PvPvE before farming the bosses, right?
Haha, haha, no they did not. They complained bitterly that PVP happened in a PvPvE zone when all they wanted was the lead. They begged for PVE-only versions of Imperial City so they could farm in peace and quiet.
And that's why this and other threads are complaining that the risk of losing their Tel Var is just too punishing. They don't want greater rewards for the current level of risk (as you seem to be suggesting). They want the current rewards for none of the risk. Better rewards might get players into PVP kicking and screaming all the way, but it doesn't make them like it.
And personally, I'd rather look at solutions that appeal to players who actually like Imperial City, as opposed to bribing PVEers who hate it.
I should probably add, most people don't PVP just because they love PVP, they do it for the rewards and end up having fun because of that. Cyrodiil would be mostly empty as well, if was simply a place to go kill each other and get nothing but bragging rights.
SgtNuttzmeg wrote: »IC is a really fun zone to fight in. There are a lot of really cool places to fight that you just don't get in other environments.
I am not sure what would draw that initial group of people there but better rewards for pvp in general is long overdue.
Absolutely this. IC is a neat as hell zone and it's really disappointing how vacant it is. I do wonder how much of that really is because the pull of what you can buy with tel var just... aren't that great. It makes me wonder what people go into Cyro for vs like... what they would ACTUALLY go into IC for.