Izanagi.Xiiib16_ESO wrote: »You can just make 2 groups if you want to run 24.
Izanagi.Xiiib16_ESO wrote: »You can just make 2 groups if you want to run 24.
Izanagi.Xiiib16_ESO wrote: »You can just make 2 groups if you want to run 24.Izanagi.Xiiib16_ESO wrote: »You can just make 2 groups if you want to run 24.
We shouldn't have to. That isn't what the game was sold as.
Soul_Demon wrote: »"Elder Scrolls Online: How PVP allow players total control
Part II of our exclusive interview with game director Matt Firor focuses on player v player battles"
"PVP takes place in the huge central zone of Cyrodiil, and the obvious question is how many players can get involved. "We're planning on having 2,000 people at once in Cyrodiil," says Firor. "In a particular fight our client is optimised to have 200 players on-screen at one time, which means you'll have very large battles within an even larger battlefield."
....
oXI_Viper_IXo wrote: »If they were willing to invest in their servers then we never would've had these tests in the first place.
oXI_Viper_IXo wrote: »If they were willing to invest in their servers then we never would've had these tests in the first place.
etchedpixels wrote: »oXI_Viper_IXo wrote: »If they were willing to invest in their servers then we never would've had these tests in the first place.
Large scale pieces of software processing a lot of complex interactions don't tend to scale linearly unfortunately. Putting a load more computing power behind it often has minimal effect, in fact if it means more computers clustered it can even make it far worse.
Wow, I remember when our guild left their last game to come here - every one of us original 60 pre-ordered the game...
I am one of the last, all others have moved on, because "this game is not what they said it would be"
Now it is even more so. Very Sad.
Outside of Gray Host, most of the servers that we have are underpopulated already. I can't see adding any more servers being justifiable.
Soul_Demon wrote: »"Elder Scrolls Online: How PVP allow players total control
Part II of our exclusive interview with game director Matt Firor focuses on player v player battles"
"PVP takes place in the huge central zone of Cyrodiil, and the obvious question is how many players can get involved. "We're planning on having 2,000 people at once in Cyrodiil," says Firor. "In a particular fight our client is optimised to have 200 players on-screen at one time, which means you'll have very large battles within an even larger battlefield."
This is what players were sold when the game came out......Not what you suggest now. Maybe take a few minutes and ask yourself where it all went off the rails here and lets get back to what the game was tested, designed for and figure out why its not working as well as it used to work to those ends. This very much feels as though the ZOS team simply is giving up on the game as a whole and trying to sell the game again to us with different parameters due to difficulties. If its not, I would really appreciate (as I am sure others in the game) some explanations as to how that is not the case.
StaticWave wrote: »Soul_Demon wrote: »"Elder Scrolls Online: How PVP allow players total control
Part II of our exclusive interview with game director Matt Firor focuses on player v player battles"
"PVP takes place in the huge central zone of Cyrodiil, and the obvious question is how many players can get involved. "We're planning on having 2,000 people at once in Cyrodiil," says Firor. "In a particular fight our client is optimised to have 200 players on-screen at one time, which means you'll have very large battles within an even larger battlefield."
This is what players were sold when the game came out......Not what you suggest now. Maybe take a few minutes and ask yourself where it all went off the rails here and lets get back to what the game was tested, designed for and figure out why its not working as well as it used to work to those ends. This very much feels as though the ZOS team simply is giving up on the game as a whole and trying to sell the game again to us with different parameters due to difficulties. If its not, I would really appreciate (as I am sure others in the game) some explanations as to how that is not the case.
The game today is not the game 5 years ago.
oXI_Viper_IXo wrote: »If they were willing to invest in their servers then we never would've had these tests in the first place.
Wow, I remember when our guild left their last game to come here - every one of us original 60 pre-ordered the game...
I am one of the last, all others have moved on, because "this game is not what they said it would be"
Now it is even more so. Very Sad.
NeillMcAttack wrote: »So people enjoy the crazy amounts of lag that occurs in these ball groups, winning through sheer amount of healing ticks going off every second?