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https://forums.elderscrollsonline.com/en/discussion/668861

We need a new Cyro Server for large groups

Earthewen
Earthewen
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I would like to see us have a new cyro server for large group play. Since the only group size on the other servers is only going to be up to 12, we need our own server that will allow up to 24 for those of us who like that kind of playing.
Edited by Earthewen on 6 November 2020 23:38
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    If they were willing to invest in their servers then we never would've had these tests in the first place.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    You can just make 2 groups if you want to run 24.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Earthewen
    Earthewen
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    You can just make 2 groups if you want to run 24.
    You can just make 2 groups if you want to run 24.

    We shouldn't have to. That isn't what the game was sold as.
  • relentless_turnip
    relentless_turnip
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    Earthewen wrote: »
    You can just make 2 groups if you want to run 24.
    You can just make 2 groups if you want to run 24.

    We shouldn't have to. That isn't what the game was sold as.

    It wasn't sold on the premise of group size... Just large scale PvP.

    I am totally on the fence about this change, but I am just pointing out they haven't changed the scale of PvP. Just the group sizes and the mechanics in and out of them.
  • techyeshic
    techyeshic
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    I'd rather it be reduced to 8 if they're going to do it at all. I don't think 12 changes much function and only adds a slight annoyance of having to follow without a crown; and zerg surfing.
  • Soul_Demon
    Soul_Demon
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    "Elder Scrolls Online: How PVP allow players total control
    Part II of our exclusive interview with game director Matt Firor focuses on player v player battles"

    "PVP takes place in the huge central zone of Cyrodiil, and the obvious question is how many players can get involved. "We're planning on having 2,000 people at once in Cyrodiil," says Firor. "In a particular fight our client is optimised to have 200 players on-screen at one time, which means you'll have very large battles within an even larger battlefield."

    This is what players were sold when the game came out......Not what you suggest now. Maybe take a few minutes and ask yourself where it all went off the rails here and lets get back to what the game was tested, designed for and figure out why its not working as well as it used to work to those ends. This very much feels as though the ZOS team simply is giving up on the game as a whole and trying to sell the game again to us with different parameters due to difficulties. If its not, I would really appreciate (as I am sure others in the game) some explanations as to how that is not the case.
  • deleted221106-002999
    deleted221106-002999
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    Soul_Demon wrote: »
    "Elder Scrolls Online: How PVP allow players total control
    Part II of our exclusive interview with game director Matt Firor focuses on player v player battles"

    "PVP takes place in the huge central zone of Cyrodiil, and the obvious question is how many players can get involved. "We're planning on having 2,000 people at once in Cyrodiil," says Firor. "In a particular fight our client is optimised to have 200 players on-screen at one time, which means you'll have very large battles within an even larger battlefield."

    ....

    Thanks for the interesting quote @Soul_Demon - here is link to original article for anyone else who is curious.

    It's a fair point and request. Unfortunately, so is this and, sadly, a likely reflection of development priority:
    If they were willing to invest in their servers then we never would've had these tests in the first place.

  • csparks1
    csparks1
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    Wow, I remember when our guild left their last game to come here - every one of us original 60 pre-ordered the game...

    I am one of the last, all others have moved on, because "this game is not what they said it would be"

    Now it is even more so. Very Sad.

  • Grimlok_S
    Grimlok_S
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    Make this 24-squad minimum server light attacks only, let the arrows rain!!
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • Dunning_Kruger
    Dunning_Kruger
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    Grimlok_S wrote: »
    Make this 24-squad minimum server light attacks only, let the arrows rain!!

    People in 24 man groups generally only light attack anyways; restriction not needed.
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • etchedpixels
    etchedpixels
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    If they were willing to invest in their servers then we never would've had these tests in the first place.

    Large scale pieces of software processing a lot of complex interactions don't tend to scale linearly unfortunately. Putting a load more computing power behind it often has minimal effect, in fact if it means more computers clustered it can even make it far worse.


    Too many toons not enough time
  • IAmIcehouse
    IAmIcehouse
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    If they were willing to invest in their servers then we never would've had these tests in the first place.

    Large scale pieces of software processing a lot of complex interactions don't tend to scale linearly unfortunately. Putting a load more computing power behind it often has minimal effect, in fact if it means more computers clustered it can even make it far worse.



    Sssh. Big boy servers fix all problems.
  • Raammzzaa
    Raammzzaa
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    Outside of Gray Host, most of the servers that we have are underpopulated already. I can't see adding any more servers being justifiable.
  • Sephyr
    Sephyr
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    csparks1 wrote: »
    Wow, I remember when our guild left their last game to come here - every one of us original 60 pre-ordered the game...

    I am one of the last, all others have moved on, because "this game is not what they said it would be"

    Now it is even more so. Very Sad.

    Similar situation. It's why I joined the forum late, hoping to find some folks that'd be fun to run with. Boy was that a mistake. :D
  • Dunning_Kruger
    Dunning_Kruger
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    No :smile:
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • AllegraLionheart
    Raammzzaa wrote: »
    Outside of Gray Host, most of the servers that we have are underpopulated already. I can't see adding any more servers being justifiable.

    Echoing this.

    Plus, pvp between multiple 12-mans on two or three sides (with pugs) is still very large scale, and just as thrilling--if not more so--as multiple 24-man raids duking it out. I say this as someone who has led and followed all raid sizes.

    Our younger/larger groups will be adapting accordingly. It'll require more synchronicity and engagement on their part, but they'll be better players for it.
    PC/NA
    Breton Magden pretending to be a Nord
    GM - Chal Basement Battalion, PvP Guild (Gray Host)
  • DaveMoeDee
    DaveMoeDee
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    Grimlok_S wrote: »
    Make this 24-squad minimum server light attacks only, let the arrows rain!!

    People in 24 man groups generally only light attack anyways; restriction not needed.

    That is to build up ult to drop 24 ults all at once.
  • StaticWave
    StaticWave
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    Soul_Demon wrote: »
    "Elder Scrolls Online: How PVP allow players total control
    Part II of our exclusive interview with game director Matt Firor focuses on player v player battles"

    "PVP takes place in the huge central zone of Cyrodiil, and the obvious question is how many players can get involved. "We're planning on having 2,000 people at once in Cyrodiil," says Firor. "In a particular fight our client is optimised to have 200 players on-screen at one time, which means you'll have very large battles within an even larger battlefield."

    This is what players were sold when the game came out......Not what you suggest now. Maybe take a few minutes and ask yourself where it all went off the rails here and lets get back to what the game was tested, designed for and figure out why its not working as well as it used to work to those ends. This very much feels as though the ZOS team simply is giving up on the game as a whole and trying to sell the game again to us with different parameters due to difficulties. If its not, I would really appreciate (as I am sure others in the game) some explanations as to how that is not the case.

    The game today is not the game 5 years ago. You're living in the past
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • oXI_Viper_IXo
    oXI_Viper_IXo
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    StaticWave wrote: »
    Soul_Demon wrote: »
    "Elder Scrolls Online: How PVP allow players total control
    Part II of our exclusive interview with game director Matt Firor focuses on player v player battles"

    "PVP takes place in the huge central zone of Cyrodiil, and the obvious question is how many players can get involved. "We're planning on having 2,000 people at once in Cyrodiil," says Firor. "In a particular fight our client is optimised to have 200 players on-screen at one time, which means you'll have very large battles within an even larger battlefield."

    This is what players were sold when the game came out......Not what you suggest now. Maybe take a few minutes and ask yourself where it all went off the rails here and lets get back to what the game was tested, designed for and figure out why its not working as well as it used to work to those ends. This very much feels as though the ZOS team simply is giving up on the game as a whole and trying to sell the game again to us with different parameters due to difficulties. If its not, I would really appreciate (as I am sure others in the game) some explanations as to how that is not the case.

    The game today is not the game 5 years ago.

    You're right, it's worse today.
  • vamp_emily
    vamp_emily
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    With the group reduction 70 AD still show up at the same keep and get demolished.

    I just wish Zeni would fix the real problem, instead of running in circles nerfing this and that and then allowing players to stun you for 3 seconds then proc you to death.

    Even with the 12 man groups PvP was unplayable.

    Edited by vamp_emily on 17 November 2020 02:58

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • idk
    idk
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    If they were willing to invest in their servers then we never would've had these tests in the first place.

    I think they are suggesting a new campaign and calling it a server. Just a guess.
  • Earthewen
    Earthewen
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    csparks1 wrote: »
    Wow, I remember when our guild left their last game to come here - every one of us original 60 pre-ordered the game...

    I am one of the last, all others have moved on, because "this game is not what they said it would be"

    Now it is even more so. Very Sad.

    Indeed. My point in the OP was that small mans groups and solo players have a lot of options for them. They can gank to their hearts content in Imperial City. They can groupvgroup in Battlegrounds. One v one fans can duke it out in duels until the cows come home. AND they have the option of playing in Cyro all they want, hitting people from behind or on siege.

    However, 24-man groups now have no place to go. Some of us really came to this game because of the group size in pvp. This was fun, addictive, and exciting. Those that weren't here back then, I'm sure have nothing to compare it to but what they know. However, those of us who remember the games beginning and have been here since beta remember the thrill of leading a 24-man group successfully through the enemy ranks when skill really mattered. It wasn't zerg on zerg with whoever throws ulties first wins. No, it was much more strategic than that. Meta builds weren't put up on pedestals, but people were a lot more creative instead.

    It is a much different game, and a lot less fun now.

    I'm still a little disturbed by the "behavioral changes" that ZOS has indicated was good. Have they answered what that even means?
    Edited by Earthewen on 17 November 2020 14:24
  • NeillMcAttack
    NeillMcAttack
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    So people enjoy the crazy amounts of lag that occurs in these ball groups, winning through sheer amount of healing ticks going off every second?
    PC EU - NoCP PvP, is real PvP
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    Played since beta, and then on console at release, until the game became unplayable on console.
  • Earthewen
    Earthewen
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    So people enjoy the crazy amounts of lag that occurs in these ball groups, winning through sheer amount of healing ticks going off every second?

    Unfortunately, I see the lag whether there are groups of 12 OR 24. I don't see much of a difference between the two. None of the tests (according to zOS) gave them much information in solving the lag issues. What they did say is they liked the behavioral change which I'm not really sure how that is making the game more fun. That being the case, why not have a campaign where the guilds could effectively play against guilds for the campaign win? All the small groups and solo players have places specifically geared for their favorite type of game play. Why not have one for the type of game play liked by the large groups can go?
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